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ProLibertateGames/docs/RULES-golf.md
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Claude d30ea8656f Fix section ordering in the Golf rules
The opening-cards section had been dropped into the middle of the table
setup list, stranding the discard pile and deck-count bullets after it.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
2026-08-06 04:00:16 +00:00

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# Golf — implemented rules
This is the ruleset the engine enforces. Anything marked **toggle** is in the
game setup screen. Lowest score wins, as on a golf course.
## Table
- 2 to 6 players — **toggle**.
- Each player gets a grid of face-down cards — **toggle**:
| Cards | Layout |
| --- | --- |
| 4 | 2 rows of 2 |
| 6 | 2 rows of 3 |
| 8 | 2 rows of 4 |
| 9 | 3 rows of 3 |
- **Seen at the start — *toggle*.** How many of your own cards you turn over
before play begins; two by default.
- One card is turned up to start the discard pile; the rest is the stock.
- Six players on the 9-card board needs more cards than a deck holds, so two
decks are shuffled together whenever the deal would exceed 24 cards.
## Choosing your openers
Nothing is dealt face up. Each player in turn picks which of their own cards to
turn over, up to the allowance above, and play begins once everyone has chosen.
Spreading them across columns tells you more about the board than stacking two
in the same column does.
## A turn
**Draw** one card, from either the stock or the top of the discard pile.
Then **place** it, in one of two ways:
- **Swap it in.** Put it into any grid slot, face up, and throw out whatever was
there. That slot is now face up for the rest of the hole.
- **Throw it away and turn one of your own over.** Only available for a card
taken from the *stock* — a card picked up off the discard pile has to be used.
- **Line up the final putt — *toggle*, off by default.** Throw the card away and
turn *nothing* over. Only offered when you have exactly one card left face
down, so it is the difference between closing the hole on a card you have not
chosen and waiting for something better. If every player declines for two full
laps the hole is called and scored where it stands, so a table cannot stall
forever.
## Ending a hole
The first player to have their whole grid face up closes the hole, and everyone
else gets exactly one more turn. Then every card is turned up and scored.
If the stock runs out it is refilled by shuffling the discard pile, keeping its
top card in play. If there is nothing left to recycle, the hole ends there.
## Scoring
| Card | Value |
| --- | --- |
| King | 0 |
| Ace | 1 |
| Two | −2 |
| Jack, Queen | 10 |
| 3 to 10 | face value |
**A column of matching ranks cancels to nothing.** That is the whole tactical
point: a pair of jacks in a column costs nothing instead of twenty.
On the 3×3 board, matching **rows** cancel as well. On the shallower boards they
do not — a "row" of three unrelated cards is not a line in a two-row grid.
Scores accumulate over the holes — **toggle** for 3, 6 or 9 — and the lowest
total wins.
At the end of each hole a score card shows every player's strokes for that hole
and their running total, lowest first. The next hole is not dealt until it is
dismissed.
## Known simplifications
- **No jokers.** Some house rules add them as −5 or wild. Adding a joker means
adding a rank to the shared card model, which every other game would then have
to account for, so it is left out rather than bolted on.
- No knocking, and no separate penalty for a failed knock.
- Nothing is peeked at mid-hole; the only way to learn a card is to turn it over.