Files
ProLibertateGames/app/build.gradle.kts
Claude ad30ab9dea Move CI to Gitea: run-number offset, Cloudflare-only publishing
- plgVersionRunOffset=1000: stamped build number is run number + offset, so
  Gitea's restarted run counter cannot produce a versionCode below an
  installed one (GitHub reached prod 30, dev ~172). Tags and versionName use
  the same number.
- Drop the GitHub release steps; plg.wallacenet.ca is the only channel.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JdMNbY5hLR7FjtfEE712xG
2026-10-14 17:00:01 +00:00

167 lines
7.1 KiB
Kotlin

plugins {
id("com.android.application")
id("org.jetbrains.kotlin.android")
id("org.jetbrains.kotlin.plugin.serialization")
}
// Which update channel this build belongs to, set by whichever workflow built
// it: release.yml stamps "production" from main, ci.yml stamps "dev" from the
// dev branch. Unset for a local build, which counts as dev.
//
// GITHUB_RUN_NUMBER alone is not enough to key off, because it counts per
// workflow — the two pipelines have entirely independent sequences. That is
// also why versionCode is only ever compared *within* a channel; see
// UpdateChannel for how switching between them is handled.
val buildChannel = System.getenv("PLG_CHANNEL").orEmpty()
val runNumber = (System.getenv("GITHUB_RUN_NUMBER") ?: "").toIntOrNull() ?: 0
val stampVersion = buildChannel.isNotEmpty() && runNumber > 0
// See plgVersionRunOffset in gradle.properties: the stamped build number is the
// CI run number plus a permanent floor, so a counter that restarts on a new CI
// host can never produce a lower versionCode than one already installed.
val runOffset = (project.findProperty("plgVersionRunOffset") as String?)?.toIntOrNull() ?: 0
val buildNumber = runNumber + runOffset
// The version series, from gradle.properties. Both workflows read the same
// property when they name a release tag, so the tag and the APK inside it
// cannot disagree about which series they belong to.
val versionSeries = (project.findProperty("plgVersionSeries") as String?) ?: "1.0"
// Anything that is not an explicit production build is a dev build: ci.yml
// stamps "dev", and a local build with nothing set counts as dev too.
//
// This one flag drives everything that makes a dev build a separate app rather
// than a replacement for the production one — its own applicationId, its own
// launcher name, and the hunting sett in place of the clan sett. They have to
// move together: a dev package wearing the production name and colours is
// exactly the confusion having both installed is meant to avoid.
val isDevBuild = buildChannel != "production"
android {
namespace = "org.prolibertate.games"
compileSdk = 34
defaultConfig {
// A dev build installs under its own package, so a dev copy and a
// production copy can sit side by side on one device instead of one
// replacing the other. The namespace above is deliberately left alone:
// R and BuildConfig stay in org.prolibertate.games for both, so no
// source has to care which package it ended up installed as.
applicationId = if (isDevBuild) "org.prolibertate.games.dev" else "org.prolibertate.games"
minSdk = 24
targetSdk = 34
// The -dev suffix in versionName is what the installed app reads to
// know its own channel, so it must survive into the shipped APK. It
// tracks isDevBuild rather than the stamp alone, so an unstamped local
// build cannot end up claiming a channel its applicationId contradicts.
// versionCode stays the run number and nothing else, so it keeps
// climbing across a change of series: bumping 1.0 to 1.1 must not make
// an update look like a downgrade to Android.
versionCode = if (stampVersion) buildNumber else 1
versionName = when {
stampVersion && buildChannel == "production" -> "$versionSeries.$buildNumber"
stampVersion -> "$versionSeries.$buildNumber-dev"
isDevBuild -> "$versionSeries.0-dev"
else -> "$versionSeries.0"
}
// The launcher label. With both copies on the phone the app drawer shows
// two entries, and this is what names them apart.
resValue(
"string",
"app_name",
if (isDevBuild) "Pro Libertate Games DEV" else "Pro Libertate Games",
)
// The one colour that separates the two setts: Wallace red for
// production, Wallace Hunting green for dev. The icon vectors reference
// this rather than a literal, and Tartan.kt picks the matching Compose
// colour off DEV_BUILD below — the two have to stay in step or the
// launcher icon and the splash it opens on would be different cloth.
resValue("color", "tartan_field", if (isDevBuild) "#1E7A3C" else "#E01B24")
// Shades of the same field, so a launch does not flash the wrong colour
// before the tartan is drawn: splash_background is held behind the
// window for that instant, ic_launcher_background is the icon's flat
// fallback.
resValue("color", "splash_background", if (isDevBuild) "#0D2E17" else "#4A0B10")
resValue("color", "ic_launcher_background", if (isDevBuild) "#145C2D" else "#B3121B")
buildConfigField("boolean", "DEV_BUILD", isDevBuild.toString())
}
signingConfigs {
// A fixed, checked-in debug keystore (standard "android" password) so
// every build — local or CI — is signed with the same key. Without this,
// each CI runner would generate a random debug key and OTA updates would
// fail to install with a signature mismatch.
getByName("debug") {
storeFile = file("debug.keystore")
storePassword = "android"
keyAlias = "androiddebugkey"
keyPassword = "android"
}
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
buildFeatures {
compose = true
// For DEV_BUILD, which is how the Compose tartan picks its sett.
buildConfig = true
}
composeOptions {
// Must stay in step with the Kotlin version declared in the root build file.
kotlinCompilerExtensionVersion = "1.5.14"
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = "17"
}
packaging {
resources.excludes += "/META-INF/{AL2.0,LGPL2.1}"
}
testOptions {
unitTests.isReturnDefaultValues = true
}
}
dependencies {
implementation("androidx.core:core-ktx:1.13.1")
implementation("androidx.activity:activity-compose:1.9.0")
implementation("androidx.lifecycle:lifecycle-runtime-ktx:2.8.2")
implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.8.2")
val composeBom = platform("androidx.compose:compose-bom:2024.06.00")
implementation(composeBom)
implementation("androidx.compose.ui:ui")
implementation("androidx.compose.ui:ui-graphics")
implementation("androidx.compose.ui:ui-tooling-preview")
implementation("androidx.compose.material3:material3")
debugImplementation("androidx.compose.ui:ui-tooling")
// Settings persistence for sound / animation speed / update preferences.
implementation("androidx.datastore:datastore-preferences:1.1.1")
// Wire format for the LAN game protocol.
implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.6.3")
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-android:1.8.1")
testImplementation("junit:junit:4.13.2")
}