- The launcher icon is a single square of the tartan, drawn as a vector so it stays sharp at any density and ships no PNGs. The adaptive icon's foreground is deliberately empty: the cloth is the icon. - Tartan.kt draws the sett as warp, then as weft at half opacity. That overlap is what gives the blended squares and reads as woven cloth rather than a printed grid, and it is reused by both the icon and the splash. - The app opens on the tartan under "Pro Libertate Games" in Uncial Antiqua, holds two seconds, then fades. It is an overlay rather than a destination, so the menu is already composed behind it and the fade reveals a live screen. The window background is set to a dark red so launch does not flash white before Compose draws. Two things to be aware of: - WallaceSett is an approximation. It reads as Wallace — bold red and black check with a narrow gold overstripe — but the registered threadcount could not be verified here, so the counts were chosen to look right. They are plain data and can be swapped for the registered ones without touching anything else. - Uncial Antiqua is bundled under the SIL Open Font License 1.1, with the full licence at docs/licenses/UncialAntiqua-OFL.txt. The OFL requires that to be distributed with the font, so it must not be separated from it. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
Pro Libertate Games
A collection of card and board games for Android, playable against the computer or against other people over Wi-Fi (LAN) or Bluetooth.
What works today
The app shell is complete and two games are playable end to end:
| Playable | Euchre, Sequence |
| Listed, not yet implemented | Kaiser, President, Golf, Wizard, Crazy 8s, Mastermind, Backgammon, Chess, Checkers |
Unimplemented games appear in the menu marked Coming soon on dev builds
only — a production release lists just the games that can actually be played,
so nobody installs it and taps into a dead end. The menu decides this from the
installed APK's own version name, so it follows the build rather than the
channel selected for future updates. Adding one means
writing a GameRules implementation, a GameAi, and a screen, then flipping
available in GameCatalog — the menu, lobby, networking, settings and OTA
layers are game-agnostic and need no changes.
Playing with other people
Pick a game, choose Host a game for others to join, and the device advertises itself on every radio it has. Other devices choose Join a game nearby and pick the host from the list. Seats start out filled by the computer and are handed to people as they join, so any mix of humans and AI works — whatever is still marked Computer when the host starts stays AI.
- Wi-Fi (LAN) — both devices must be on the same network. Discovery uses mDNS/NSD; play runs over a TCP socket.
- Bluetooth — devices must already be paired in Android's Bluetooth settings. Play runs over Classic RFCOMM. Scanning for unpaired devices is not implemented.
Both transports can be live at once, so some players can be on Wi-Fi and others on Bluetooth at the same table.
How a match is kept in step
The host is authoritative. Clients send intents ("I would like to play this card") and the host re-validates every one against the rules before it takes effect — a client cannot make an illegal move by sending a malformed message. Each client is then sent a state redacted for its own seat, so opponents' hands and the deck order are never transmitted to devices that should not see them.
Settings
- Sound on/off.
- Animation speed, 0.5×–2×. One multiplier drives card movement and how long the computer appears to think.
- Updates — check on launch, or check on demand, from either of two
channels:
- Production — stable builds, published from
main. - Dev — preview builds, published from
devon every green CI run.
- Production — stable builds, published from
Branding
The launcher icon is a single square of the Wallace tartan, and the app opens on a tartan splash carrying the name in a Celtic uncial hand for two seconds before fading into the menu.
The tartan is drawn, not an image: ui/theme/Tartan.kt lays the sett down as
warp and then as weft at half opacity, which is what produces the blended
squares instead of a flat grid. The icon is the same construction as a vector
drawable, so it stays sharp at every density and needs no PNGs.
Two honest caveats:
- The sett is an approximation.
WallaceSettreproduces what the Wallace tartan reads as — a bold red and black check divided by a narrow gold overstripe — but the registered threadcount could not be verified, so the numbers were chosen to look right rather than to be authoritative. They are plain data; replacing them with the registered counts rebrands the whole app and needs no other change. - The typeface is bundled under a licence. Uncial Antiqua, © 2011 Brian J. Bonislawsky DBA Astigmatic, Reserved Font Name "Uncial Antiqua", used under the SIL Open Font License 1.1. The full licence is at docs/licenses/UncialAntiqua-OFL.txt and must stay with the font — the OFL requires it to be distributed alongside.
Screen sizes
There are no fixed orientations or hard-coded card sizes. Layouts measure the space they are given: the menu grid reflows by width, the Sequence board is always square and sized to fit whatever is left after the hand, and card widths are a fraction of the smaller screen dimension. Rotation is handled inside the activity, so a hand is not lost when the device turns.
Building
./gradlew assembleDebug # APK at app/build/outputs/apk/debug/
./gradlew testDebugUnitTest # rules engines and AI
Requires JDK 17 and the Android SDK (compileSdk 34).
CI
.github/workflows/ci.yml— builds, tests and lints ondevand on pull requests intodevormain. Its APK artifact is a dev build, versioned1.0.0-dev..github/workflows/release.yml— on push tomain, builds the APK and publishes it as a GitHub Release taggedv1.0.<run-number>. The in-app updater reads that tag, which is why the APK'sversionCodeis the same run number.
Update channels
Both pipelines publish, to two separate channels:
| Channel | Published by | Tag | Marked |
|---|---|---|---|
| Production | release.yml, push to main |
v1.0.<n> |
release |
| Dev | ci.yml, push to dev |
v1.0.<n>-dev |
prerelease |
Dev builds are published as prereleases deliberately: GitHub's "latest release" endpoint skips prereleases, so a production-channel install can never be handed a dev build even by accident. Pull requests build and check but never publish, so a PR from a fork cannot ship anything.
release.yml additionally refuses to run off any branch but main, so a manual
dispatch aimed elsewhere does nothing rather than shipping unreviewed code.
The two channels have independent version sequences — a build's versionCode
is the run number of the workflow that produced it, and the two workflows count
separately. Versions are therefore only ever compared within a channel; the app
reads the -dev suffix in its own versionName to know which channel it is on,
and treats a change of channel as an explicit switch rather than an upgrade.
One consequence: switching channels can be a downgrade as far as Android is
concerned, in which case the install is refused until the current copy is
uninstalled. The settings screen says so when it applies.
The debug keystore is committed on purpose: every build is signed with the same key, so an OTA update installs over the previous one instead of being rejected for a signature mismatch.
Rules
The exact rules implemented, and the options that vary them, are documented per game:
Layout
game/ rules engines and AI — pure Kotlin, no Android, unit-tested
cards/ deck, suits, ranks
engine/ GameRules / GameAi contracts, seats, table config
euchre/ Euchre model, rules, AI
sequence/ Sequence model, board, rules, AI
net/ wire protocol, LAN and Bluetooth transports, lobby, match driver
settings/ DataStore-backed preferences
update/ GitHub Releases OTA updater
ui/ Compose screens
Keeping game/ free of Android types is deliberate: the same code drives the
AI, the host's authoritative state and the JVM unit tests.