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3a930f5423 |
@@ -326,6 +326,8 @@ game (index: [docs/README.md](docs/README.md)):
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- [Ta Yü](docs/RULES-tayu.md) — **note the caveats about the reconstruction**:
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- [Ta Yü](docs/RULES-tayu.md) — **note the caveats about the reconstruction**:
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the game is out of print and the rulebook could not be obtained, so the
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the game is out of print and the rulebook could not be obtained, so the
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document says which parts are attested and which were derived
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document says which parts are attested and which were derived
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- [Katan](docs/RULES-catan.md) — the island game (catalogue id `catan`); the
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rules engine and AI are in place, the screen lands with its own task
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## Layout
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## Layout
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@@ -348,6 +350,7 @@ game/ rules engines and AI — pure Kotlin, no Android, unit-tested
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mastermind/ Mastermind codes, scoring, and a code breaker
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mastermind/ Mastermind codes, scoring, and a code breaker
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pirates/ Pirates and Bulgars — the cross board, the hunt, search
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pirates/ Pirates and Bulgars — the cross board, the hunt, search
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tayu/ Ta Yü tile geometry, river rules, scoring, AI
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tayu/ Ta Yü tile geometry, river rules, scoring, AI
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catan/ Katan island geometry, production, trade, dev cards, heuristic AI
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net/ wire protocol, LAN transport, lobby, match driver
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net/ wire protocol, LAN transport, lobby, match driver
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score/ scorekeeper sheet — pure Kotlin, unit-tested — and its store
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score/ scorekeeper sheet — pure Kotlin, unit-tested — and its store
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settings/ DataStore-backed preferences
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settings/ DataStore-backed preferences
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@@ -0,0 +1,319 @@
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package org.prolibertate.games.game.catan
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import org.prolibertate.games.game.engine.GameAi
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/**
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* A heuristic Catan opponent.
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*
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* It plays a legal, mildly strategic game: it settles on the best-producing
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* intersections it can reach, raises cities, chases Largest Army with its
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* knights, spends its progress cards when they complete something, trades
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* its surplus to the bank or the table to close a one-card gap, and robs
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* whoever is winning.
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*
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* Honesty is a design constraint, not an accident: this runs on the host,
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* where the authoritative state is fully visible. It reads only public
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* information — terrain, numbers, buildings, roads, resource counts,
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* dev-card counts, knights played — plus its own hand, and never looks
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* into the deck, another seat's development cards, or the seed beyond the
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* roll the rules derive from it.
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*/
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class CatanAi : GameAi<CatanState, CatanMove> {
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override fun chooseMove(state: CatanState, seat: Int, legal: List<CatanMove>): CatanMove {
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require(legal.isNotEmpty() || state.phase == CatanPhase.PLAYING) {
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"No legal move for seat $seat"
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}
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return when (state.phase) {
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CatanPhase.SETUP_FIRST, CatanPhase.SETUP_SECOND ->
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chooseSetup(state, seat, legal.filterIsInstance<SetupPlace>())
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CatanPhase.AWAIT_ROLL -> legal.first { it is RollDice }
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CatanPhase.DISCARDING -> chooseDiscard(state, seat, legal.filterIsInstance<Discard>())
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CatanPhase.ROBBER -> chooseRobber(state, seat, legal.filterIsInstance<MoveRobber>())
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CatanPhase.FREE_ROADS -> chooseFreeRoad(state, seat, legal)
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CatanPhase.TRADE_PENDING -> chooseResponse(state, seat, legal)
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CatanPhase.PLAYING -> choosePlaying(state, seat, legal)
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CatanPhase.GAME_OVER -> legal.firstOrNull()
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?: error("The game is over; nobody chooses a move")
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}
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}
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// -----------------------------------------------------------------------
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// Setup
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// -----------------------------------------------------------------------
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private fun chooseSetup(state: CatanState, seat: Int, places: List<SetupPlace>): SetupPlace {
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require(places.isNotEmpty()) { "No legal settlement placement" }
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return places.maxByOrNull { place ->
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spotValue(state, place.vertex) +
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0.25 * placeDirection(state, place)
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} ?: places.first()
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}
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/**
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* Where the setup road points: the best settlement spot two edges out
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* through the far end of the road. The vertex next to the new
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* settlement can never hold one (the distance rule), so what a road is
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* worth is what it reaches past it.
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*/
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private fun placeDirection(state: CatanState, place: SetupPlace): Double {
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val far = CatanBoard.otherEnd(place.edge, place.vertex)
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return CatanBoard.VERTEX_NEIGHBORS[far]
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.filter { it != place.vertex && it !in CatanBoard.VERTEX_NEIGHBORS[place.vertex] }
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.maxOfOrNull { spotValue(state, it) }
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?: 0.0
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}
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// -----------------------------------------------------------------------
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// Dice, discards and the robber
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// -----------------------------------------------------------------------
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private fun chooseDiscard(state: CatanState, seat: Int, discards: List<Discard>): Discard {
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require(discards.isNotEmpty()) { "No legal discard" }
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// Throw away what it wants least; grain and ore are the city, wool
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// is mostly a dev-card tax.
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return discards.minByOrNull { discard ->
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discard.cards.sumOf { want(it) }
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} ?: discards.first()
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}
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private fun chooseRobber(state: CatanState, seat: Int, moves: List<MoveRobber>): MoveRobber {
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require(moves.isNotEmpty()) { "No legal robber move" }
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val points = CatanRules.publicVictoryPoints(state)
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return moves.maxByOrNull { move ->
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val hex = CatanBoard.hexIndex.getValue(move.hex)
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var score = 0.0
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for (v in CatanBoard.HEX_CORNERS[hex]) {
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val building = state.buildings[v] ?: continue
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if (building.owner == seat) continue
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val worth = if (building.type == BuildingType.CITY) 2 else 1
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score += worth * CatanBoard.numberOdds(state.numbers[hex]) / 36.0
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}
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if (move.victim != null) {
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score += 0.15 * state.resourceCount(move.victim) +
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0.3 * points[move.victim]
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}
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score
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} ?: moves.first()
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}
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// -----------------------------------------------------------------------
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// The main phase
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// -----------------------------------------------------------------------
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private fun choosePlaying(state: CatanState, seat: Int, legal: List<CatanMove>): CatanMove {
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// A city doubles the best production the seat already owns.
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legal.filterIsInstance<BuildCity>().maxByOrNull {
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spotValue(state, it.vertex)
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}?.let { return it }
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legal.filterIsInstance<BuildSettlement>().maxByOrNull {
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spotValue(state, it.vertex)
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}?.let { return it }
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// A knight is worth playing whenever one is playable: it blocks an
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// opponent's best hex and marches toward Largest Army.
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legal.filterIsInstance<PlayKnight>().firstOrNull()?.let { return it }
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yearOfPlenty(state, legal)?.let { return it }
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monopoly(state, legal)?.let { return it }
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// Road Building is worth two free segments whenever there is
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// somewhere to put them.
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if (legal.filterIsInstance<PlayRoadBuilding>().isNotEmpty() &&
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legal.filterIsInstance<BuildRoad>().size >= 2
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) {
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return legal.filterIsInstance<PlayRoadBuilding>().first()
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}
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legal.filterIsInstance<BuyDevCard>().firstOrNull()?.let { return it }
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// A paid road only when it reaches toward a spot worth settling.
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legal.filterIsInstance<BuildRoad>()
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.filter { roadValue(state, it) > 0.1 }
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.maxByOrNull { roadValue(state, it) }
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?.let { return it }
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// A bank trade only when it completes a build this turn; trading
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// four for one on spec is how hands evaporate.
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legal.filterIsInstance<MaritimeTrade>()
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.filter { completesBuild(state, seat, it) }
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.maxByOrNull { CatanRules.bestPortRatio(state, seat, it.give) * -1.0 }
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?.let { return it }
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offer(state, seat)?.let { return it }
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return legal.lastOrNull { it is EndTurn } ?: legal.first()
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}
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/** Year of Plenty: two of whatever the nearest build is shortest of. */
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private fun yearOfPlenty(state: CatanState, legal: List<CatanMove>): PlayYearOfPlenty? {
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val takes = legal.filterIsInstance<PlayYearOfPlenty>()
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if (takes.isEmpty()) return null
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val shortage = shortage(state) ?: return null
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return takes.maxByOrNull { take ->
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take.take.count { it == shortage } * 2 + take.take.size
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}
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}
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/** Monopoly: declare the resource everyone else is hoarding, of the ones wanted. */
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private fun monopoly(state: CatanState, legal: List<CatanMove>): PlayMonopoly? {
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val plays = legal.filterIsInstance<PlayMonopoly>()
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if (plays.isEmpty()) return null
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val best = plays.maxByOrNull {
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19 - CatanRules.bankSupply(state, it.resource) + want(it.resource)
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} ?: return null
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// Only worth the card when the table is actually holding a pile.
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return if (19 - CatanRules.bankSupply(state, best.resource) >= 10) best else null
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}
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/** What the seat is shortest of for its next city, else its next settlement. */
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private fun shortage(state: CatanState): Resource? {
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val seat = state.turn
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val targets = listOf(CatanRules.CITY_COST, CatanRules.SETTLEMENT_COST)
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for (cost in targets) {
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val missing = cost.entries.filter { (res, need) ->
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(state.resources[seat][res] ?: 0) < need
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}
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if (missing.isNotEmpty()) {
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return missing.maxByOrNull { (res, need) -> need - (state.resources[seat][res] ?: 0) }?.key
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}
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}
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return null
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}
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private fun completesBuild(state: CatanState, seat: Int, move: MaritimeTrade): Boolean {
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val hand = state.resources[seat].toMutableMap()
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val ratio = CatanRules.bestPortRatio(state, seat, move.give)
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hand[move.give] = (hand[move.give] ?: 0) - ratio
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hand[move.get] = (hand[move.get] ?: 0) + 1
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return covers(hand, CatanRules.CITY_COST) || covers(hand, CatanRules.SETTLEMENT_COST)
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}
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private fun covers(hand: Map<Resource, Int>, cost: Map<Resource, Int>): Boolean =
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cost.all { (res, need) -> (hand[res] ?: 0) >= need }
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/**
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* A domestic offer for exactly the card that closes a build, paid for
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* with two of the surplus — offered to whoever visibly holds the most
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* of what is missing. Constructed rather than enumerated (see
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* [OfferTrade]), so it is checked against the rules before it is spoken.
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*
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* At most one offer a turn: a declined offer changes nothing, so
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* re-offering it would only bounce between the same two seats forever.
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*/
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private fun offer(state: CatanState, seat: Int): OfferTrade? {
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if (offeredThisTurn(state, seat)) return null
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val seatHand = state.resources[seat]
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val builds = listOf(CatanRules.CITY_COST, CatanRules.SETTLEMENT_COST)
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for (cost in builds) {
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val missing = cost.entries.filter { (res, need) -> (seatHand[res] ?: 0) < need }
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if (missing.size != 1) continue
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val need = missing.first().key
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val surplus = Resource.entries
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.filter { it != need }
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.filter { (seatHand[it] ?: 0) > (cost[it] ?: 0) }
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.sortedByDescending { seatHand[it] ?: 0 }
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if (surplus.isEmpty()) continue
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val target = (0 until state.playerCount)
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.filter { it != seat }
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.filter { (state.resources[it][need] ?: 0) > 0 }
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.maxByOrNull { state.resources[it][need] ?: 0 }
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?: continue
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val give = listOf(surplus.first(), surplus.first())
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val trade = OfferTrade(to = target, give = give, get = listOf(need))
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if (CatanRules.isLegalMove(state, seat, trade)) return trade
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}
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return null
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}
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/**
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* Whether [seat] has already put an offer on the table this turn, read
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* from the public log: the lines after this seat's last roll are this
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* turn's, and an offer can only be spoken on the offerer's own turn.
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*/
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private fun offeredThisTurn(state: CatanState, seat: Int): Boolean {
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val sinceRoll = state.log
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.drop(state.log.indexOfLast { it.startsWith("Seat $seat rolls") } + 1)
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return sinceRoll.any { it.startsWith("Seat $seat offers") }
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}
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// -----------------------------------------------------------------------
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// Free roads and trade responses
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// -----------------------------------------------------------------------
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private fun chooseFreeRoad(state: CatanState, seat: Int, legal: List<CatanMove>): CatanMove {
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val roads = legal.filterIsInstance<BuildRoad>()
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.filter { roadValue(state, it) > 0.05 }
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.maxByOrNull { roadValue(state, it) }
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return roads ?: legal.firstOrNull { it is EndFreeRoads }
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?: legal.filterIsInstance<BuildRoad>().firstOrNull()
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?: legal.first()
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}
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private fun chooseResponse(state: CatanState, seat: Int, legal: List<CatanMove>): CatanMove {
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val accept = legal.filterIsInstance<AcceptTrade>().firstOrNull() ?: run {
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return legal.first { it is DeclineTrade }
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}
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val offer = state.pendingTrade ?: return legal.first()
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// Accept when what arrives is worth more than what leaves: a mild
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// table, not a shark.
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val incoming = offer.get.sumOf { want(it) }
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val outgoing = offer.give.sumOf { want(it) }
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return if (incoming > outgoing) accept else legal.first { it is DeclineTrade }
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}
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// -----------------------------------------------------------------------
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// Valuations
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// -----------------------------------------------------------------------
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/** What a seat would think of building on [vertex]: production and ports. */
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private fun spotValue(state: CatanState, vertex: Int): Double {
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if (state.buildings[vertex] != null) return -1.0
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var value = 0.0
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val kinds = mutableSetOf<Resource>()
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for (h in CatanBoard.VERTEX_HEXES[vertex]) {
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val resource = state.terrains[h].produces ?: continue
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value += CatanBoard.numberOdds(state.numbers[h]) / 36.0 * want(resource)
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kinds += resource
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}
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value += 0.12 * kinds.size // variety keeps a build plan alive
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for (e in CatanBoard.VERTEX_EDGES[vertex]) {
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val port = state.ports.firstOrNull { it.edge == e } ?: continue
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value += if (port.resource == null) 0.1 else 0.2
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}
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return value
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}
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/**
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* What a road on this edge leads to: the best settlement spot it brings
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* within reach, discounted for being one step further out.
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*/
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private fun roadValue(state: CatanState, move: BuildRoad): Double {
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var best = 0.0
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val (from, to) = CatanBoard.EDGE_VERTICES[move.edge]
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for (endpoint in listOf(from, to)) {
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for (near in CatanBoard.VERTEX_NEIGHBORS[endpoint]) {
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best = maxOf(best, spotValue(state, near) * 0.8)
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}
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}
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return best
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}
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/** How much the AI wants to hold one card of [resource]. */
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private fun want(resource: Resource): Double = when (resource) {
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Resource.ORE -> 1.20 // the city
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Resource.GRAIN -> 1.15 // the city and the dev cards
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Resource.LUMBER -> 1.0 // every road and settlement
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Resource.BRICK -> 0.95
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Resource.WOOL -> 0.85 // abundant and only half of a dev card
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}
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}
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@@ -0,0 +1,322 @@
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|
package org.prolibertate.games.game.catan
|
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|
|
||||||
|
import kotlinx.serialization.Serializable
|
||||||
|
import kotlin.math.atan2
|
||||||
|
import kotlin.random.Random
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The island as geometry: the 19 hexes, the 54 shared vertices, the 72
|
||||||
|
* shared edges, the coast and the nine harbour positions.
|
||||||
|
*
|
||||||
|
* Everything is derived once, deterministically, from axial coordinates —
|
||||||
|
* there is no randomness and no state here; the layout of a particular
|
||||||
|
* game (which terrain and number sits on which hex) is [generate], and the
|
||||||
|
* live state lives in [CatanState].
|
||||||
|
*
|
||||||
|
* Coordinates: hexes are addressed axially ((q, r), pointy-top). Every
|
||||||
|
* position is kept on an exact integer lattice so vertices shared by
|
||||||
|
* neighbouring hexes are recognised by position instead of by floating
|
||||||
|
* point: the centre of hex (q, r) is at lattice point (2q + r, 3r), and its
|
||||||
|
* six corners follow the offsets in [CORNER_OFFSETS]. Vertex positions are
|
||||||
|
* in half-units of the hex grid; rendering scales and flips them (lattice
|
||||||
|
* +Y is toward the top of the board).
|
||||||
|
*/
|
||||||
|
object CatanBoard {
|
||||||
|
|
||||||
|
/** The 19 hexes: every (q, r) within distance 2 of the centre. */
|
||||||
|
val HEXES: List<HexCoord> = buildList {
|
||||||
|
for (r in -2..2) {
|
||||||
|
for (q in -2..2) {
|
||||||
|
if (hexDistance(q, r, 0, 0) <= 2) add(HexCoord(q, r))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
val HEX_COUNT: Int = HEXES.size
|
||||||
|
|
||||||
|
val hexIndex: Map<HexCoord, Int> = HEXES.withIndex().associate { (i, hex) -> hex to i }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Corner k of a hex, as a lattice offset from its centre. Pointy-top:
|
||||||
|
* corner 0 is the top corner, then clockwise.
|
||||||
|
*/
|
||||||
|
private val CORNER_OFFSETS = listOf(
|
||||||
|
0 to 2, 1 to 1, 1 to -1, 0 to -2, -1 to -1, -1 to 1,
|
||||||
|
)
|
||||||
|
|
||||||
|
/** Unit steps to a hex's six neighbours, matching the corner order. */
|
||||||
|
private val NEIGHBOR_STEPS = listOf(
|
||||||
|
0 to 1, 1 to 0, 1 to -1, 0 to -1, -1 to 0, -1 to 1,
|
||||||
|
)
|
||||||
|
|
||||||
|
/** The six board-corner hexes: pairwise non-adjacent by construction. */
|
||||||
|
private val CORNER_HEXES = listOf(
|
||||||
|
HexCoord(2, 0), HexCoord(0, 2), HexCoord(-2, 2),
|
||||||
|
HexCoord(-2, 0), HexCoord(0, -2), HexCoord(2, -2),
|
||||||
|
)
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Vertices and edges
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
/** Lattice position of each vertex, by vertex id. */
|
||||||
|
val VERTEX_POS: List<Pair<Int, Int>>
|
||||||
|
|
||||||
|
val VERTEX_COUNT: Int
|
||||||
|
|
||||||
|
/** Vertex ids of hex h's six corners, corner 0 first (see [CORNER_OFFSETS]). */
|
||||||
|
val HEX_CORNERS: List<List<Int>>
|
||||||
|
|
||||||
|
/** Both endpoints of each edge, as vertex ids, low id first. */
|
||||||
|
val EDGE_VERTICES: List<Pair<Int, Int>>
|
||||||
|
|
||||||
|
val EDGE_COUNT: Int
|
||||||
|
|
||||||
|
/** Edges touching each vertex. */
|
||||||
|
val VERTEX_EDGES: List<List<Int>>
|
||||||
|
|
||||||
|
/** Vertices one edge away from each vertex: the distance rule's horizon. */
|
||||||
|
val VERTEX_NEIGHBORS: List<List<Int>>
|
||||||
|
|
||||||
|
/** Hexes touching each vertex. */
|
||||||
|
val VERTEX_HEXES: List<List<Int>>
|
||||||
|
|
||||||
|
/** Hexes touching each edge: two for interior edges, one on the coast. */
|
||||||
|
val EDGE_HEXES: List<List<Int>>
|
||||||
|
|
||||||
|
/** Edges adjacent to each edge (sharing a vertex). */
|
||||||
|
val EDGE_NEIGHBORS: List<List<Int>>
|
||||||
|
|
||||||
|
/** Hexes adjacent to each hex, in [NEIGHBOR_STEPS] order. */
|
||||||
|
val HEX_NEIGHBORS: List<List<Int>>
|
||||||
|
|
||||||
|
/** The coastal edges (those with only one hex) in ring order. */
|
||||||
|
val COASTAL: List<Int>
|
||||||
|
|
||||||
|
/** The nine fixed harbour positions, spread around the coast. */
|
||||||
|
val PORT_POSITIONS: List<Int>
|
||||||
|
|
||||||
|
init {
|
||||||
|
// Vertices: assign ids in first-seen order over hexes then corners.
|
||||||
|
val vertexIds = mutableMapOf<Pair<Int, Int>, Int>()
|
||||||
|
val vertexPos = mutableListOf<Pair<Int, Int>>()
|
||||||
|
val hexCorners = HEXES.map { hex ->
|
||||||
|
val cx = 2 * hex.q + hex.r
|
||||||
|
val cy = 3 * hex.r
|
||||||
|
CORNER_OFFSETS.map { (dx, dy) ->
|
||||||
|
val pos = (cx + dx) to (cy + dy)
|
||||||
|
vertexIds.getOrPut(pos) {
|
||||||
|
vertexPos += pos
|
||||||
|
vertexPos.size - 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
VERTEX_POS = vertexPos
|
||||||
|
VERTEX_COUNT = vertexPos.size
|
||||||
|
HEX_CORNERS = hexCorners
|
||||||
|
|
||||||
|
// Edges between a hex's consecutive corners, deduplicated by the
|
||||||
|
// pair of vertex ids.
|
||||||
|
val edgeIds = mutableMapOf<Pair<Int, Int>, Int>()
|
||||||
|
val edgeVertices = mutableListOf<Pair<Int, Int>>()
|
||||||
|
hexCorners.forEach { corners ->
|
||||||
|
for (k in 0..5) {
|
||||||
|
val a = corners[k]
|
||||||
|
val b = corners[(k + 1) % 6]
|
||||||
|
val key = minOf(a, b) to maxOf(a, b)
|
||||||
|
edgeIds.getOrPut(key) {
|
||||||
|
edgeVertices += key
|
||||||
|
edgeVertices.size - 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
EDGE_VERTICES = edgeVertices
|
||||||
|
EDGE_COUNT = edgeVertices.size
|
||||||
|
|
||||||
|
val vertexEdges = List(VERTEX_COUNT) { mutableListOf<Int>() }
|
||||||
|
val vertexHexes = List(VERTEX_COUNT) { mutableSetOf<Int>() }
|
||||||
|
val edgeHexes = List(EDGE_COUNT) { mutableSetOf<Int>() }
|
||||||
|
hexCorners.forEachIndexed { h, corners ->
|
||||||
|
corners.forEach { v -> vertexHexes[v] += h }
|
||||||
|
for (k in 0..5) {
|
||||||
|
val a = corners[k]
|
||||||
|
val b = corners[(k + 1) % 6]
|
||||||
|
val key = minOf(a, b) to maxOf(a, b)
|
||||||
|
val e = edgeIds.getValue(key)
|
||||||
|
edgeHexes[e] += h
|
||||||
|
vertexEdges[a] += e
|
||||||
|
vertexEdges[b] += e
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Distinct: an interior edge is walked once from each of the two hexes
|
||||||
|
// it separates, so without this every shared edge would be counted
|
||||||
|
// twice and an interior vertex would appear to have six edges.
|
||||||
|
VERTEX_EDGES = vertexEdges.map { it.distinct() }
|
||||||
|
VERTEX_HEXES = vertexHexes.map { it.sorted() }
|
||||||
|
EDGE_HEXES = edgeHexes.map { it.sorted() }
|
||||||
|
VERTEX_NEIGHBORS = List(VERTEX_COUNT) { v ->
|
||||||
|
VERTEX_EDGES[v].map { otherEnd(it, v) }.distinct().sorted()
|
||||||
|
}
|
||||||
|
EDGE_NEIGHBORS = List(EDGE_COUNT) { e ->
|
||||||
|
val (a, b) = EDGE_VERTICES[e]
|
||||||
|
(VERTEX_EDGES[a] + VERTEX_EDGES[b]).distinct().filter { it != e }.sorted()
|
||||||
|
}
|
||||||
|
HEX_NEIGHBORS = HEXES.map { hex ->
|
||||||
|
NEIGHBOR_STEPS.mapNotNull { (dq, dr) ->
|
||||||
|
hexIndex[HexCoord(hex.q + dq, hex.r + dr)]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The coast in walking order: sort the coastal edges by the angle of
|
||||||
|
// their midpoint around the board centre, which is the lattice
|
||||||
|
// origin. The board is a hexagon, so this yields one closed ring.
|
||||||
|
COASTAL = EDGE_HEXES.withIndex()
|
||||||
|
.filter { it.value.size == 1 }
|
||||||
|
.map { (e, _) -> e }
|
||||||
|
.sortedBy { e -> angleOf(midpoint(e)) }
|
||||||
|
// Harbours sit roughly every third or fourth coastal edge, like the
|
||||||
|
// physical frame: nine positions, steps summing to the whole ring.
|
||||||
|
PORT_POSITIONS = buildList {
|
||||||
|
var at = 0
|
||||||
|
for (step in listOf(3, 4, 3, 3, 4, 3, 3, 4, 3)) {
|
||||||
|
add(COASTAL[at % COASTAL.size])
|
||||||
|
at += step
|
||||||
|
}
|
||||||
|
}.distinct()
|
||||||
|
|
||||||
|
check(HEX_COUNT == 19) { "A Catan island has 19 hexes, found $HEX_COUNT" }
|
||||||
|
check(VERTEX_COUNT == 54) { "A Catan island has 54 vertices, found $VERTEX_COUNT" }
|
||||||
|
check(EDGE_COUNT == 72) { "A Catan island has 72 edges, found $EDGE_COUNT" }
|
||||||
|
check(COASTAL.size == 30) { "The coast has 30 edges, found ${COASTAL.size}" }
|
||||||
|
check(PORT_POSITIONS.size == 9) { "Nine harbours, found ${PORT_POSITIONS.size}" }
|
||||||
|
check(PORT_POSITIONS.all { EDGE_HEXES[it].size == 1 }) { "Harbours must be coastal" }
|
||||||
|
}
|
||||||
|
|
||||||
|
/** The other endpoint of [edge], given one [vertex] on it. */
|
||||||
|
fun otherEnd(edge: Int, vertex: Int): Int {
|
||||||
|
val (a, b) = EDGE_VERTICES[edge]
|
||||||
|
return if (vertex == a) b else a
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Lattice position of hex h's centre. */
|
||||||
|
fun hexCenter(h: Int): Pair<Int, Int> {
|
||||||
|
val hex = HEXES[h]
|
||||||
|
return (2 * hex.q + hex.r) to (3 * hex.r)
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Whether two hexes share an edge. */
|
||||||
|
fun hexesAdjacent(a: Int, b: Int): Boolean = b in HEX_NEIGHBORS[a]
|
||||||
|
|
||||||
|
/** Hex-grid distance between two axial positions. */
|
||||||
|
fun hexDistance(q1: Int, r1: Int, q2: Int, r2: Int): Int {
|
||||||
|
val dq = q1 - q2
|
||||||
|
val dr = r1 - r2
|
||||||
|
return maxOf(kotlin.math.abs(dq), kotlin.math.abs(dr), kotlin.math.abs(dq + dr))
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* How often a number is expected to come up, in thirty-sixths. A 6 or an
|
||||||
|
* 8 comes up five times in thirty-six, a 2 or a 12 once.
|
||||||
|
*/
|
||||||
|
fun numberOdds(number: Int): Int = 6 - kotlin.math.abs(7 - number)
|
||||||
|
|
||||||
|
private fun midpoint(edge: Int): Pair<Double, Double> {
|
||||||
|
val (a, b) = EDGE_VERTICES[edge]
|
||||||
|
val pa = VERTEX_POS[a]
|
||||||
|
val pb = VERTEX_POS[b]
|
||||||
|
return ((pa.first + pb.first) / 2.0) to ((pa.second + pb.second) / 2.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun angleOf(point: Pair<Double, Double>): Double =
|
||||||
|
atan2(point.second, point.first)
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Island generation
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The island layout for one game: terrain and number per hex, the robber
|
||||||
|
* on the desert, and the nine harbours.
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
data class Generated(
|
||||||
|
val terrains: List<Terrain>,
|
||||||
|
/** 0 where there is no token (the desert). */
|
||||||
|
val numbers: List<Int>,
|
||||||
|
val robber: Int,
|
||||||
|
val ports: List<Port>,
|
||||||
|
)
|
||||||
|
|
||||||
|
/** The terrain tile mix: four forests, four pastures, four fields, three hills, three mountains, one desert. */
|
||||||
|
private val TERRAIN_TILES: List<Terrain> = listOf(
|
||||||
|
Terrain.FOREST, Terrain.FOREST, Terrain.FOREST, Terrain.FOREST,
|
||||||
|
Terrain.PASTURE, Terrain.PASTURE, Terrain.PASTURE, Terrain.PASTURE,
|
||||||
|
Terrain.FIELDS, Terrain.FIELDS, Terrain.FIELDS, Terrain.FIELDS,
|
||||||
|
Terrain.HILLS, Terrain.HILLS, Terrain.HILLS,
|
||||||
|
Terrain.MOUNTAINS, Terrain.MOUNTAINS, Terrain.MOUNTAINS,
|
||||||
|
Terrain.DESERT,
|
||||||
|
)
|
||||||
|
|
||||||
|
/** The 18 number tokens, the two hardest numbers withheld: 7 never appears. */
|
||||||
|
private val RED_TOKENS = listOf(6, 6, 8, 8)
|
||||||
|
private val OTHER_TOKENS = listOf(2, 3, 3, 4, 4, 5, 5, 9, 9, 10, 10, 11, 11, 12)
|
||||||
|
|
||||||
|
/** Shuffle attempts before falling back to the corner placement for 6s and 8s. */
|
||||||
|
private const val RED_ATTEMPTS = 60
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generates the island from [seed].
|
||||||
|
*
|
||||||
|
* Terrain is shuffled over the hexes, exactly as shuffling the land
|
||||||
|
* tiles face down does. Number tokens are shuffled over the land hexes
|
||||||
|
* with one repair rule: no two of the red tokens (6 and 8) may sit on
|
||||||
|
* adjacent hexes, the balance convention the published game asks for.
|
||||||
|
* The robber starts on the desert. Harbour *positions* are fixed (the
|
||||||
|
* physical frame is not shuffled); the nine harbour *types* — five
|
||||||
|
* 2:1 resource ports and four 3:1 ports — are shuffled onto them.
|
||||||
|
*
|
||||||
|
* The 6/8 separation is guaranteed, not merely probable: if no shuffled
|
||||||
|
* placement separates them (about one shuffle in five does), the red
|
||||||
|
* tokens go to four of the six board-corner hexes, which are pairwise
|
||||||
|
* non-adjacent, and at most one corner can be desert.
|
||||||
|
*/
|
||||||
|
fun generate(seed: Long): Generated {
|
||||||
|
val random = Random(seed)
|
||||||
|
val terrains = TERRAIN_TILES.shuffled(random)
|
||||||
|
val desert = terrains.indexOf(Terrain.DESERT)
|
||||||
|
val land = terrains.indices.filter { it != desert }
|
||||||
|
|
||||||
|
var redHexes: List<Int>? = null
|
||||||
|
var attempt = 0
|
||||||
|
while (redHexes == null && attempt < RED_ATTEMPTS) {
|
||||||
|
val candidate = land.shuffled(random).take(4)
|
||||||
|
val separated = candidate.withIndex().all { (i, a) ->
|
||||||
|
candidate.drop(i + 1).none { hexesAdjacent(a, it) }
|
||||||
|
}
|
||||||
|
if (separated) redHexes = candidate
|
||||||
|
attempt++
|
||||||
|
}
|
||||||
|
val reds = redHexes ?: CORNER_HEXES
|
||||||
|
.mapNotNull { hexIndex[it] }
|
||||||
|
.filter { it != desert }
|
||||||
|
.shuffled(random)
|
||||||
|
.take(4)
|
||||||
|
|
||||||
|
val numbers = IntArray(HEX_COUNT)
|
||||||
|
RED_TOKENS.forEachIndexed { i, token -> numbers[reds[i]] = token }
|
||||||
|
val rest = land.filter { it !in reds }.shuffled(random)
|
||||||
|
OTHER_TOKENS.forEachIndexed { i, token -> numbers[rest[i]] = token }
|
||||||
|
|
||||||
|
val portTypes = (
|
||||||
|
listOf(
|
||||||
|
Resource.LUMBER, Resource.BRICK, Resource.WOOL, Resource.GRAIN, Resource.ORE,
|
||||||
|
) + List(4) { null }
|
||||||
|
).shuffled(random)
|
||||||
|
val ports = PORT_POSITIONS.mapIndexed { i, edge ->
|
||||||
|
val resource = portTypes[i]
|
||||||
|
if (resource == null) Port(edge, null, 3) else Port(edge, resource, 2)
|
||||||
|
}
|
||||||
|
|
||||||
|
return Generated(terrains, numbers.toList(), desert, ports)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,307 @@
|
|||||||
|
package org.prolibertate.games.game.catan
|
||||||
|
|
||||||
|
import kotlinx.serialization.SerialName
|
||||||
|
import kotlinx.serialization.Serializable
|
||||||
|
|
||||||
|
/** Sentinel stored in [CatanState.roads] for an unclaimed road position. */
|
||||||
|
const val NO_PLAYER = -1
|
||||||
|
|
||||||
|
/** Road segments required to hold Longest Road. */
|
||||||
|
const val LONGEST_ROAD_MIN = 5
|
||||||
|
|
||||||
|
/** Knights required to take Largest Army. */
|
||||||
|
const val LARGEST_ARMY_MIN = 3
|
||||||
|
|
||||||
|
/** Resource cards of each type the bank starts with. */
|
||||||
|
const val BANK_PER_RESOURCE = 19
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The five resources the island produces.
|
||||||
|
*
|
||||||
|
* Catan names two of them after the terrain rather than the commodity
|
||||||
|
* (wood becomes lumber, sheep become wool); those names travel with the
|
||||||
|
* trademark, so the engine speaks in resources only.
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
enum class Resource { LUMBER, BRICK, WOOL, GRAIN, ORE }
|
||||||
|
|
||||||
|
/** One terrain type per hex; the desert produces nothing. */
|
||||||
|
@Serializable
|
||||||
|
enum class Terrain(val produces: Resource?) {
|
||||||
|
FOREST(Resource.LUMBER),
|
||||||
|
PASTURE(Resource.WOOL),
|
||||||
|
FIELDS(Resource.GRAIN),
|
||||||
|
HILLS(Resource.BRICK),
|
||||||
|
MOUNTAINS(Resource.ORE),
|
||||||
|
DESERT(null),
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Axial coordinate of one hex on the board. See [CatanBoard]. */
|
||||||
|
@Serializable
|
||||||
|
data class HexCoord(val q: Int, val r: Int)
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
enum class BuildingType { SETTLEMENT, CITY }
|
||||||
|
|
||||||
|
/** What stands on one vertex: a settlement or city owned by one seat. */
|
||||||
|
@Serializable
|
||||||
|
data class CatanBuilding(val type: BuildingType, val owner: Int)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* One harbour. A port sits on a coastal edge: a player who owns a
|
||||||
|
* settlement or city on *either* endpoint vertex of [edge] may trade at
|
||||||
|
* [ratio] (2 or 3) instead of the bank's 4:1. A resource port trades at 2:1
|
||||||
|
* for its own resource only; [resource] is null for a generic 3:1 harbour.
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
data class Port(val edge: Int, val resource: Resource?, val ratio: Int)
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
enum class DevCardType { KNIGHT, ROAD_BUILDING, MONOPOLY, YEAR_OF_PLENTY, VICTORY_POINT }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* One development card. [id] is stable for the life of the game (the deck
|
||||||
|
* is built once from the seed), so moves can name a card by id even after
|
||||||
|
* it moves from the deck into a hand. [boughtTurn] records when it was
|
||||||
|
* drawn: a card cannot be played on the turn it was bought.
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
data class DevCard(val id: Int, val type: DevCardType, val boughtTurn: Int = 0)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A domestic trade offer on the table. [by] is the offering seat and [to]
|
||||||
|
* the only seat that may respond — v1 has no counter-offers and no open
|
||||||
|
* auctions, so an offer is always addressed to one player.
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
data class TradeOffer(val by: Int, val to: Int, val give: List<Resource>, val get: List<Resource>)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Where the game stands. The phases that involve more than the player
|
||||||
|
* whose turn it is carry their own bookkeeping: [discardSeat] during
|
||||||
|
* [CatanPhase.DISCARDING], [pendingTrade] during [CatanPhase.TRADE_PENDING].
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
enum class CatanPhase {
|
||||||
|
/** Snake order forward: settlement + road each, seats 0..n-1. */
|
||||||
|
SETUP_FIRST,
|
||||||
|
|
||||||
|
/** Snake order back: settlement + road each, seats n-1..0, plus income. */
|
||||||
|
SETUP_SECOND,
|
||||||
|
|
||||||
|
/** The player whose turn it is must roll the dice. */
|
||||||
|
AWAIT_ROLL,
|
||||||
|
|
||||||
|
/** Players holding more than 7 resource cards discard half. */
|
||||||
|
DISCARDING,
|
||||||
|
|
||||||
|
/** The roller must move the robber and steal. */
|
||||||
|
ROBBER,
|
||||||
|
|
||||||
|
/** Build, trade, buy and play development cards, or end the turn. */
|
||||||
|
PLAYING,
|
||||||
|
|
||||||
|
/** A played Road Building card: up to two roads remain to be placed. */
|
||||||
|
FREE_ROADS,
|
||||||
|
|
||||||
|
/** The offered seat must accept or decline. */
|
||||||
|
TRADE_PENDING,
|
||||||
|
|
||||||
|
GAME_OVER,
|
||||||
|
}
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
data class CatanOptions(
|
||||||
|
val playerCount: Int = 3,
|
||||||
|
val pointsToWin: Int = 10,
|
||||||
|
) {
|
||||||
|
init {
|
||||||
|
require(playerCount in 3..4) { "The island seats three or four players" }
|
||||||
|
require(pointsToWin >= 2) { "pointsToWin must be at least 2" }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The whole game as one immutable value.
|
||||||
|
*
|
||||||
|
* Public information (terrain, numbers, ports, buildings, roads, resource
|
||||||
|
* counts, dev-card counts, knights played) is stored directly. Hidden
|
||||||
|
* information — the deck's order and every hand's development cards — is
|
||||||
|
* here in full because the host owns the truth; [CatanRules.viewFor] is
|
||||||
|
* what keeps it off the wire.
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
data class CatanState(
|
||||||
|
val options: CatanOptions,
|
||||||
|
val seed: Long,
|
||||||
|
val phase: CatanPhase,
|
||||||
|
/**
|
||||||
|
* The seat whose turn it is — not always the seat expected to move:
|
||||||
|
* during [CatanPhase.DISCARDING] and [CatanPhase.TRADE_PENDING] another
|
||||||
|
* seat acts on the turn owner's behalf.
|
||||||
|
*/
|
||||||
|
val turn: Int,
|
||||||
|
/** How many setup placements are done, 0 until 2 * playerCount. */
|
||||||
|
val setupIndex: Int,
|
||||||
|
/** Monotonic turn counter, 0 during setup, 1 from the first real turn. */
|
||||||
|
val turnNumber: Int,
|
||||||
|
/** Terrain per hex, indexed like [CatanBoard.HEXES]. */
|
||||||
|
val terrains: List<Terrain>,
|
||||||
|
/** Number token per hex, 0 where there is none (the desert). */
|
||||||
|
val numbers: List<Int>,
|
||||||
|
/** Hex the robber currently occupies. */
|
||||||
|
val robber: Int,
|
||||||
|
val ports: List<Port>,
|
||||||
|
/** What stands on each vertex, or null. */
|
||||||
|
val buildings: List<CatanBuilding?>,
|
||||||
|
/** Owning seat per edge, or [NO_PLAYER]. */
|
||||||
|
val roads: List<Int>,
|
||||||
|
/** Resource cards per seat. Card counts are public in Catan. */
|
||||||
|
val resources: List<Map<Resource, Int>>,
|
||||||
|
/** The bank's development cards, top first. Order is hidden. */
|
||||||
|
val devDeck: List<DevCard>,
|
||||||
|
/** Development cards per seat. Hidden from everyone but the holder. */
|
||||||
|
val devHands: List<List<DevCard>>,
|
||||||
|
/** Public mirror of the dev-hand sizes, for views and scoreboards. */
|
||||||
|
val devHandCounts: List<Int>,
|
||||||
|
/** Knights played (not merely held) per seat. */
|
||||||
|
val knightsPlayed: List<Int>,
|
||||||
|
/** Whether the turn owner has already played a development card. */
|
||||||
|
val devCardPlayedThisTurn: Boolean,
|
||||||
|
val pendingTrade: TradeOffer?,
|
||||||
|
/** Roads still owed on a played Road Building card. */
|
||||||
|
val pendingFreeRoads: Int,
|
||||||
|
/** Seat due to discard during [CatanPhase.DISCARDING]. */
|
||||||
|
val discardSeat: Int?,
|
||||||
|
val longestRoadOwner: Int?,
|
||||||
|
val largestArmyOwner: Int?,
|
||||||
|
/** The dice as last rolled, for the table display. */
|
||||||
|
val lastDice: List<Int>,
|
||||||
|
/**
|
||||||
|
* How many dice rolls and steals have happened so far. Random events are
|
||||||
|
* derived from the seed and this counter, so the same game replays
|
||||||
|
* identically without storing a random generator in the state.
|
||||||
|
*/
|
||||||
|
val rngStep: Int,
|
||||||
|
val winner: Int?,
|
||||||
|
val log: List<String>,
|
||||||
|
) {
|
||||||
|
val playerCount: Int get() = options.playerCount
|
||||||
|
|
||||||
|
/** Total resource cards held by [seat]. */
|
||||||
|
fun resourceCount(seat: Int): Int = resources[seat].values.sum()
|
||||||
|
|
||||||
|
/** [seat]'s resource cards as a flat list, one entry per card. */
|
||||||
|
fun handOf(seat: Int): List<Resource> =
|
||||||
|
Resource.entries.flatMap { res -> List(resources[seat][res] ?: 0) { res } }
|
||||||
|
|
||||||
|
/** Whether [seat] holds every card in [cards], counting duplicates. */
|
||||||
|
fun holdsAll(seat: Int, cards: List<Resource>): Boolean {
|
||||||
|
val need = cards.groupingBy { it }.eachCount()
|
||||||
|
return need.all { (res, n) -> (resources[seat][res] ?: 0) >= n }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
sealed interface CatanMove
|
||||||
|
|
||||||
|
/** Setup placement: a settlement on [vertex] plus a road on [edge]. */
|
||||||
|
@Serializable
|
||||||
|
@SerialName("setup")
|
||||||
|
data class SetupPlace(val vertex: Int, val edge: Int) : CatanMove
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Roll the dice.
|
||||||
|
*
|
||||||
|
* With [forced] null the roll is derived from the game seed, which is what
|
||||||
|
* the AI, the UI and the network always send. [forced] exists so tests and
|
||||||
|
* offline reviews can stage a specific number; it is not part of the
|
||||||
|
* enumerated move list, so the network driver's "is this move in the legal
|
||||||
|
* list" check rejects any forced roll a client tries to sneak through —
|
||||||
|
* only code holding the state directly (the host's own tests) can use it.
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
@SerialName("roll")
|
||||||
|
data class RollDice(val forced: List<Int>? = null) : CatanMove
|
||||||
|
|
||||||
|
/** Discard exactly these cards. */
|
||||||
|
@Serializable
|
||||||
|
@SerialName("discard")
|
||||||
|
data class Discard(val cards: List<Resource>) : CatanMove
|
||||||
|
|
||||||
|
/** Move the robber to [hex] and steal from [victim], if anyone can be robbed. */
|
||||||
|
@Serializable
|
||||||
|
@SerialName("robber")
|
||||||
|
data class MoveRobber(val hex: HexCoord, val victim: Int? = null) : CatanMove
|
||||||
|
|
||||||
|
/** Build a road on [edge] — paid normally, or free during FREE_ROADS. */
|
||||||
|
@Serializable
|
||||||
|
@SerialName("road")
|
||||||
|
data class BuildRoad(val edge: Int) : CatanMove
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
@SerialName("settlement")
|
||||||
|
data class BuildSettlement(val vertex: Int) : CatanMove
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
@SerialName("city")
|
||||||
|
data class BuildCity(val vertex: Int) : CatanMove
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
@SerialName("buyCard")
|
||||||
|
data object BuyDevCard : CatanMove
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Play a knight. The card is named by [card] id; the robber move follows as
|
||||||
|
* its own move once the phase has advanced.
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
@SerialName("knight")
|
||||||
|
data class PlayKnight(val card: Int) : CatanMove
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
@SerialName("roadBuilding")
|
||||||
|
data class PlayRoadBuilding(val card: Int) : CatanMove
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
@SerialName("monopoly")
|
||||||
|
data class PlayMonopoly(val card: Int, val resource: Resource) : CatanMove
|
||||||
|
|
||||||
|
/** Take [take] (up to two cards) from the bank. */
|
||||||
|
@Serializable
|
||||||
|
@SerialName("plenty")
|
||||||
|
data class PlayYearOfPlenty(val card: Int, val take: List<Resource>) : CatanMove
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Offer a domestic trade to [to]: [give] of ours for [get] of theirs.
|
||||||
|
*
|
||||||
|
* Like a forced dice roll this is a free-form intent rather than an
|
||||||
|
* enumerated move — the space of two card multisets is combinatorial — so
|
||||||
|
* it is validated structurally by [CatanRules.isLegalMove] instead of
|
||||||
|
* appearing in [CatanRules.legalMoves].
|
||||||
|
*/
|
||||||
|
@Serializable
|
||||||
|
@SerialName("offer")
|
||||||
|
data class OfferTrade(val to: Int, val give: List<Resource>, val get: List<Resource>) : CatanMove
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
@SerialName("accept")
|
||||||
|
data object AcceptTrade : CatanMove
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
@SerialName("decline")
|
||||||
|
data object DeclineTrade : CatanMove
|
||||||
|
|
||||||
|
/** Bank trade: [give] at the best ratio this seat can trade at for [get]. */
|
||||||
|
@Serializable
|
||||||
|
@SerialName("bank")
|
||||||
|
data class MaritimeTrade(val give: Resource, val get: Resource) : CatanMove
|
||||||
|
|
||||||
|
@Serializable
|
||||||
|
@SerialName("endTurn")
|
||||||
|
data object EndTurn : CatanMove
|
||||||
|
|
||||||
|
/** Forfeit any remaining free roads from a played Road Building card. */
|
||||||
|
@Serializable
|
||||||
|
@SerialName("endFreeRoads")
|
||||||
|
data object EndFreeRoads : CatanMove
|
||||||
@@ -0,0 +1,905 @@
|
|||||||
|
package org.prolibertate.games.game.catan
|
||||||
|
|
||||||
|
import kotlinx.serialization.encodeToString
|
||||||
|
import kotlinx.serialization.json.Json
|
||||||
|
import org.prolibertate.games.game.GameCatalog
|
||||||
|
import org.prolibertate.games.game.engine.GameRules
|
||||||
|
import org.prolibertate.games.game.engine.TableConfig
|
||||||
|
import kotlin.random.Random
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Catan as a pure state machine. See RULES-catan.md for the ruleset and the
|
||||||
|
* choices made where the published rules leave room.
|
||||||
|
*
|
||||||
|
* The rules the engine enforces come from the base game as published for
|
||||||
|
* three to four players: setup in snake order, one roll per turn,
|
||||||
|
* production weighted by number tokens, the robber on a seven, domestic
|
||||||
|
* and bank trade, building, development cards, Longest Road, Largest Army
|
||||||
|
* and victory at ten points.
|
||||||
|
*/
|
||||||
|
object CatanRules : GameRules<CatanState, CatanMove> {
|
||||||
|
|
||||||
|
override val gameId: String = GameCatalog.CATAN
|
||||||
|
|
||||||
|
private val json = Json {
|
||||||
|
ignoreUnknownKeys = true
|
||||||
|
encodeDefaults = true
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Public constants the AI and the UI plan with
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
val ROAD_COST: Map<Resource, Int> = mapOf(Resource.LUMBER to 1, Resource.BRICK to 1)
|
||||||
|
val SETTLEMENT_COST: Map<Resource, Int> = mapOf(
|
||||||
|
Resource.LUMBER to 1, Resource.BRICK to 1, Resource.WOOL to 1, Resource.GRAIN to 1,
|
||||||
|
)
|
||||||
|
val CITY_COST: Map<Resource, Int> = mapOf(Resource.GRAIN to 2, Resource.ORE to 3)
|
||||||
|
val DEV_COST: Map<Resource, Int> = mapOf(Resource.WOOL to 1, Resource.GRAIN to 1, Resource.ORE to 1)
|
||||||
|
|
||||||
|
/** The 25 development cards in the bank's deck: 14 knights, two of each progress card, five victory points. */
|
||||||
|
val DEV_DECK: List<DevCardType> = List(14) { DevCardType.KNIGHT } +
|
||||||
|
List(2) { DevCardType.ROAD_BUILDING } +
|
||||||
|
List(2) { DevCardType.MONOPOLY } +
|
||||||
|
List(2) { DevCardType.YEAR_OF_PLENTY } +
|
||||||
|
List(5) { DevCardType.VICTORY_POINT }
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Life cycle
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
override fun initialState(config: TableConfig): CatanState {
|
||||||
|
val options = json.decodeFromString<CatanOptions>(config.optionsJson)
|
||||||
|
require(config.seats.size == options.playerCount) {
|
||||||
|
"Seat count ${config.seats.size} does not match ${options.playerCount} players"
|
||||||
|
}
|
||||||
|
|
||||||
|
val board = CatanBoard.generate(config.seed)
|
||||||
|
// A different random stream than the island, so the same seed still
|
||||||
|
// produces both a fixed island and a fixed deck.
|
||||||
|
val devDeck = DEV_DECK
|
||||||
|
.mapIndexed { id, type -> DevCard(id, type) }
|
||||||
|
.shuffled(Random(config.seed + 1))
|
||||||
|
|
||||||
|
return CatanState(
|
||||||
|
options = options,
|
||||||
|
seed = config.seed,
|
||||||
|
phase = CatanPhase.SETUP_FIRST,
|
||||||
|
turn = 0,
|
||||||
|
setupIndex = 0,
|
||||||
|
turnNumber = 0,
|
||||||
|
terrains = board.terrains,
|
||||||
|
numbers = board.numbers,
|
||||||
|
robber = board.robber,
|
||||||
|
ports = board.ports,
|
||||||
|
buildings = List(CatanBoard.VERTEX_COUNT) { null },
|
||||||
|
roads = List(CatanBoard.EDGE_COUNT) { NO_PLAYER },
|
||||||
|
resources = List(options.playerCount) {
|
||||||
|
Resource.entries.associateWith { 0 }
|
||||||
|
},
|
||||||
|
devDeck = devDeck,
|
||||||
|
devHands = List(options.playerCount) { emptyList() },
|
||||||
|
devHandCounts = List(options.playerCount) { 0 },
|
||||||
|
knightsPlayed = List(options.playerCount) { 0 },
|
||||||
|
devCardPlayedThisTurn = false,
|
||||||
|
pendingTrade = null,
|
||||||
|
pendingFreeRoads = 0,
|
||||||
|
discardSeat = null,
|
||||||
|
longestRoadOwner = null,
|
||||||
|
largestArmyOwner = null,
|
||||||
|
lastDice = emptyList(),
|
||||||
|
rngStep = 0,
|
||||||
|
winner = null,
|
||||||
|
log = listOf(
|
||||||
|
"Catan — ${options.playerCount} players, first to ${options.pointsToWin} victory points.",
|
||||||
|
),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun currentSeat(state: CatanState): Int? = when (state.phase) {
|
||||||
|
CatanPhase.GAME_OVER -> null
|
||||||
|
CatanPhase.SETUP_FIRST -> state.setupIndex
|
||||||
|
CatanPhase.SETUP_SECOND -> 2 * state.playerCount - 1 - state.setupIndex
|
||||||
|
CatanPhase.DISCARDING -> state.discardSeat
|
||||||
|
CatanPhase.TRADE_PENDING -> state.pendingTrade?.to
|
||||||
|
CatanPhase.AWAIT_ROLL, CatanPhase.ROBBER,
|
||||||
|
CatanPhase.PLAYING, CatanPhase.FREE_ROADS,
|
||||||
|
-> state.turn
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Legality
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Structural legality, the form the network driver and the UI should
|
||||||
|
* gate through.
|
||||||
|
*
|
||||||
|
* Two moves are free-form intents rather than members of the enumerated
|
||||||
|
* move list, because enumerating them would explode combinatorially:
|
||||||
|
* a dice roll may carry forced values (tests and offline reviews only —
|
||||||
|
* over the network the driver's membership check rejects it), and a
|
||||||
|
* domestic trade offer names any two multisets of resource cards.
|
||||||
|
*/
|
||||||
|
override fun isLegalMove(state: CatanState, seat: Int, move: CatanMove): Boolean {
|
||||||
|
if (currentSeat(state) != seat) return false
|
||||||
|
return when (move) {
|
||||||
|
is RollDice -> state.phase == CatanPhase.AWAIT_ROLL &&
|
||||||
|
(move.forced == null ||
|
||||||
|
(move.forced.size == 2 && move.forced.all { it in 1..6 }))
|
||||||
|
|
||||||
|
is OfferTrade -> offerLegal(state, seat, move)
|
||||||
|
|
||||||
|
else -> move in legalMoves(state, seat)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun legalMoves(state: CatanState, seat: Int): List<CatanMove> {
|
||||||
|
if (currentSeat(state) != seat) return emptyList()
|
||||||
|
return when (state.phase) {
|
||||||
|
CatanPhase.SETUP_FIRST, CatanPhase.SETUP_SECOND -> setupMoves(state)
|
||||||
|
|
||||||
|
CatanPhase.AWAIT_ROLL -> listOf(RollDice())
|
||||||
|
|
||||||
|
CatanPhase.DISCARDING -> discardMoves(state, seat)
|
||||||
|
|
||||||
|
CatanPhase.ROBBER -> robberMoves(state, seat)
|
||||||
|
|
||||||
|
CatanPhase.PLAYING -> playingMoves(state, seat)
|
||||||
|
|
||||||
|
CatanPhase.FREE_ROADS ->
|
||||||
|
roadMoves(state, seat) + listOf<CatanMove>(EndFreeRoads)
|
||||||
|
|
||||||
|
CatanPhase.TRADE_PENDING -> tradeResponses(state, seat)
|
||||||
|
|
||||||
|
CatanPhase.GAME_OVER -> emptyList()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun setupMoves(state: CatanState): List<SetupPlace> {
|
||||||
|
val moves = mutableListOf<SetupPlace>()
|
||||||
|
for (v in 0 until CatanBoard.VERTEX_COUNT) {
|
||||||
|
if (!vertexOpenForSettlement(state, v)) continue
|
||||||
|
for (e in CatanBoard.VERTEX_EDGES[v]) {
|
||||||
|
if (state.roads[e] != NO_PLAYER) continue
|
||||||
|
moves += SetupPlace(v, e)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return moves
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun discardMoves(state: CatanState, seat: Int): List<Discard> {
|
||||||
|
val total = state.resourceCount(seat)
|
||||||
|
if (total <= 7) return emptyList()
|
||||||
|
val half = total / 2
|
||||||
|
val held = state.resources[seat]
|
||||||
|
val moves = mutableListOf<Discard>()
|
||||||
|
|
||||||
|
fun walk(resourceIndex: Int, remaining: Int, acc: MutableList<Resource>) {
|
||||||
|
if (resourceIndex == Resource.entries.size) {
|
||||||
|
if (remaining == 0) moves += Discard(acc.toList())
|
||||||
|
return
|
||||||
|
}
|
||||||
|
val resource = Resource.entries[resourceIndex]
|
||||||
|
val have = held[resource] ?: 0
|
||||||
|
for (take in 0..minOf(have, remaining)) {
|
||||||
|
repeat(take) { acc += resource }
|
||||||
|
walk(resourceIndex + 1, remaining - take, acc)
|
||||||
|
repeat(take) { acc.removeAt(acc.size - 1) }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
walk(0, half, mutableListOf())
|
||||||
|
return moves
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun robberMoves(state: CatanState, seat: Int): List<MoveRobber> {
|
||||||
|
val moves = mutableListOf<MoveRobber>()
|
||||||
|
for (h in 0 until CatanBoard.HEX_COUNT) {
|
||||||
|
if (h == state.robber) continue
|
||||||
|
val victims = CatanBoard.HEX_CORNERS[h]
|
||||||
|
.mapNotNull { state.buildings[it] }
|
||||||
|
.map { it.owner }
|
||||||
|
.filter { it != seat }
|
||||||
|
.distinct()
|
||||||
|
.filter { state.resourceCount(it) > 0 }
|
||||||
|
if (victims.isEmpty()) {
|
||||||
|
moves += MoveRobber(CatanBoard.HEXES[h])
|
||||||
|
} else {
|
||||||
|
victims.forEach { moves += MoveRobber(CatanBoard.HEXES[h], it) }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return moves
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun playingMoves(state: CatanState, seat: Int): List<CatanMove> {
|
||||||
|
val moves = mutableListOf<CatanMove>()
|
||||||
|
|
||||||
|
if (affordable(state, seat, ROAD_COST)) moves += roadMoves(state, seat)
|
||||||
|
if (affordable(state, seat, SETTLEMENT_COST)) {
|
||||||
|
moves += settlementVertices(state, seat).map { BuildSettlement(it) }
|
||||||
|
}
|
||||||
|
if (affordable(state, seat, CITY_COST)) {
|
||||||
|
moves += cityVertices(state, seat).map { BuildCity(it) }
|
||||||
|
}
|
||||||
|
if (state.devDeck.isNotEmpty() && affordable(state, seat, DEV_COST)) {
|
||||||
|
moves += BuyDevCard
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!state.devCardPlayedThisTurn) {
|
||||||
|
for (card in state.devHands[seat]) {
|
||||||
|
if (card.boughtTurn == state.turnNumber) continue
|
||||||
|
when (card.type) {
|
||||||
|
DevCardType.KNIGHT -> moves += PlayKnight(card.id)
|
||||||
|
DevCardType.ROAD_BUILDING -> moves += PlayRoadBuilding(card.id)
|
||||||
|
DevCardType.MONOPOLY -> Resource.entries.forEach {
|
||||||
|
moves += PlayMonopoly(card.id, it)
|
||||||
|
}
|
||||||
|
|
||||||
|
DevCardType.YEAR_OF_PLENTY -> moves += plentyTakes(state).map {
|
||||||
|
PlayYearOfPlenty(card.id, it)
|
||||||
|
}
|
||||||
|
|
||||||
|
DevCardType.VICTORY_POINT -> Unit // revealed by winning, never played
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (give in Resource.entries) {
|
||||||
|
if ((state.resources[seat][give] ?: 0) < bestPortRatio(state, seat, give)) continue
|
||||||
|
for (get in Resource.entries) {
|
||||||
|
if (get == give || bankSupply(state, get) < 1) continue
|
||||||
|
moves += MaritimeTrade(give, get)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
moves += EndTurn
|
||||||
|
return moves
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Every take a Year of Plenty card could name: one card, or two. */
|
||||||
|
private fun plentyTakes(state: CatanState): List<List<Resource>> {
|
||||||
|
val takes = mutableListOf<List<Resource>>()
|
||||||
|
for (a in Resource.entries) {
|
||||||
|
if (bankSupply(state, a) >= 1) takes += listOf(a)
|
||||||
|
for (b in Resource.entries) {
|
||||||
|
// Two of a kind needs a bank that can pay both, not just one.
|
||||||
|
val needOfB = if (a == b) 2 else 1
|
||||||
|
if (bankSupply(state, a) >= 1 && bankSupply(state, b) >= needOfB) {
|
||||||
|
takes += listOf(a, b)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return takes
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Road placements that connect to [seat]'s network, cost aside. */
|
||||||
|
private fun roadMoves(state: CatanState, seat: Int): List<BuildRoad> =
|
||||||
|
(0 until CatanBoard.EDGE_COUNT)
|
||||||
|
.filter { state.roads[it] == NO_PLAYER && roadConnects(state, seat, it) }
|
||||||
|
.map { BuildRoad(it) }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Settlement placements: an open vertex at least two edges from every
|
||||||
|
* building, connected to [seat]'s road network. (During setup the
|
||||||
|
* connection requirement does not apply — that is why setup uses its
|
||||||
|
* own move.)
|
||||||
|
*/
|
||||||
|
private fun settlementVertices(state: CatanState, seat: Int): List<Int> =
|
||||||
|
(0 until CatanBoard.VERTEX_COUNT).filter { v ->
|
||||||
|
vertexOpenForSettlement(state, v) &&
|
||||||
|
CatanBoard.VERTEX_EDGES[v].any { state.roads[it] == seat }
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun cityVertices(state: CatanState, seat: Int): List<Int> =
|
||||||
|
(0 until CatanBoard.VERTEX_COUNT).filter { v ->
|
||||||
|
state.buildings[v] == CatanBuilding(BuildingType.SETTLEMENT, seat)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun tradeResponses(state: CatanState, seat: Int): List<CatanMove> {
|
||||||
|
val offer = state.pendingTrade ?: return emptyList()
|
||||||
|
val responses = mutableListOf<CatanMove>()
|
||||||
|
if (state.holdsAll(seat, offer.get) && state.holdsAll(offer.by, offer.give)) {
|
||||||
|
responses += AcceptTrade
|
||||||
|
}
|
||||||
|
responses += DeclineTrade
|
||||||
|
return responses
|
||||||
|
}
|
||||||
|
|
||||||
|
/** An empty vertex with no building on it or one edge away. */
|
||||||
|
private fun vertexOpenForSettlement(state: CatanState, v: Int): Boolean =
|
||||||
|
state.buildings[v] == null &&
|
||||||
|
CatanBoard.VERTEX_NEIGHBORS[v].all { state.buildings[it] == null }
|
||||||
|
|
||||||
|
/** A road on [edge] would join [seat]'s network of roads and buildings. */
|
||||||
|
private fun roadConnects(state: CatanState, seat: Int, edge: Int): Boolean {
|
||||||
|
val (a, b) = CatanBoard.EDGE_VERTICES[edge]
|
||||||
|
return CatanBoard.VERTEX_EDGES[a].any { state.roads[it] == seat } ||
|
||||||
|
CatanBoard.VERTEX_EDGES[b].any { state.roads[it] == seat } ||
|
||||||
|
state.buildings[a]?.owner == seat ||
|
||||||
|
state.buildings[b]?.owner == seat
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun offerLegal(state: CatanState, seat: Int, move: OfferTrade): Boolean {
|
||||||
|
if (state.phase != CatanPhase.PLAYING || state.turn != seat) return false
|
||||||
|
if (move.to !in 0 until state.playerCount || move.to == seat) return false
|
||||||
|
if (move.give.isEmpty() || move.get.isEmpty()) return false
|
||||||
|
// Like-for-like is not a trade; the published game rejects it too.
|
||||||
|
if (countOf(move.give) == countOf(move.get)) return false
|
||||||
|
return state.holdsAll(seat, move.give)
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Move application
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
override fun applyMove(state: CatanState, seat: Int, move: CatanMove): CatanState {
|
||||||
|
require(currentSeat(state) == seat) {
|
||||||
|
"Not seat $seat's move in phase ${state.phase}"
|
||||||
|
}
|
||||||
|
require(isLegalMove(state, seat, move)) { "Illegal move $move for seat $seat" }
|
||||||
|
return when (move) {
|
||||||
|
is SetupPlace -> applySetup(state, seat, move)
|
||||||
|
is RollDice -> applyRoll(state, seat, move)
|
||||||
|
is Discard -> applyDiscard(state, seat, move)
|
||||||
|
is MoveRobber -> applyRobber(state, seat, move)
|
||||||
|
is BuildRoad -> applyBuildRoad(state, seat, move)
|
||||||
|
is BuildSettlement -> applyBuildSettlement(state, seat, move)
|
||||||
|
is BuildCity -> applyBuildCity(state, seat, move)
|
||||||
|
BuyDevCard -> applyBuyDevCard(state, seat)
|
||||||
|
is PlayKnight -> applyPlayKnight(state, seat, move)
|
||||||
|
is PlayRoadBuilding -> applyPlayRoadBuilding(state, seat, move)
|
||||||
|
is PlayMonopoly -> applyPlayMonopoly(state, seat, move)
|
||||||
|
is PlayYearOfPlenty -> applyPlayYearOfPlenty(state, seat, move)
|
||||||
|
is OfferTrade -> applyOfferTrade(state, seat, move)
|
||||||
|
AcceptTrade -> applyAcceptTrade(state, seat)
|
||||||
|
DeclineTrade -> applyDeclineTrade(state, seat)
|
||||||
|
is MaritimeTrade -> applyMaritimeTrade(state, seat, move)
|
||||||
|
EndTurn -> applyEndTurn(state, seat)
|
||||||
|
EndFreeRoads -> applyEndFreeRoads(state, seat)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applySetup(state: CatanState, seat: Int, move: SetupPlace): CatanState {
|
||||||
|
val n = state.playerCount
|
||||||
|
val second = state.phase == CatanPhase.SETUP_SECOND
|
||||||
|
var s = state.copy(
|
||||||
|
buildings = state.buildings.toMutableList().also {
|
||||||
|
it[move.vertex] = CatanBuilding(BuildingType.SETTLEMENT, seat)
|
||||||
|
},
|
||||||
|
roads = state.roads.toMutableList().also { it[move.edge] = seat },
|
||||||
|
log = state.log + "Seat $seat settles at ${move.vertex} and lays a road on ${move.edge}.",
|
||||||
|
)
|
||||||
|
|
||||||
|
if (second) {
|
||||||
|
// The second settlement earns one card from each adjacent
|
||||||
|
// producing hex, supply permitting.
|
||||||
|
val adjacent = CatanBoard.VERTEX_HEXES[move.vertex].mapNotNull { state.terrains[it].produces }
|
||||||
|
val granted = adjacent.groupingBy { it }.eachCount().filter { (res, need) ->
|
||||||
|
need <= bankSupply(state, res)
|
||||||
|
}
|
||||||
|
if (granted.isNotEmpty()) {
|
||||||
|
s = s.copy(
|
||||||
|
resources = withCounts(s.resources, seat, granted, 1),
|
||||||
|
log = s.log + "Seat $seat banks ${describe(granted)} from the new lands.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
val newIndex = state.setupIndex + 1
|
||||||
|
s = s.copy(setupIndex = newIndex)
|
||||||
|
return when {
|
||||||
|
newIndex >= 2 * n -> s.copy(
|
||||||
|
phase = CatanPhase.AWAIT_ROLL,
|
||||||
|
turn = 0,
|
||||||
|
turnNumber = 1,
|
||||||
|
log = s.log + "Setup done — seat 0 leads.",
|
||||||
|
)
|
||||||
|
|
||||||
|
newIndex == n -> s.copy(phase = CatanPhase.SETUP_SECOND)
|
||||||
|
else -> s
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyRoll(state: CatanState, seat: Int, move: RollDice): CatanState {
|
||||||
|
val dice = move.forced ?: derivedDice(state)
|
||||||
|
val total = dice[0] + dice[1]
|
||||||
|
val s = state.copy(lastDice = dice, rngStep = state.rngStep + 1)
|
||||||
|
return if (total == 7) {
|
||||||
|
val firstDiscarder = (0 until s.playerCount)
|
||||||
|
.firstOrNull { s.resourceCount(it) > 7 }
|
||||||
|
val robbed = if (firstDiscarder != null) {
|
||||||
|
s.copy(phase = CatanPhase.DISCARDING, discardSeat = firstDiscarder)
|
||||||
|
} else {
|
||||||
|
s.copy(phase = CatanPhase.ROBBER)
|
||||||
|
}
|
||||||
|
robbed.copy(log = robbed.log + "Seat $seat rolls 7 — the robber rides.")
|
||||||
|
} else {
|
||||||
|
applyProduction(s, total)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Dice derived from the seed and the count of random events so far. */
|
||||||
|
private fun derivedDice(state: CatanState): List<Int> {
|
||||||
|
val rng = Random(state.seed * 1_000_003L + state.rngStep)
|
||||||
|
return listOf(rng.nextInt(6) + 1, rng.nextInt(6) + 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyProduction(state: CatanState, number: Int): CatanState {
|
||||||
|
val gains = List(state.playerCount) { mutableMapOf<Resource, Int>() }
|
||||||
|
for (resource in Resource.entries) {
|
||||||
|
var demand = 0
|
||||||
|
for (h in 0 until CatanBoard.HEX_COUNT) {
|
||||||
|
if (state.numbers[h] != number) continue
|
||||||
|
if (h == state.robber) continue
|
||||||
|
if (state.terrains[h].produces != resource) continue
|
||||||
|
for (v in CatanBoard.HEX_CORNERS[h]) {
|
||||||
|
val building = state.buildings[v] ?: continue
|
||||||
|
val amount = if (building.type == BuildingType.CITY) 2 else 1
|
||||||
|
gains[building.owner][resource] = (gains[building.owner][resource] ?: 0) + amount
|
||||||
|
demand += amount
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Official ruling: when the bank cannot meet the demand, nobody
|
||||||
|
// receives that resource this roll.
|
||||||
|
if (demand > bankSupply(state, resource)) {
|
||||||
|
for (perSeat in gains) perSeat.remove(resource)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var s = state.copy(phase = CatanPhase.PLAYING)
|
||||||
|
val whoGot = mutableListOf<String>()
|
||||||
|
for (seat in 0 until s.playerCount) {
|
||||||
|
val got = gains[seat].filterValues { it > 0 }
|
||||||
|
if (got.isEmpty()) continue
|
||||||
|
s = s.copy(resources = withCounts(s.resources, seat, got, 1))
|
||||||
|
whoGot += "seat $seat takes ${describe(got)}"
|
||||||
|
}
|
||||||
|
val said = if (whoGot.isEmpty()) "nothing for anyone" else whoGot.joinToString(", ")
|
||||||
|
return s.copy(
|
||||||
|
log = s.log + "Seat ${state.turn} rolls ${state.lastDice.joinToString(" + ")} — $said.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyDiscard(state: CatanState, seat: Int, move: Discard): CatanState {
|
||||||
|
var s = state.copy(resources = withCards(state.resources, seat, move.cards, -1))
|
||||||
|
val next = nextDiscarder(s, seat)
|
||||||
|
s = if (next != null) {
|
||||||
|
s.copy(discardSeat = next)
|
||||||
|
} else {
|
||||||
|
s.copy(phase = CatanPhase.ROBBER, discardSeat = null)
|
||||||
|
}
|
||||||
|
return s.copy(log = s.log + "Seat $seat discards ${describe(countOf(move.cards))}.")
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun nextDiscarder(state: CatanState, after: Int): Int? =
|
||||||
|
((after + 1) until state.playerCount).firstOrNull { state.resourceCount(it) > 7 }
|
||||||
|
|
||||||
|
private fun applyRobber(state: CatanState, seat: Int, move: MoveRobber): CatanState {
|
||||||
|
val hex = CatanBoard.hexIndex[move.hex]
|
||||||
|
?: throw IllegalArgumentException("No hex at ${move.hex}")
|
||||||
|
var s = state.copy(robber = hex, rngStep = state.rngStep + 1)
|
||||||
|
var stolen: String? = null
|
||||||
|
if (move.victim != null) {
|
||||||
|
// One card at random from the victim's hand, derived like the
|
||||||
|
// dice: same seed, next random event.
|
||||||
|
val rng = Random(state.seed * 1_000_003L + state.rngStep)
|
||||||
|
val victimHand = state.handOf(move.victim)
|
||||||
|
val card = victimHand[rng.nextInt(victimHand.size)]
|
||||||
|
val less = withCards(s.resources, move.victim, listOf(card), -1)
|
||||||
|
s = s.copy(resources = withCards(less, seat, listOf(card), 1))
|
||||||
|
stolen = " and steals a ${card.name.lowercase()} from seat ${move.victim}"
|
||||||
|
}
|
||||||
|
return s.copy(
|
||||||
|
phase = CatanPhase.PLAYING,
|
||||||
|
log = s.log + "Seat $seat moves the robber to the ${terrainName(state.terrains[hex])}" +
|
||||||
|
" (${move.hex.q},${move.hex.r})$stolen.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyBuildRoad(state: CatanState, seat: Int, move: BuildRoad): CatanState {
|
||||||
|
val free = state.phase == CatanPhase.FREE_ROADS
|
||||||
|
var s = state.copy(roads = state.roads.toMutableList().also { it[move.edge] = seat })
|
||||||
|
if (!free) s = payCost(s, seat, ROAD_COST)
|
||||||
|
s = refreshLongestRoad(s)
|
||||||
|
if (free) {
|
||||||
|
val left = s.pendingFreeRoads - 1
|
||||||
|
s = s.copy(pendingFreeRoads = left)
|
||||||
|
if (left == 0) s = s.copy(phase = CatanPhase.PLAYING)
|
||||||
|
}
|
||||||
|
return checkWin(s.copy(log = s.log + "Seat $seat builds a road on ${move.edge}."))
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyBuildSettlement(state: CatanState, seat: Int, move: BuildSettlement): CatanState {
|
||||||
|
var s = state.copy(
|
||||||
|
buildings = state.buildings.toMutableList().also {
|
||||||
|
it[move.vertex] = CatanBuilding(BuildingType.SETTLEMENT, seat)
|
||||||
|
},
|
||||||
|
)
|
||||||
|
s = payCost(s, seat, SETTLEMENT_COST)
|
||||||
|
// A settlement can break another player's road, so the award is
|
||||||
|
// recomputed for everyone.
|
||||||
|
s = refreshLongestRoad(s)
|
||||||
|
return checkWin(s.copy(log = s.log + "Seat $seat builds a settlement at ${move.vertex}."))
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyBuildCity(state: CatanState, seat: Int, move: BuildCity): CatanState {
|
||||||
|
var s = state.copy(
|
||||||
|
buildings = state.buildings.toMutableList().also {
|
||||||
|
it[move.vertex] = CatanBuilding(BuildingType.CITY, seat)
|
||||||
|
},
|
||||||
|
)
|
||||||
|
s = payCost(s, seat, CITY_COST)
|
||||||
|
return checkWin(s.copy(log = s.log + "Seat $seat raises a city at ${move.vertex}."))
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyBuyDevCard(state: CatanState, seat: Int): CatanState {
|
||||||
|
val card = state.devDeck.first().copy(boughtTurn = state.turnNumber)
|
||||||
|
val hands = state.devHands.toMutableList().also { it[seat] = it[seat] + card }
|
||||||
|
return payCost(state, seat, DEV_COST).copy(
|
||||||
|
devDeck = state.devDeck.drop(1),
|
||||||
|
devHands = hands,
|
||||||
|
devHandCounts = hands.map { it.size },
|
||||||
|
// What was bought is not announced — only that something was.
|
||||||
|
log = state.log + "Seat $seat buys a development card.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyPlayKnight(state: CatanState, seat: Int, move: PlayKnight): CatanState {
|
||||||
|
val hands = removeCard(state, seat, move.card)
|
||||||
|
val played = state.knightsPlayed.toMutableList().also { it[seat] = it[seat] + 1 }
|
||||||
|
var s = state.copy(
|
||||||
|
devHands = hands,
|
||||||
|
devHandCounts = hands.map { it.size },
|
||||||
|
knightsPlayed = played,
|
||||||
|
devCardPlayedThisTurn = true,
|
||||||
|
phase = CatanPhase.ROBBER,
|
||||||
|
)
|
||||||
|
s = refreshLargestArmy(s, seat)
|
||||||
|
return s.copy(log = s.log + "Seat $seat plays a knight.")
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyPlayRoadBuilding(state: CatanState, seat: Int, move: PlayRoadBuilding): CatanState {
|
||||||
|
val hands = removeCard(state, seat, move.card)
|
||||||
|
return state.copy(
|
||||||
|
devHands = hands,
|
||||||
|
devHandCounts = hands.map { it.size },
|
||||||
|
devCardPlayedThisTurn = true,
|
||||||
|
phase = CatanPhase.FREE_ROADS,
|
||||||
|
pendingFreeRoads = 2,
|
||||||
|
log = state.log + "Seat $seat plays Road Building.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyPlayMonopoly(state: CatanState, seat: Int, move: PlayMonopoly): CatanState {
|
||||||
|
val resource = move.resource
|
||||||
|
var resources = state.resources
|
||||||
|
var seized = 0
|
||||||
|
for (other in 0 until state.playerCount) {
|
||||||
|
if (other == seat) continue
|
||||||
|
val held = state.resources[other][resource] ?: 0
|
||||||
|
if (held == 0) continue
|
||||||
|
resources = withCounts(withCards(resources, other, List(held) { resource }, -1), seat, mapOf(resource to held), 1)
|
||||||
|
seized += held
|
||||||
|
}
|
||||||
|
val hands = removeCard(state, seat, move.card)
|
||||||
|
return state.copy(
|
||||||
|
resources = resources,
|
||||||
|
devHands = hands,
|
||||||
|
devHandCounts = hands.map { it.size },
|
||||||
|
devCardPlayedThisTurn = true,
|
||||||
|
log = state.log + "Seat $seat plays Monopoly — seizes $seized ${resource.name.lowercase()}.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyPlayYearOfPlenty(state: CatanState, seat: Int, move: PlayYearOfPlenty): CatanState {
|
||||||
|
val hands = removeCard(state, seat, move.card)
|
||||||
|
return state.copy(
|
||||||
|
resources = withCards(state.resources, seat, move.take, 1),
|
||||||
|
devHands = hands,
|
||||||
|
devHandCounts = hands.map { it.size },
|
||||||
|
devCardPlayedThisTurn = true,
|
||||||
|
log = state.log + "Seat $seat plays Year of Plenty — takes ${describe(countOf(move.take))}.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyOfferTrade(state: CatanState, seat: Int, move: OfferTrade): CatanState =
|
||||||
|
state.copy(
|
||||||
|
phase = CatanPhase.TRADE_PENDING,
|
||||||
|
pendingTrade = TradeOffer(by = seat, to = move.to, give = move.give, get = move.get),
|
||||||
|
log = state.log + "Seat $seat offers ${describe(countOf(move.give))} for " +
|
||||||
|
"${describe(countOf(move.get))} to seat ${move.to}.",
|
||||||
|
)
|
||||||
|
|
||||||
|
private fun applyAcceptTrade(state: CatanState, seat: Int): CatanState {
|
||||||
|
val offer = state.pendingTrade!!
|
||||||
|
var resources = withCards(state.resources, offer.to, offer.get, -1)
|
||||||
|
resources = withCards(resources, offer.by, offer.give, -1)
|
||||||
|
resources = withCards(resources, offer.by, offer.get, 1)
|
||||||
|
resources = withCards(resources, offer.to, offer.give, 1)
|
||||||
|
return state.copy(
|
||||||
|
phase = CatanPhase.PLAYING,
|
||||||
|
pendingTrade = null,
|
||||||
|
resources = resources,
|
||||||
|
log = state.log + "Seat $seat accepts — the cards cross the table.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyDeclineTrade(state: CatanState, seat: Int): CatanState =
|
||||||
|
state.copy(
|
||||||
|
phase = CatanPhase.PLAYING,
|
||||||
|
pendingTrade = null,
|
||||||
|
log = state.log + "Seat $seat declines the offer.",
|
||||||
|
)
|
||||||
|
|
||||||
|
private fun applyMaritimeTrade(state: CatanState, seat: Int, move: MaritimeTrade): CatanState {
|
||||||
|
val ratio = bestPortRatio(state, seat, move.give)
|
||||||
|
val paid = withCards(state.resources, seat, List(ratio) { move.give }, -1)
|
||||||
|
val s = state.copy(resources = withCards(paid, seat, listOf(move.get), 1))
|
||||||
|
val via = if (ratio == 4) "the bank" else "a $ratio:1 harbour"
|
||||||
|
return s.copy(
|
||||||
|
log = s.log + "Seat $seat trades $ratio ${move.give.name.lowercase()} for a " +
|
||||||
|
"${move.get.name.lowercase()} via $via.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyEndTurn(state: CatanState, seat: Int): CatanState {
|
||||||
|
// Defensive: a player already at the target wins rather than passes.
|
||||||
|
val settled = checkWin(state)
|
||||||
|
if (settled.phase == CatanPhase.GAME_OVER) return settled
|
||||||
|
|
||||||
|
val next = (state.turn + 1) % state.playerCount
|
||||||
|
val s = state.copy(
|
||||||
|
turn = next,
|
||||||
|
turnNumber = state.turnNumber + 1,
|
||||||
|
phase = CatanPhase.AWAIT_ROLL,
|
||||||
|
devCardPlayedThisTurn = false,
|
||||||
|
pendingTrade = null,
|
||||||
|
)
|
||||||
|
// Someone can cross the target on another player's turn (a broken
|
||||||
|
// Longest Road re-awarded to a third player); they win when their
|
||||||
|
// own turn arrives.
|
||||||
|
return checkWin(s)
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun applyEndFreeRoads(state: CatanState, seat: Int): CatanState =
|
||||||
|
state.copy(
|
||||||
|
phase = CatanPhase.PLAYING,
|
||||||
|
pendingFreeRoads = 0,
|
||||||
|
log = state.log + "Seat $seat forfeits the remaining free road.",
|
||||||
|
)
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Scoring
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Victory points everyone at the table can count: buildings, the two
|
||||||
|
* awards, and nothing hidden. Hidden victory-point cards are added on
|
||||||
|
* top by [victoryPoints], which is only meaningful for the holder's own
|
||||||
|
* view or the host's copy.
|
||||||
|
*/
|
||||||
|
fun publicVictoryPoints(state: CatanState): List<Int> {
|
||||||
|
val points = IntArray(state.playerCount)
|
||||||
|
state.buildings.forEach { building ->
|
||||||
|
if (building != null) {
|
||||||
|
points[building.owner] += if (building.type == BuildingType.CITY) 2 else 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
state.longestRoadOwner?.let { points[it] += 5 }
|
||||||
|
state.largestArmyOwner?.let { points[it] += 5 }
|
||||||
|
return points.toList()
|
||||||
|
}
|
||||||
|
|
||||||
|
fun victoryPoints(state: CatanState, seat: Int): Int =
|
||||||
|
publicVictoryPoints(state)[seat] +
|
||||||
|
state.devHands[seat].count { it.type == DevCardType.VICTORY_POINT }
|
||||||
|
|
||||||
|
private fun checkWin(state: CatanState): CatanState {
|
||||||
|
if (state.phase == CatanPhase.GAME_OVER) return state
|
||||||
|
val seat = state.turn
|
||||||
|
val points = victoryPoints(state, seat)
|
||||||
|
if (points < state.options.pointsToWin) return state
|
||||||
|
return state.copy(
|
||||||
|
phase = CatanPhase.GAME_OVER,
|
||||||
|
winner = seat,
|
||||||
|
log = state.log + "Seat $seat reveals $points victory points and wins.",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recomputes everyone's road lengths and re-awards Longest Road.
|
||||||
|
*
|
||||||
|
* The award needs a strictly longer road than the holder's; equal length
|
||||||
|
* leaves it where it is, exactly as the published rule keeps the first
|
||||||
|
* builder ahead of a builder who merely matches them. If the holder's
|
||||||
|
* road falls below five segments the award reopens to the longest road
|
||||||
|
* of five or more, lowest seat first on a tie.
|
||||||
|
*/
|
||||||
|
private fun refreshLongestRoad(state: CatanState): CatanState {
|
||||||
|
val lengths = (0 until state.playerCount).map { longestRoadFor(state, it) }
|
||||||
|
val holder = state.longestRoadOwner
|
||||||
|
val best = lengths
|
||||||
|
.withIndex()
|
||||||
|
.filter { it.value >= LONGEST_ROAD_MIN }
|
||||||
|
.maxByOrNull { it.value } // first of the maximum: lowest seat on a tie
|
||||||
|
|
||||||
|
val newOwner = when {
|
||||||
|
holder != null && lengths[holder] >= LONGEST_ROAD_MIN &&
|
||||||
|
(best == null || best.value <= lengths[holder]) -> holder
|
||||||
|
|
||||||
|
else -> best?.index
|
||||||
|
}
|
||||||
|
if (newOwner == holder) return state
|
||||||
|
val line = if (newOwner == null) {
|
||||||
|
"Longest Road falls vacant."
|
||||||
|
} else {
|
||||||
|
"Seat $newOwner takes Longest Road (${lengths[newOwner]} segments)."
|
||||||
|
}
|
||||||
|
return state.copy(longestRoadOwner = newOwner, log = state.log + line)
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The seat's longest single road: a simple path over its own edges that
|
||||||
|
* never passes through an opponent's building and never revisits a
|
||||||
|
* vertex (so a figure of two loops sharing an intersection counts as
|
||||||
|
* one road, not two — the intersection is a branch).
|
||||||
|
*/
|
||||||
|
fun longestRoadFor(state: CatanState, seat: Int): Int {
|
||||||
|
var best = 0
|
||||||
|
val blocked = BooleanArray(CatanBoard.VERTEX_COUNT)
|
||||||
|
for (v in 0 until CatanBoard.VERTEX_COUNT) {
|
||||||
|
val building = state.buildings[v]
|
||||||
|
if (building != null && building.owner != seat) blocked[v] = true
|
||||||
|
}
|
||||||
|
for (start in 0 until CatanBoard.VERTEX_COUNT) {
|
||||||
|
if (CatanBoard.VERTEX_EDGES[start].none { state.roads[it] == seat }) continue
|
||||||
|
val visited = BooleanArray(CatanBoard.VERTEX_COUNT)
|
||||||
|
best = maxOf(best, roadDfs(state, seat, start, blocked, visited))
|
||||||
|
}
|
||||||
|
return best
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun roadDfs(
|
||||||
|
state: CatanState,
|
||||||
|
seat: Int,
|
||||||
|
v: Int,
|
||||||
|
blocked: BooleanArray,
|
||||||
|
visited: BooleanArray,
|
||||||
|
): Int {
|
||||||
|
visited[v] = true
|
||||||
|
var best = 0
|
||||||
|
for (e in CatanBoard.VERTEX_EDGES[v]) {
|
||||||
|
if (state.roads[e] != seat) continue
|
||||||
|
val w = CatanBoard.otherEnd(e, v)
|
||||||
|
if (visited[w]) continue
|
||||||
|
if (blocked[w]) {
|
||||||
|
// The segment may run up to an opponent's building, but not
|
||||||
|
// through it.
|
||||||
|
best = maxOf(best, 1)
|
||||||
|
} else {
|
||||||
|
best = maxOf(best, 1 + roadDfs(state, seat, w, blocked, visited))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
visited[v] = false
|
||||||
|
return best
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Recomputes Largest Army: first to three knights takes it, and it is
|
||||||
|
* stolen only by a strictly larger army.
|
||||||
|
*/
|
||||||
|
private fun refreshLargestArmy(state: CatanState, seat: Int): CatanState {
|
||||||
|
val holder = state.largestArmyOwner
|
||||||
|
val newOwner = when {
|
||||||
|
holder == null && state.knightsPlayed[seat] >= LARGEST_ARMY_MIN -> seat
|
||||||
|
holder != null && holder != seat &&
|
||||||
|
state.knightsPlayed[seat] > state.knightsPlayed[holder] -> seat
|
||||||
|
|
||||||
|
else -> holder
|
||||||
|
}
|
||||||
|
if (newOwner == holder) return state
|
||||||
|
return state.copy(
|
||||||
|
largestArmyOwner = newOwner,
|
||||||
|
log = state.log + "Seat $newOwner takes Largest Army (${state.knightsPlayed[seat]} knights).",
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Resources
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
/** The bank's remaining cards of [resource]: what is not in players' hands. */
|
||||||
|
fun bankSupply(state: CatanState, resource: Resource): Int =
|
||||||
|
BANK_PER_RESOURCE - state.resources.sumOf { it[resource] ?: 0 }
|
||||||
|
|
||||||
|
private fun affordable(state: CatanState, seat: Int, cost: Map<Resource, Int>): Boolean =
|
||||||
|
cost.all { (resource, need) -> (state.resources[seat][resource] ?: 0) >= need }
|
||||||
|
|
||||||
|
private fun payCost(state: CatanState, seat: Int, cost: Map<Resource, Int>): CatanState =
|
||||||
|
state.copy(resources = withCounts(state.resources, seat, cost, -1))
|
||||||
|
|
||||||
|
private fun countOf(cards: List<Resource>): Map<Resource, Int> =
|
||||||
|
cards.groupingBy { it }.eachCount()
|
||||||
|
|
||||||
|
/** Hands with [delta] of each resource added to (or, with negative sign, removed from) [seat]'s. */
|
||||||
|
private fun withCounts(
|
||||||
|
resources: List<Map<Resource, Int>>,
|
||||||
|
seat: Int,
|
||||||
|
delta: Map<Resource, Int>,
|
||||||
|
sign: Int,
|
||||||
|
): List<Map<Resource, Int>> {
|
||||||
|
val hand = resources[seat].toMutableMap()
|
||||||
|
for ((resource, n) in delta) hand[resource] = (hand[resource] ?: 0) + sign * n
|
||||||
|
return resources.toMutableList().also { it[seat] = hand }
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Hands with each card of [cards] added to (or removed from) [seat]'s. */
|
||||||
|
private fun withCards(
|
||||||
|
resources: List<Map<Resource, Int>>,
|
||||||
|
seat: Int,
|
||||||
|
cards: List<Resource>,
|
||||||
|
sign: Int,
|
||||||
|
): List<Map<Resource, Int>> = withCounts(resources, seat, countOf(cards), sign)
|
||||||
|
|
||||||
|
/** The card with id [card], removed from [seat]'s hand. */
|
||||||
|
private fun removeCard(state: CatanState, seat: Int, card: Int): List<List<DevCard>> =
|
||||||
|
state.devHands.toMutableList().also { hands ->
|
||||||
|
hands[seat] = hands[seat].filterNot { it.id == card }
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The best ratio [seat] can trade [give] at: 2:1 through a matching
|
||||||
|
* resource harbour, 3:1 through a generic one, otherwise the bank's 4:1.
|
||||||
|
*/
|
||||||
|
fun bestPortRatio(state: CatanState, seat: Int, give: Resource): Int {
|
||||||
|
var best = 4
|
||||||
|
for (port in state.ports) {
|
||||||
|
if (port.resource != null && port.resource != give) continue
|
||||||
|
if (port.ratio >= best) continue
|
||||||
|
val (a, b) = CatanBoard.EDGE_VERTICES[port.edge]
|
||||||
|
val mine = state.buildings[a]?.owner == seat || state.buildings[b]?.owner == seat
|
||||||
|
if (mine) best = port.ratio
|
||||||
|
}
|
||||||
|
return best
|
||||||
|
}
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Results, redaction and wire format
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
override fun isFinished(state: CatanState): Boolean = state.phase == CatanPhase.GAME_OVER
|
||||||
|
|
||||||
|
override fun summary(state: CatanState): String = when (val winner = state.winner) {
|
||||||
|
null -> publicVictoryPoints(state)
|
||||||
|
.mapIndexed { seat, points -> "S$seat $points" }
|
||||||
|
.joinToString(" ")
|
||||||
|
|
||||||
|
else -> "Seat $winner wins"
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun viewFor(state: CatanState, seat: Int): CatanState = state.copy(
|
||||||
|
// Hidden information stays with the holder and the host.
|
||||||
|
devDeck = emptyList(),
|
||||||
|
devHands = state.devHands.mapIndexed { index, hand ->
|
||||||
|
if (index == seat) hand else emptyList()
|
||||||
|
},
|
||||||
|
)
|
||||||
|
|
||||||
|
override fun encodeState(state: CatanState): String = json.encodeToString(state)
|
||||||
|
|
||||||
|
override fun decodeState(json: String): CatanState = this.json.decodeFromString(json)
|
||||||
|
|
||||||
|
override fun encodeMove(move: CatanMove): String = json.encodeToString(move)
|
||||||
|
|
||||||
|
override fun decodeMove(json: String): CatanMove = this.json.decodeFromString(json)
|
||||||
|
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
// Wording
|
||||||
|
// -----------------------------------------------------------------------
|
||||||
|
|
||||||
|
private fun describe(counts: Map<Resource, Int>): String =
|
||||||
|
counts.entries.joinToString(" + ") { (resource, n) -> "$n ${resource.name.lowercase()}" }
|
||||||
|
|
||||||
|
private fun terrainName(terrain: Terrain): String =
|
||||||
|
terrain.name.lowercase().replace('_', ' ')
|
||||||
|
}
|
||||||
@@ -64,6 +64,21 @@ interface GameRules<S : Any, M : Any> {
|
|||||||
|
|
||||||
fun legalMoves(state: S, seat: Int): List<M>
|
fun legalMoves(state: S, seat: Int): List<M>
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether [move] is currently legal for [seat].
|
||||||
|
*
|
||||||
|
* Defaults to membership in [legalMoves], which is everything a game
|
||||||
|
* with a small, enumerable move set needs. A game whose move space is
|
||||||
|
* combinatorial — Catan's trade offers name any two multisets of cards —
|
||||||
|
* overrides this and validates structurally instead, because enumerating
|
||||||
|
* every intent would explode the list the UI and the network driver work
|
||||||
|
* from. Gates that check a specific move should call this method rather
|
||||||
|
* than testing list membership directly, so both kinds of game behave the
|
||||||
|
* same way.
|
||||||
|
*/
|
||||||
|
fun isLegalMove(state: S, seat: Int, move: M): Boolean =
|
||||||
|
move in legalMoves(state, seat)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Applies [move] on behalf of [seat].
|
* Applies [move] on behalf of [seat].
|
||||||
*
|
*
|
||||||
|
|||||||
@@ -349,7 +349,7 @@ class MatchController<S : Any, M : Any>(
|
|||||||
seatPeers[seat]?.let { peers[it]?.send(Rejected("It is not your turn.")) }
|
seatPeers[seat]?.let { peers[it]?.send(Rejected("It is not your turn.")) }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if (move !in rules.legalMoves(current, seat)) {
|
if (!rules.isLegalMove(current, seat, move)) {
|
||||||
seatPeers[seat]?.let { peers[it]?.send(Rejected("That move is not legal.")) }
|
seatPeers[seat]?.let { peers[it]?.send(Rejected("That move is not legal.")) }
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@@ -424,7 +424,7 @@ class MatchController<S : Any, M : Any>(
|
|||||||
// throws on a move that is no longer legal, and there is nothing
|
// throws on a move that is no longer legal, and there is nothing
|
||||||
// above this to catch it.
|
// above this to catch it.
|
||||||
if (rules.currentSeat(live) != seat) return@withLock false
|
if (rules.currentSeat(live) != seat) return@withLock false
|
||||||
if (move !in rules.legalMoves(live, seat)) return@withLock false
|
if (!rules.isLegalMove(live, seat, move)) return@withLock false
|
||||||
authoritative = rules.applyMove(live, seat, move)
|
authoritative = rules.applyMove(live, seat, move)
|
||||||
publish()
|
publish()
|
||||||
true
|
true
|
||||||
|
|||||||
@@ -0,0 +1,145 @@
|
|||||||
|
package org.prolibertate.games.game.catan
|
||||||
|
|
||||||
|
import kotlinx.serialization.encodeToString
|
||||||
|
import kotlinx.serialization.json.Json
|
||||||
|
import org.junit.Assert.assertEquals
|
||||||
|
import org.junit.Assert.assertNull
|
||||||
|
import org.junit.Assert.assertTrue
|
||||||
|
import org.junit.Test
|
||||||
|
import org.prolibertate.games.game.GameCatalog
|
||||||
|
import org.prolibertate.games.game.engine.PlayerKind
|
||||||
|
import org.prolibertate.games.game.engine.PlayerSlot
|
||||||
|
import org.prolibertate.games.game.engine.TableConfig
|
||||||
|
|
||||||
|
class CatanAiTest {
|
||||||
|
|
||||||
|
private val json = Json { encodeDefaults = true }
|
||||||
|
|
||||||
|
private fun config(options: CatanOptions, seed: Long) = TableConfig(
|
||||||
|
gameId = GameCatalog.CATAN,
|
||||||
|
seats = (0 until options.playerCount).map {
|
||||||
|
PlayerSlot(seat = it, name = "P$it", kind = PlayerKind.AI, team = it)
|
||||||
|
},
|
||||||
|
optionsJson = json.encodeToString(options),
|
||||||
|
seed = seed,
|
||||||
|
)
|
||||||
|
|
||||||
|
/** Plays one table of engines out to a result, refusing every illegal move. */
|
||||||
|
private fun playOut(options: CatanOptions, seed: Long, cap: Int = 4_000): CatanState {
|
||||||
|
val ai = CatanAi()
|
||||||
|
var state = CatanRules.initialState(config(options, seed))
|
||||||
|
var moves = 0
|
||||||
|
while (!CatanRules.isFinished(state)) {
|
||||||
|
assertTrue("seed $seed ran past $cap moves", moves++ < cap)
|
||||||
|
val seat = CatanRules.currentSeat(state) ?: break
|
||||||
|
val move = ai.chooseMove(state, seat, CatanRules.legalMoves(state, seat))
|
||||||
|
assertTrue(
|
||||||
|
"seed $seed: seat $seat chose the illegal move $move",
|
||||||
|
CatanRules.isLegalMove(state, seat, move),
|
||||||
|
)
|
||||||
|
state = CatanRules.applyMove(state, seat, move)
|
||||||
|
}
|
||||||
|
return state
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `three engines finish a game at ten points`() {
|
||||||
|
listOf(11L, 22L, 33L).forEach { seed ->
|
||||||
|
val state = playOut(CatanOptions(), seed)
|
||||||
|
assertEquals("seed $seed", CatanPhase.GAME_OVER, state.phase)
|
||||||
|
val winner = state.winner
|
||||||
|
assertTrue("seed $seed finished without a winner", winner != null)
|
||||||
|
assertTrue(
|
||||||
|
"seed $seed: the winner fell short of the target",
|
||||||
|
CatanRules.victoryPoints(state, winner!!) >= state.options.pointsToWin,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `four engines finish a game at ten points`() {
|
||||||
|
listOf(44L, 55L).forEach { seed ->
|
||||||
|
val state = playOut(CatanOptions(playerCount = 4), seed)
|
||||||
|
assertEquals("seed $seed", CatanPhase.GAME_OVER, state.phase)
|
||||||
|
val winner = state.winner
|
||||||
|
assertTrue("seed $seed finished without a winner", winner != null)
|
||||||
|
assertTrue(
|
||||||
|
"seed $seed: the winner fell short of the target",
|
||||||
|
CatanRules.victoryPoints(state, winner!!) >= state.options.pointsToWin,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** A mid-game state on seat 0's turn, one card short of a settlement. */
|
||||||
|
private fun offeringState(): CatanState =
|
||||||
|
CatanRules.initialState(config(CatanOptions(), seed = 7L))
|
||||||
|
.copy(
|
||||||
|
phase = CatanPhase.PLAYING,
|
||||||
|
turn = 0,
|
||||||
|
turnNumber = 1,
|
||||||
|
// Lumber to spare, brick missing, and a neighbour visibly
|
||||||
|
// holding brick. No roads or buildings, so no build is legal
|
||||||
|
// and no port is open — the offer is the only move forward.
|
||||||
|
resources = listOf(
|
||||||
|
hand(Resource.LUMBER to 4, Resource.WOOL to 1, Resource.GRAIN to 1),
|
||||||
|
hand(Resource.BRICK to 2),
|
||||||
|
hand(),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
private fun hand(vararg cards: Pair<Resource, Int>): Map<Resource, Int> =
|
||||||
|
Resource.entries.associateWith { cards.toMap()[it] ?: 0 }
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the AI offers the trade that closes its build`() {
|
||||||
|
val state = offeringState()
|
||||||
|
val move = CatanAi().chooseMove(state, 0, CatanRules.legalMoves(state, 0))
|
||||||
|
assertEquals(
|
||||||
|
OfferTrade(to = 1, give = listOf(Resource.LUMBER, Resource.LUMBER), get = listOf(Resource.BRICK)),
|
||||||
|
move,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the AI offers at most one trade a turn`() {
|
||||||
|
// The same table, but the offer was already made and refused once.
|
||||||
|
val state = offeringState().copy(
|
||||||
|
log = listOf(
|
||||||
|
"Seat 0 rolls 3 + 2.",
|
||||||
|
"Seat 0 offers 2 lumber for a brick to seat 1.",
|
||||||
|
"Seat 1 declines the offer.",
|
||||||
|
),
|
||||||
|
)
|
||||||
|
val move = CatanAi().chooseMove(state, 0, CatanRules.legalMoves(state, 0))
|
||||||
|
assertTrue("the AI re-offered within one turn: $move", move !is OfferTrade)
|
||||||
|
assertEquals(EndTurn, move)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the AI answers a pending offer with accept or decline`() {
|
||||||
|
val state = CatanRules.initialState(config(CatanOptions(), seed = 7L))
|
||||||
|
.copy(
|
||||||
|
phase = CatanPhase.TRADE_PENDING,
|
||||||
|
turn = 0,
|
||||||
|
turnNumber = 1,
|
||||||
|
pendingTrade = TradeOffer(
|
||||||
|
by = 0, to = 1,
|
||||||
|
give = listOf(Resource.LUMBER, Resource.LUMBER),
|
||||||
|
get = listOf(Resource.BRICK),
|
||||||
|
),
|
||||||
|
resources = listOf(
|
||||||
|
hand(Resource.LUMBER to 3),
|
||||||
|
hand(Resource.BRICK to 2, Resource.WOOL to 1),
|
||||||
|
hand(),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
val legal = CatanRules.legalMoves(state, 1)
|
||||||
|
val move = CatanAi().chooseMove(state, 1, legal)
|
||||||
|
assertTrue("neither accept nor decline: $move", move == AcceptTrade || move == DeclineTrade)
|
||||||
|
assertTrue(move in legal)
|
||||||
|
|
||||||
|
val after = CatanRules.applyMove(state, 1, move)
|
||||||
|
assertEquals(CatanPhase.PLAYING, after.phase)
|
||||||
|
assertNull(after.pendingTrade)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,192 @@
|
|||||||
|
package org.prolibertate.games.game.catan
|
||||||
|
|
||||||
|
import org.junit.Assert.assertEquals
|
||||||
|
import org.junit.Assert.assertTrue
|
||||||
|
import org.junit.Test
|
||||||
|
|
||||||
|
class CatanBoardTest {
|
||||||
|
|
||||||
|
// -- Geometry -----------------------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the island has 19 hexes, 54 vertices, 72 edges and 30 coastal edges`() {
|
||||||
|
assertEquals(19, CatanBoard.HEX_COUNT)
|
||||||
|
assertEquals(54, CatanBoard.VERTEX_COUNT)
|
||||||
|
assertEquals(72, CatanBoard.EDGE_COUNT)
|
||||||
|
assertEquals("the coast is one ring of 30 edges", 30, CatanBoard.COASTAL.size)
|
||||||
|
assertEquals("nine harbour positions", 9, CatanBoard.PORT_POSITIONS.size)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `every hex has six distinct corners and every edge two distinct ends`() {
|
||||||
|
for (h in 0 until CatanBoard.HEX_COUNT) {
|
||||||
|
assertEquals("hex $h", 6, CatanBoard.HEX_CORNERS[h].size)
|
||||||
|
assertEquals("hex $h repeats a corner", 6, CatanBoard.HEX_CORNERS[h].distinct().size)
|
||||||
|
}
|
||||||
|
CatanBoard.EDGE_VERTICES.forEach { (a, b) -> assertTrue("edge loops on itself", a != b) }
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `two vertices never share a lattice position`() {
|
||||||
|
assertEquals(CatanBoard.VERTEX_COUNT, CatanBoard.VERTEX_POS.distinct().size)
|
||||||
|
assertEquals(CatanBoard.HEX_COUNT, (0 until CatanBoard.HEX_COUNT)
|
||||||
|
.map { CatanBoard.hexCenter(it) }
|
||||||
|
.distinct().size)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `adjacent hexes share exactly two vertices and one edge`() {
|
||||||
|
for (h in 0 until CatanBoard.HEX_COUNT) {
|
||||||
|
for (n in CatanBoard.HEX_NEIGHBORS[h]) {
|
||||||
|
val shared = CatanBoard.HEX_CORNERS[h].toSet()
|
||||||
|
.intersect(CatanBoard.HEX_CORNERS[n].toSet())
|
||||||
|
assertEquals("hexes $h and $n", 2, shared.size)
|
||||||
|
val sharedEdge = CatanBoard.EDGE_HEXES.indices.count { e ->
|
||||||
|
CatanBoard.EDGE_HEXES[e].containsAll(listOf(h, n))
|
||||||
|
}
|
||||||
|
assertEquals("hexes $h and $n", 1, sharedEdge)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `vertices have two or three edges, each to a distinct neighbour`() {
|
||||||
|
for (v in 0 until CatanBoard.VERTEX_COUNT) {
|
||||||
|
assertTrue("vertex $v", CatanBoard.VERTEX_EDGES[v].size in 2..3)
|
||||||
|
assertEquals("vertex $v", CatanBoard.VERTEX_EDGES[v].size, CatanBoard.VERTEX_NEIGHBORS[v].size)
|
||||||
|
CatanBoard.VERTEX_NEIGHBORS[v].forEach { n ->
|
||||||
|
assertTrue(
|
||||||
|
"vertices $v and $n are not joined by an edge",
|
||||||
|
CatanBoard.VERTEX_EDGES[v].any { CatanBoard.otherEnd(it, v) == n },
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `interior edges touch two hexes and coastal edges one`() {
|
||||||
|
CatanBoard.EDGE_HEXES.forEach { hexes -> assertTrue(hexes.size in 1..2) }
|
||||||
|
// Nineteen hexes times six edges each, counted per side: 114.
|
||||||
|
assertEquals(114, CatanBoard.EDGE_HEXES.sumOf { it.size })
|
||||||
|
val coastal = CatanBoard.EDGE_HEXES.indices.filter { CatanBoard.EDGE_HEXES[it].size == 1 }
|
||||||
|
assertEquals(CatanBoard.COASTAL.toSet(), coastal.toSet())
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the coast is one closed ring and the harbours are spread along it`() {
|
||||||
|
CatanBoard.COASTAL.forEachIndexed { i, e ->
|
||||||
|
val next = CatanBoard.COASTAL[(i + 1) % CatanBoard.COASTAL.size]
|
||||||
|
val shared = ends(e).intersect(ends(next))
|
||||||
|
assertTrue("coastal edges $e and $next are not consecutive", shared.isNotEmpty())
|
||||||
|
}
|
||||||
|
|
||||||
|
assertEquals(9, CatanBoard.PORT_POSITIONS.distinct().size)
|
||||||
|
assertTrue(CatanBoard.PORT_POSITIONS.all { it in CatanBoard.COASTAL })
|
||||||
|
val ringSpots = CatanBoard.PORT_POSITIONS.map { CatanBoard.COASTAL.indexOf(it) }.sorted()
|
||||||
|
val gaps = ringSpots.zipWithNext { a, b -> b - a } +
|
||||||
|
(CatanBoard.COASTAL.size - ringSpots.last() + ringSpots.first())
|
||||||
|
assertTrue("harbours sit closer than three edges apart: $gaps", gaps.all { it >= 3 })
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `token odds follow the dice`() {
|
||||||
|
assertEquals(5, CatanBoard.numberOdds(6))
|
||||||
|
assertEquals(5, CatanBoard.numberOdds(8))
|
||||||
|
assertEquals(1, CatanBoard.numberOdds(2))
|
||||||
|
assertEquals(1, CatanBoard.numberOdds(12))
|
||||||
|
assertEquals(36, (2..12).sumOf { CatanBoard.numberOdds(it) })
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Island generation --------------------------------------------------
|
||||||
|
|
||||||
|
private val terrainCounts = mapOf(
|
||||||
|
Terrain.FOREST to 4,
|
||||||
|
Terrain.PASTURE to 4,
|
||||||
|
Terrain.FIELDS to 4,
|
||||||
|
Terrain.HILLS to 3,
|
||||||
|
Terrain.MOUNTAINS to 3,
|
||||||
|
Terrain.DESERT to 1,
|
||||||
|
)
|
||||||
|
|
||||||
|
/** The 18 number tokens dealt to the land, the seven withheld. */
|
||||||
|
private val tokens = listOf(6, 6, 8, 8, 2, 3, 3, 4, 4, 5, 5, 9, 9, 10, 10, 11, 11, 12)
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `every seed deals the fixed terrain mix`() {
|
||||||
|
for (seed in 1L..500L) {
|
||||||
|
val island = CatanBoard.generate(seed)
|
||||||
|
assertEquals("seed $seed", 19, island.terrains.size)
|
||||||
|
terrainCounts.forEach { (terrain, n) ->
|
||||||
|
assertEquals("seed $seed $terrain", n, island.terrains.count { it == terrain })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `every seed deals the full token set and the desert stays bare`() {
|
||||||
|
for (seed in 1L..500L) {
|
||||||
|
val island = CatanBoard.generate(seed)
|
||||||
|
val dealt = island.numbers.filter { it > 0 }
|
||||||
|
assertEquals("seed $seed", 18, dealt.size)
|
||||||
|
assertEquals("seed $seed", tokens.sorted(), dealt.sorted())
|
||||||
|
assertEquals("seed $seed: the desert bears no token", 0, island.numbers[island.robber])
|
||||||
|
assertEquals(
|
||||||
|
"seed $seed: the robber does not start on the desert",
|
||||||
|
island.terrains.indexOf(Terrain.DESERT),
|
||||||
|
island.robber,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `no seed puts two red tokens on adjacent hexes`() {
|
||||||
|
for (seed in 1L..500L) {
|
||||||
|
val island = CatanBoard.generate(seed)
|
||||||
|
val red = island.numbers.withIndex()
|
||||||
|
.filter { it.value == 6 || it.value == 8 }
|
||||||
|
.map { it.index }
|
||||||
|
assertEquals("seed $seed", 4, red.size)
|
||||||
|
for (i in red.indices) {
|
||||||
|
for (j in i + 1 until red.size) {
|
||||||
|
assertTrue(
|
||||||
|
"seed $seed: red hexes ${red[i]} and ${red[j]} touch",
|
||||||
|
!CatanBoard.hexesAdjacent(red[i], red[j]),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `every seed spreads nine harbours, five special and four generic`() {
|
||||||
|
for (seed in 1L..500L) {
|
||||||
|
val island = CatanBoard.generate(seed)
|
||||||
|
assertEquals("seed $seed", 9, island.ports.size)
|
||||||
|
assertEquals("seed $seed", 5, island.ports.count { it.resource != null })
|
||||||
|
assertEquals("seed $seed", 4, island.ports.count { it.resource == null })
|
||||||
|
assertTrue("seed $seed", island.ports.all { port ->
|
||||||
|
port.ratio == if (port.resource == null) 3 else 2
|
||||||
|
})
|
||||||
|
assertEquals(
|
||||||
|
"seed $seed: every resource has its own harbour",
|
||||||
|
Resource.entries,
|
||||||
|
island.ports.mapNotNull { it.resource }.sorted(),
|
||||||
|
)
|
||||||
|
assertEquals("seed $seed", 9, island.ports.map { it.edge }.distinct().size)
|
||||||
|
assertTrue("seed $seed", island.ports.all { it.edge in CatanBoard.COASTAL })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the same seed builds the same island`() {
|
||||||
|
for (seed in listOf(0L, 7L, 42L, 99L, -1L)) {
|
||||||
|
assertEquals("seed $seed", CatanBoard.generate(seed), CatanBoard.generate(seed))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** The two vertices of [edge], as a set. */
|
||||||
|
private fun ends(edge: Int): Set<Int> {
|
||||||
|
val (a, b) = CatanBoard.EDGE_VERTICES[edge]
|
||||||
|
return setOf(a, b)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,861 @@
|
|||||||
|
package org.prolibertate.games.game.catan
|
||||||
|
|
||||||
|
import kotlinx.serialization.encodeToString
|
||||||
|
import kotlinx.serialization.json.Json
|
||||||
|
import org.junit.Assert.assertEquals
|
||||||
|
import org.junit.Assert.assertFalse
|
||||||
|
import org.junit.Assert.assertNull
|
||||||
|
import org.junit.Assert.assertTrue
|
||||||
|
import org.junit.Test
|
||||||
|
import org.prolibertate.games.game.GameCatalog
|
||||||
|
import org.prolibertate.games.game.engine.PlayerKind
|
||||||
|
import org.prolibertate.games.game.engine.PlayerSlot
|
||||||
|
import org.prolibertate.games.game.engine.TableConfig
|
||||||
|
|
||||||
|
class CatanRulesTest {
|
||||||
|
|
||||||
|
private val json = Json { encodeDefaults = true }
|
||||||
|
|
||||||
|
private fun config(
|
||||||
|
options: CatanOptions = CatanOptions(),
|
||||||
|
seed: Long = 7L,
|
||||||
|
) = TableConfig(
|
||||||
|
gameId = GameCatalog.CATAN,
|
||||||
|
seats = (0 until options.playerCount).map {
|
||||||
|
PlayerSlot(seat = it, name = "P$it", kind = PlayerKind.AI, team = it)
|
||||||
|
},
|
||||||
|
optionsJson = json.encodeToString(options),
|
||||||
|
seed = seed,
|
||||||
|
)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A mid-game state on some seat's turn, built from a real island so the
|
||||||
|
* terrain, tokens, robber and harbours are a genuine layout. What a test
|
||||||
|
* bends with [adjust] is its own business; the moves it then asks about
|
||||||
|
* are checked against the rules like any other.
|
||||||
|
*/
|
||||||
|
private fun craft(
|
||||||
|
options: CatanOptions = CatanOptions(),
|
||||||
|
seed: Long = 7L,
|
||||||
|
turn: Int = 0,
|
||||||
|
adjust: CatanState.() -> CatanState = { this },
|
||||||
|
): CatanState = CatanRules.initialState(config(options, seed))
|
||||||
|
.copy(phase = CatanPhase.PLAYING, turn = turn, turnNumber = 1)
|
||||||
|
.adjust()
|
||||||
|
|
||||||
|
private fun hand(vararg cards: Pair<Resource, Int>): Map<Resource, Int> =
|
||||||
|
Resource.entries.associateWith { cards.toMap()[it] ?: 0 }
|
||||||
|
|
||||||
|
private fun hands(vararg perSeat: Map<Resource, Int>, players: Int = 3): List<Map<Resource, Int>> =
|
||||||
|
(0 until players).map { perSeat.getOrNull(it) ?: hand() }
|
||||||
|
|
||||||
|
private fun CatanState.withBuilding(
|
||||||
|
vertex: Int,
|
||||||
|
type: BuildingType,
|
||||||
|
owner: Int,
|
||||||
|
): CatanState = copy(buildings = buildings.toMutableList().also { it[vertex] = CatanBuilding(type, owner) })
|
||||||
|
|
||||||
|
private fun CatanState.withRoad(edge: Int, owner: Int): CatanState =
|
||||||
|
copy(roads = roads.toMutableList().also { it[edge] = owner })
|
||||||
|
|
||||||
|
/** A roll whose dice add up to [total]. */
|
||||||
|
private fun rollFor(total: Int): RollDice {
|
||||||
|
val first = (total - 1).coerceAtMost(6)
|
||||||
|
return RollDice(forced = listOf(first, total - first))
|
||||||
|
}
|
||||||
|
|
||||||
|
/** A producing hex corner whose other hexes bear a different number. */
|
||||||
|
private data class Spot(val resource: Resource, val number: Int, val vertex: Int)
|
||||||
|
|
||||||
|
private fun CatanState.pickSpot(): Spot {
|
||||||
|
for (h in 0 until CatanBoard.HEX_COUNT) {
|
||||||
|
val resource = terrains[h].produces ?: continue
|
||||||
|
val number = numbers[h]
|
||||||
|
val vertex = CatanBoard.HEX_CORNERS[h].firstOrNull { corner ->
|
||||||
|
CatanBoard.VERTEX_HEXES[corner].all { it == h || numbers[it] != number }
|
||||||
|
}
|
||||||
|
if (vertex != null) return Spot(resource, number, vertex)
|
||||||
|
}
|
||||||
|
error("no clean producing corner on this island")
|
||||||
|
}
|
||||||
|
|
||||||
|
/** The six edges of hex [h], in walking order around it. */
|
||||||
|
private fun hexRing(h: Int): List<Int> {
|
||||||
|
val corners = CatanBoard.HEX_CORNERS[h]
|
||||||
|
return (0..5).map { k ->
|
||||||
|
val a = corners[k]
|
||||||
|
val b = corners[(k + 1) % 6]
|
||||||
|
CatanBoard.EDGE_VERTICES.indices.first { e ->
|
||||||
|
val (x, y) = CatanBoard.EDGE_VERTICES[e]
|
||||||
|
(x == a && y == b) || (x == b && y == a)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private fun sharedVertex(a: Int, b: Int): Int =
|
||||||
|
ends(a).intersect(ends(b)).single()
|
||||||
|
|
||||||
|
/** The two vertices of [edge], as a set. */
|
||||||
|
private fun ends(edge: Int): Set<Int> {
|
||||||
|
val (x, y) = CatanBoard.EDGE_VERTICES[edge]
|
||||||
|
return setOf(x, y)
|
||||||
|
}
|
||||||
|
|
||||||
|
/** [count] vertices at least two edges apart, for standing buildings on. */
|
||||||
|
private fun scattered(count: Int): List<Int> {
|
||||||
|
val picked = mutableListOf<Int>()
|
||||||
|
var v = 0
|
||||||
|
while (picked.size < count) {
|
||||||
|
if (CatanBoard.VERTEX_NEIGHBORS[v].none { it in picked }) picked += v
|
||||||
|
v++
|
||||||
|
}
|
||||||
|
return picked
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Setup ---------------------------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `setup runs in snake order and then seat zero leads`() {
|
||||||
|
var state = CatanRules.initialState(config())
|
||||||
|
val order = mutableListOf<Int>()
|
||||||
|
while (state.phase == CatanPhase.SETUP_FIRST || state.phase == CatanPhase.SETUP_SECOND) {
|
||||||
|
val seat = CatanRules.currentSeat(state)!!
|
||||||
|
order += seat
|
||||||
|
state = CatanRules.applyMove(
|
||||||
|
state, seat,
|
||||||
|
CatanRules.legalMoves(state, seat).filterIsInstance<SetupPlace>().first(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
assertEquals(listOf(0, 1, 2, 2, 1, 0), order)
|
||||||
|
assertEquals(CatanPhase.AWAIT_ROLL, state.phase)
|
||||||
|
assertEquals(0, state.turn)
|
||||||
|
assertEquals(1, state.turnNumber)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the second settlement earns one card from each adjacent land`() {
|
||||||
|
var state = CatanRules.initialState(config())
|
||||||
|
while (state.phase == CatanPhase.SETUP_FIRST || state.phase == CatanPhase.SETUP_SECOND) {
|
||||||
|
val seat = CatanRules.currentSeat(state)!!
|
||||||
|
val move = CatanRules.legalMoves(state, seat).filterIsInstance<SetupPlace>().first()
|
||||||
|
val second = state.phase == CatanPhase.SETUP_SECOND
|
||||||
|
val before = state.resources[seat]
|
||||||
|
state = CatanRules.applyMove(state, seat, move)
|
||||||
|
if (second) {
|
||||||
|
val expected = CatanBoard.VERTEX_HEXES[move.vertex]
|
||||||
|
.mapNotNull { state.terrains[it].produces }
|
||||||
|
.groupingBy { it }.eachCount()
|
||||||
|
.let { earned ->
|
||||||
|
before.toMutableMap().also { hand ->
|
||||||
|
earned.forEach { (res, n) -> hand[res] = (hand[res] ?: 0) + n }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
assertEquals("seat $seat's second income", expected, state.resources[seat])
|
||||||
|
} else {
|
||||||
|
assertEquals("no income during the first pass", before, state.resources[seat])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `setup leaves every settlement two edges from its neighbour`() {
|
||||||
|
var state = CatanRules.initialState(config())
|
||||||
|
while (state.phase == CatanPhase.SETUP_FIRST || state.phase == CatanPhase.SETUP_SECOND) {
|
||||||
|
val seat = CatanRules.currentSeat(state)!!
|
||||||
|
state = CatanRules.applyMove(
|
||||||
|
state, seat,
|
||||||
|
CatanRules.legalMoves(state, seat).filterIsInstance<SetupPlace>().first(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
val placed = state.buildings.withIndex().filter { it.value != null }.map { it.index }
|
||||||
|
assertEquals(6, placed.size)
|
||||||
|
placed.forEach { v ->
|
||||||
|
assertTrue(
|
||||||
|
"a settlement stands beside $v",
|
||||||
|
CatanBoard.VERTEX_NEIGHBORS[v].none { state.buildings[it] != null },
|
||||||
|
)
|
||||||
|
}
|
||||||
|
// Every road laid in setup touches the settlement it was laid with.
|
||||||
|
state.roads.withIndex().filter { it.value != NO_PLAYER }.forEach { (edge, _) ->
|
||||||
|
val (a, b) = CatanBoard.EDGE_VERTICES[edge]
|
||||||
|
assertTrue(
|
||||||
|
"road $edge touches no settlement",
|
||||||
|
state.buildings[a] != null || state.buildings[b] != null,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the island seats three or four`() {
|
||||||
|
assertThrows { CatanOptions(playerCount = 2) }
|
||||||
|
assertThrows { CatanOptions(playerCount = 5) }
|
||||||
|
val fourSeats = config(CatanOptions(playerCount = 3))
|
||||||
|
.let { it.copy(seats = it.seats.drop(1)) }
|
||||||
|
assertThrows { CatanRules.initialState(fourSeats) }
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Production ----------------------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a roll pays settlements singly and cities double`() {
|
||||||
|
val base = craft()
|
||||||
|
val spot = base.pickSpot()
|
||||||
|
|
||||||
|
val settled = base.withBuilding(spot.vertex, BuildingType.SETTLEMENT, 0)
|
||||||
|
.copy(phase = CatanPhase.AWAIT_ROLL, resources = hands(hand()))
|
||||||
|
val afterSettlement = CatanRules.applyMove(settled, 0, rollFor(spot.number))
|
||||||
|
assertEquals(1, afterSettlement.resources[0][spot.resource])
|
||||||
|
assertEquals(CatanPhase.PLAYING, afterSettlement.phase)
|
||||||
|
|
||||||
|
val raised = base.withBuilding(spot.vertex, BuildingType.CITY, 0)
|
||||||
|
.copy(phase = CatanPhase.AWAIT_ROLL, resources = hands(hand()))
|
||||||
|
val afterCity = CatanRules.applyMove(raised, 0, rollFor(spot.number))
|
||||||
|
assertEquals(2, afterCity.resources[0][spot.resource])
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the robber's hex produces nothing`() {
|
||||||
|
val base = craft()
|
||||||
|
val spot = base.pickSpot()
|
||||||
|
val hex = CatanBoard.VERTEX_HEXES[spot.vertex].first { base.numbers[it] == spot.number }
|
||||||
|
val state = base.withBuilding(spot.vertex, BuildingType.CITY, 0)
|
||||||
|
.copy(phase = CatanPhase.AWAIT_ROLL, robber = hex, resources = hands(hand()))
|
||||||
|
val after = CatanRules.applyMove(state, 0, rollFor(spot.number))
|
||||||
|
assertEquals("the blocked city takes nothing", 0, after.resources[0][spot.resource])
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a bank-short resource pays nobody`() {
|
||||||
|
val base = craft()
|
||||||
|
val spot = base.pickSpot()
|
||||||
|
// A city wants two; the bank holds one, because seat 1 hoards the rest.
|
||||||
|
val state = base.withBuilding(spot.vertex, BuildingType.CITY, 0)
|
||||||
|
.copy(phase = CatanPhase.AWAIT_ROLL, resources = hands(hand(), hand(spot.resource to 18)))
|
||||||
|
val after = CatanRules.applyMove(state, 0, rollFor(spot.number))
|
||||||
|
assertEquals("the city takes nothing while the bank is short", 0, after.resources[0][spot.resource])
|
||||||
|
assertEquals(18, after.resources[1][spot.resource])
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- The robber ----------------------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a seven with no overfull hand rides the robber directly`() {
|
||||||
|
val state = craft().copy(
|
||||||
|
phase = CatanPhase.AWAIT_ROLL,
|
||||||
|
resources = hands(hand(), hand(Resource.LUMBER to 7), hand(Resource.BRICK to 7)),
|
||||||
|
)
|
||||||
|
val after = CatanRules.applyMove(state, 0, RollDice(forced = listOf(6, 1)))
|
||||||
|
assertEquals(CatanPhase.ROBBER, after.phase)
|
||||||
|
assertNull(after.discardSeat)
|
||||||
|
assertTrue(after.log.any { it.startsWith("Seat 0 rolls 7") })
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a seven makes overfull hands discard half in seat order`() {
|
||||||
|
var state = craft().copy(
|
||||||
|
phase = CatanPhase.AWAIT_ROLL,
|
||||||
|
resources = hands(
|
||||||
|
hand(),
|
||||||
|
hand(Resource.LUMBER to 2, Resource.BRICK to 3, Resource.WOOL to 4), // 9 cards
|
||||||
|
hand(Resource.GRAIN to 8), // 8 cards
|
||||||
|
),
|
||||||
|
)
|
||||||
|
state = CatanRules.applyMove(state, 0, RollDice(forced = listOf(3, 4)))
|
||||||
|
assertEquals(CatanPhase.DISCARDING, state.phase)
|
||||||
|
assertEquals(1, state.discardSeat)
|
||||||
|
assertEquals(1, CatanRules.currentSeat(state))
|
||||||
|
|
||||||
|
// Nine cards means four gone, exactly, and no other number of them.
|
||||||
|
assertTrue(CatanRules.isLegalMove(state, 1, Discard(listOf(Resource.LUMBER, Resource.LUMBER, Resource.BRICK, Resource.BRICK))))
|
||||||
|
assertFalse(CatanRules.isLegalMove(state, 1, Discard(listOf(Resource.LUMBER))))
|
||||||
|
assertFalse(CatanRules.isLegalMove(state, 1, Discard(List(5) { Resource.WOOL })))
|
||||||
|
state = CatanRules.applyMove(
|
||||||
|
state, 1,
|
||||||
|
Discard(listOf(Resource.LUMBER, Resource.LUMBER, Resource.BRICK, Resource.BRICK)),
|
||||||
|
)
|
||||||
|
assertEquals("seat 2 still owes the robber", CatanPhase.DISCARDING, state.phase)
|
||||||
|
assertEquals(2, state.discardSeat)
|
||||||
|
|
||||||
|
state = CatanRules.applyMove(state, 2, Discard(List(4) { Resource.GRAIN }))
|
||||||
|
assertEquals(CatanPhase.ROBBER, state.phase)
|
||||||
|
assertEquals("the roller moves the robber", 0, CatanRules.currentSeat(state))
|
||||||
|
assertEquals(5, state.resourceCount(1))
|
||||||
|
assertEquals(4, state.resourceCount(2))
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the robber must move and steals one card from a built-up hex`() {
|
||||||
|
val base = craft()
|
||||||
|
val spot = base.pickSpot()
|
||||||
|
val hex = CatanBoard.VERTEX_HEXES[spot.vertex].first { base.numbers[it] == spot.number }
|
||||||
|
val elsewhere = (0 until CatanBoard.HEX_COUNT)
|
||||||
|
.first { it != base.robber && it != hex }
|
||||||
|
val state = base.withBuilding(spot.vertex, BuildingType.SETTLEMENT, 1)
|
||||||
|
.copy(
|
||||||
|
phase = CatanPhase.ROBBER,
|
||||||
|
robber = elsewhere,
|
||||||
|
resources = hands(hand(), hand(Resource.WOOL to 3)),
|
||||||
|
)
|
||||||
|
|
||||||
|
val moves = CatanRules.legalMoves(state, 0).filterIsInstance<MoveRobber>()
|
||||||
|
assertTrue(
|
||||||
|
"the robber may not stay put",
|
||||||
|
moves.all { it.hex != CatanBoard.HEXES[state.robber] },
|
||||||
|
)
|
||||||
|
assertEquals("every other hex is reachable", 18, moves.map { it.hex }.distinct().size)
|
||||||
|
|
||||||
|
val steal = moves.first { it.hex == CatanBoard.HEXES[hex] && it.victim == 1 }
|
||||||
|
val after = CatanRules.applyMove(state, 0, steal)
|
||||||
|
assertEquals(hex, after.robber)
|
||||||
|
assertEquals(CatanPhase.PLAYING, after.phase)
|
||||||
|
assertEquals(2, after.resources[1][Resource.WOOL])
|
||||||
|
assertEquals(1, after.resourceCount(0))
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a forced roll must be two honest dice, and only tests may send it`() {
|
||||||
|
val state = craft().copy(phase = CatanPhase.AWAIT_ROLL)
|
||||||
|
assertTrue(CatanRules.isLegalMove(state, 0, RollDice(forced = listOf(3, 4))))
|
||||||
|
assertFalse(CatanRules.isLegalMove(state, 0, RollDice(forced = listOf(7, 0))))
|
||||||
|
assertFalse(CatanRules.isLegalMove(state, 0, RollDice(forced = listOf(3))))
|
||||||
|
// The derived roll is the enumerated move; a forced one is structural only.
|
||||||
|
assertTrue(RollDice() in CatanRules.legalMoves(state, 0))
|
||||||
|
assertFalse(RollDice(forced = listOf(3, 4)) in CatanRules.legalMoves(state, 0))
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Building ------------------------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a road must attach to the builder's own network`() {
|
||||||
|
val state = craft().copy(resources = hands(hand(Resource.LUMBER to 1, Resource.BRICK to 1)))
|
||||||
|
assertTrue("nothing to attach to", CatanRules.legalMoves(state, 0).none { it is BuildRoad })
|
||||||
|
|
||||||
|
val e0 = CatanBoard.VERTEX_EDGES[0][0]
|
||||||
|
val attached = state.withRoad(e0, 0)
|
||||||
|
val roads = CatanRules.legalMoves(attached, 0).filterIsInstance<BuildRoad>()
|
||||||
|
assertEquals(
|
||||||
|
"roads may only fan out from the network",
|
||||||
|
CatanBoard.EDGE_NEIGHBORS[e0].map { BuildRoad(it) }.toSet(),
|
||||||
|
roads.toSet(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a settlement needs an open vertex on the network, a city one of yours`() {
|
||||||
|
val base = craft()
|
||||||
|
val homes = scattered(3)
|
||||||
|
val state = base.withBuilding(homes[0], BuildingType.SETTLEMENT, 0)
|
||||||
|
.withRoad(CatanBoard.VERTEX_EDGES[homes[1]][0], 0)
|
||||||
|
.copy(resources = hands(hand(Resource.LUMBER to 1, Resource.BRICK to 1, Resource.WOOL to 1, Resource.GRAIN to 2, Resource.ORE to 3)))
|
||||||
|
|
||||||
|
// Reachable: open, two edges from anything standing, on seat 0's road.
|
||||||
|
assertTrue(BuildSettlement(homes[1]) in CatanRules.legalMoves(state, 0))
|
||||||
|
// One edge from a standing settlement is too close, network or not.
|
||||||
|
val tooClose = CatanBoard.VERTEX_NEIGHBORS[homes[0]].first()
|
||||||
|
assertTrue(BuildSettlement(tooClose) !in CatanRules.legalMoves(state, 0))
|
||||||
|
// Open but off the network is out of reach.
|
||||||
|
assertTrue(BuildSettlement(homes[2]) !in CatanRules.legalMoves(state, 0))
|
||||||
|
|
||||||
|
// Raising costs two grain and three ore.
|
||||||
|
val raised = CatanRules.applyMove(state, 0, BuildCity(homes[0]))
|
||||||
|
assertEquals(BuildingType.CITY, raised.buildings[homes[0]]?.type)
|
||||||
|
assertEquals(hand(Resource.LUMBER to 1, Resource.BRICK to 1, Resource.WOOL to 1, Resource.GRAIN to 0, Resource.ORE to 0), raised.resources[0])
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Trade ---------------------------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a domestic offer names any two multisets and waits on the table`() {
|
||||||
|
val state = craft().copy(
|
||||||
|
resources = hands(
|
||||||
|
hand(Resource.LUMBER to 3),
|
||||||
|
hand(Resource.BRICK to 2),
|
||||||
|
hand(),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
val offer = OfferTrade(to = 1, give = listOf(Resource.LUMBER, Resource.LUMBER), get = listOf(Resource.BRICK))
|
||||||
|
assertTrue(CatanRules.isLegalMove(state, 0, offer))
|
||||||
|
assertFalse("not the addressee's turn", CatanRules.isLegalMove(state, 1, offer))
|
||||||
|
assertFalse("never to oneself", CatanRules.isLegalMove(state, 0, offer.copy(to = 0)))
|
||||||
|
assertFalse(
|
||||||
|
"like for like is not a trade",
|
||||||
|
CatanRules.isLegalMove(state, 0, OfferTrade(1, listOf(Resource.LUMBER, Resource.BRICK), listOf(Resource.BRICK, Resource.LUMBER))),
|
||||||
|
)
|
||||||
|
assertFalse(
|
||||||
|
"an empty leg is not a trade",
|
||||||
|
CatanRules.isLegalMove(state, 0, OfferTrade(1, listOf(Resource.LUMBER), emptyList())),
|
||||||
|
)
|
||||||
|
assertFalse(
|
||||||
|
"cards the offerer does not hold cannot be promised",
|
||||||
|
CatanRules.isLegalMove(state, 0, OfferTrade(1, listOf(Resource.ORE), listOf(Resource.BRICK))),
|
||||||
|
)
|
||||||
|
|
||||||
|
val table = CatanRules.applyMove(state, 0, offer)
|
||||||
|
assertEquals(CatanPhase.TRADE_PENDING, table.phase)
|
||||||
|
assertEquals(1, CatanRules.currentSeat(table))
|
||||||
|
assertEquals(TradeOffer(by = 0, to = 1, give = listOf(Resource.LUMBER, Resource.LUMBER), get = listOf(Resource.BRICK)), table.pendingTrade)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `an accepted offer crosses the cards and a declined one clears the table`() {
|
||||||
|
val offered = craft().copy(
|
||||||
|
phase = CatanPhase.TRADE_PENDING,
|
||||||
|
pendingTrade = TradeOffer(
|
||||||
|
by = 0, to = 1,
|
||||||
|
give = listOf(Resource.LUMBER, Resource.LUMBER),
|
||||||
|
get = listOf(Resource.BRICK),
|
||||||
|
),
|
||||||
|
resources = hands(
|
||||||
|
hand(Resource.LUMBER to 3),
|
||||||
|
hand(Resource.BRICK to 2),
|
||||||
|
hand(),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
val accepted = CatanRules.applyMove(offered, 1, AcceptTrade)
|
||||||
|
assertEquals(CatanPhase.PLAYING, accepted.phase)
|
||||||
|
assertNull(accepted.pendingTrade)
|
||||||
|
assertEquals(hand(Resource.LUMBER to 1, Resource.BRICK to 1), accepted.resources[0])
|
||||||
|
assertEquals(hand(Resource.LUMBER to 2, Resource.BRICK to 1), accepted.resources[1])
|
||||||
|
|
||||||
|
val declined = CatanRules.applyMove(offered, 1, DeclineTrade)
|
||||||
|
assertEquals(CatanPhase.PLAYING, declined.phase)
|
||||||
|
assertNull(declined.pendingTrade)
|
||||||
|
assertEquals("a refusal leaves the cards where they were", offered.resources, declined.resources)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `an offer the addressee cannot honour can only be declined`() {
|
||||||
|
val offered = craft().copy(
|
||||||
|
phase = CatanPhase.TRADE_PENDING,
|
||||||
|
pendingTrade = TradeOffer(
|
||||||
|
by = 0, to = 1,
|
||||||
|
give = listOf(Resource.LUMBER, Resource.LUMBER),
|
||||||
|
get = listOf(Resource.BRICK),
|
||||||
|
),
|
||||||
|
resources = hands(hand(Resource.LUMBER to 3), hand(), hand()),
|
||||||
|
)
|
||||||
|
assertEquals(listOf<CatanMove>(DeclineTrade), CatanRules.legalMoves(offered, 1))
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `the bank trades four for one and harbours do better`() {
|
||||||
|
val base = craft()
|
||||||
|
val lumberPort = base.ports.first { it.resource == Resource.LUMBER }
|
||||||
|
val genericPort = base.ports.first { it.resource == null }
|
||||||
|
val portSide = { port: Port -> CatanBoard.EDGE_VERTICES[port.edge].first }
|
||||||
|
|
||||||
|
val plain = base.copy(resources = hands(hand(Resource.LUMBER to 4)))
|
||||||
|
assertEquals(4, CatanRules.bestPortRatio(plain, 0, Resource.LUMBER))
|
||||||
|
val viaBank = CatanRules.applyMove(plain, 0, MaritimeTrade(Resource.LUMBER, Resource.BRICK))
|
||||||
|
assertEquals(hand(Resource.BRICK to 1), viaBank.resources[0])
|
||||||
|
|
||||||
|
val special = base.withBuilding(portSide(lumberPort), BuildingType.SETTLEMENT, 0)
|
||||||
|
.copy(resources = hands(hand(Resource.LUMBER to 2)))
|
||||||
|
assertEquals(2, CatanRules.bestPortRatio(special, 0, Resource.LUMBER))
|
||||||
|
assertEquals(4, CatanRules.bestPortRatio(special, 0, Resource.BRICK))
|
||||||
|
val viaPort = CatanRules.applyMove(special, 0, MaritimeTrade(Resource.LUMBER, Resource.BRICK))
|
||||||
|
assertEquals(hand(Resource.BRICK to 1), viaPort.resources[0])
|
||||||
|
|
||||||
|
val generic = base.withBuilding(portSide(genericPort), BuildingType.SETTLEMENT, 0)
|
||||||
|
.copy(resources = hands(hand(Resource.LUMBER to 3)))
|
||||||
|
assertEquals(3, CatanRules.bestPortRatio(generic, 0, Resource.LUMBER))
|
||||||
|
val viaGeneric = CatanRules.applyMove(generic, 0, MaritimeTrade(Resource.LUMBER, Resource.BRICK))
|
||||||
|
assertEquals(hand(Resource.BRICK to 1), viaGeneric.resources[0])
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a bank trade needs the cards and a bank with something to give`() {
|
||||||
|
val base = craft()
|
||||||
|
assertFalse(
|
||||||
|
"three is one short of the bank's four",
|
||||||
|
CatanRules.isLegalMove(
|
||||||
|
base.copy(resources = hands(hand(Resource.LUMBER to 3))),
|
||||||
|
0,
|
||||||
|
MaritimeTrade(Resource.LUMBER, Resource.BRICK),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
assertFalse(
|
||||||
|
"the bank holds no brick to give",
|
||||||
|
CatanRules.isLegalMove(
|
||||||
|
base.copy(resources = hands(hand(Resource.LUMBER to 4), hand(Resource.BRICK to 19))),
|
||||||
|
0,
|
||||||
|
MaritimeTrade(Resource.LUMBER, Resource.BRICK),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
assertFalse(
|
||||||
|
"no resource trades for itself",
|
||||||
|
CatanRules.isLegalMove(
|
||||||
|
base.copy(resources = hands(hand(Resource.LUMBER to 4))),
|
||||||
|
0,
|
||||||
|
MaritimeTrade(Resource.LUMBER, Resource.LUMBER),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
assertTrue(
|
||||||
|
CatanRules.isLegalMove(
|
||||||
|
base.copy(resources = hands(hand(Resource.LUMBER to 4))),
|
||||||
|
0,
|
||||||
|
MaritimeTrade(Resource.LUMBER, Resource.BRICK),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Development cards ---------------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `buying a card costs wool, grain and ore and hides it until next turn`() {
|
||||||
|
val base = craft().copy(resources = hands(hand(Resource.WOOL to 1, Resource.GRAIN to 1, Resource.ORE to 1)))
|
||||||
|
val top = base.devDeck.first()
|
||||||
|
val state = CatanRules.applyMove(base, 0, BuyDevCard)
|
||||||
|
assertEquals(hand(), state.resources[0])
|
||||||
|
assertEquals(listOf(top.copy(boughtTurn = 1)), state.devHands[0])
|
||||||
|
assertEquals(listOf(1, 0, 0), state.devHandCounts)
|
||||||
|
assertEquals(base.devDeck.drop(1), state.devDeck)
|
||||||
|
assertTrue("bought this turn, playable next", CatanRules.legalMoves(state, 0).none { it is PlayKnight })
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a knight may not be played before the roll`() {
|
||||||
|
val state = craft().copy(
|
||||||
|
phase = CatanPhase.AWAIT_ROLL,
|
||||||
|
devHands = listOf(listOf(DevCard(90, DevCardType.KNIGHT, 0)), emptyList(), emptyList()),
|
||||||
|
devHandCounts = listOf(1, 0, 0),
|
||||||
|
)
|
||||||
|
assertEquals(listOf<CatanMove>(RollDice()), CatanRules.legalMoves(state, 0))
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a card bought on an earlier turn is playable, one per turn`() {
|
||||||
|
val knight = DevCard(90, DevCardType.KNIGHT, 0)
|
||||||
|
val roadBuilding = DevCard(91, DevCardType.ROAD_BUILDING, 0)
|
||||||
|
val state = craft().copy(
|
||||||
|
devHands = listOf(listOf(knight, roadBuilding), emptyList(), emptyList()),
|
||||||
|
devHandCounts = listOf(2, 0, 0),
|
||||||
|
)
|
||||||
|
val moves = CatanRules.legalMoves(state, 0)
|
||||||
|
assertTrue(PlayKnight(90) in moves)
|
||||||
|
assertTrue(PlayRoadBuilding(91) in moves)
|
||||||
|
|
||||||
|
val after = CatanRules.applyMove(state, 0, PlayKnight(90))
|
||||||
|
assertEquals(CatanPhase.ROBBER, after.phase)
|
||||||
|
assertEquals(1, after.knightsPlayed[0])
|
||||||
|
assertEquals(listOf(roadBuilding), after.devHands[0])
|
||||||
|
assertTrue(after.devCardPlayedThisTurn)
|
||||||
|
|
||||||
|
// The robber rides first, then the turn owner may build and trade —
|
||||||
|
// but not play a second card.
|
||||||
|
val robberMove = CatanRules.legalMoves(after, 0).filterIsInstance<MoveRobber>().first()
|
||||||
|
val playing = CatanRules.applyMove(after, 0, robberMove)
|
||||||
|
assertEquals(CatanPhase.PLAYING, playing.phase)
|
||||||
|
assertTrue(
|
||||||
|
"one development card a turn",
|
||||||
|
CatanRules.legalMoves(playing, 0).none { it is PlayRoadBuilding },
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `three knights take Largest Army, and only a strictly larger army steals it`() {
|
||||||
|
val firstToThree = craft().copy(
|
||||||
|
devHands = listOf(listOf(DevCard(90, DevCardType.KNIGHT, 0)), emptyList(), emptyList()),
|
||||||
|
devHandCounts = listOf(1, 0, 0),
|
||||||
|
knightsPlayed = listOf(2, 0, 0),
|
||||||
|
)
|
||||||
|
val took = CatanRules.applyMove(firstToThree, 0, PlayKnight(90))
|
||||||
|
assertEquals(0, took.largestArmyOwner)
|
||||||
|
assertEquals(5, CatanRules.publicVictoryPoints(took)[0])
|
||||||
|
|
||||||
|
// A tie does not steal it.
|
||||||
|
val tied = craft().copy(
|
||||||
|
devHands = listOf(listOf(DevCard(91, DevCardType.KNIGHT, 0)), emptyList(), emptyList()),
|
||||||
|
devHandCounts = listOf(1, 0, 0),
|
||||||
|
knightsPlayed = listOf(2, 3, 0),
|
||||||
|
largestArmyOwner = 1,
|
||||||
|
)
|
||||||
|
val kept = CatanRules.applyMove(tied, 0, PlayKnight(91))
|
||||||
|
assertEquals("the incumbent keeps a tie", 1, kept.largestArmyOwner)
|
||||||
|
|
||||||
|
// A fourth knight does.
|
||||||
|
val stronger = craft().copy(
|
||||||
|
devHands = listOf(listOf(DevCard(92, DevCardType.KNIGHT, 0)), emptyList(), emptyList()),
|
||||||
|
devHandCounts = listOf(1, 0, 0),
|
||||||
|
knightsPlayed = listOf(3, 3, 0),
|
||||||
|
largestArmyOwner = 1,
|
||||||
|
)
|
||||||
|
val stolen = CatanRules.applyMove(stronger, 0, PlayKnight(92))
|
||||||
|
assertEquals(0, stolen.largestArmyOwner)
|
||||||
|
assertEquals(5, CatanRules.publicVictoryPoints(stolen)[0])
|
||||||
|
assertEquals(0, CatanRules.publicVictoryPoints(stolen)[1])
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `Road Building lays two free segments and may be forfeited`() {
|
||||||
|
val centre = CatanBoard.hexIndex.getValue(HexCoord(0, 0))
|
||||||
|
val ring = hexRing(centre)
|
||||||
|
val base = craft()
|
||||||
|
.copy(
|
||||||
|
resources = hands(hand(Resource.LUMBER to 9, Resource.BRICK to 9)),
|
||||||
|
devHands = listOf(listOf(DevCard(93, DevCardType.ROAD_BUILDING, 0)), emptyList(), emptyList()),
|
||||||
|
devHandCounts = listOf(1, 0, 0),
|
||||||
|
)
|
||||||
|
.withRoad(ring[0], 0)
|
||||||
|
|
||||||
|
val opened = CatanRules.applyMove(base, 0, PlayRoadBuilding(93))
|
||||||
|
assertEquals(CatanPhase.FREE_ROADS, opened.phase)
|
||||||
|
assertEquals(2, opened.pendingFreeRoads)
|
||||||
|
assertTrue(EndFreeRoads in CatanRules.legalMoves(opened, 0))
|
||||||
|
|
||||||
|
val first = CatanRules.applyMove(opened, 0, BuildRoad(ring[1]))
|
||||||
|
assertEquals(CatanPhase.FREE_ROADS, first.phase)
|
||||||
|
assertEquals(1, first.pendingFreeRoads)
|
||||||
|
assertEquals("free roads cost nothing", base.resources[0], first.resources[0])
|
||||||
|
|
||||||
|
val forfeited = CatanRules.applyMove(first, 0, EndFreeRoads)
|
||||||
|
assertEquals(CatanPhase.PLAYING, forfeited.phase)
|
||||||
|
assertEquals(0, forfeited.pendingFreeRoads)
|
||||||
|
assertEquals(base.resources[0], forfeited.resources[0])
|
||||||
|
assertEquals(2, forfeited.roads.count { it == 0 })
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `Monopoly seizes every card of the named resource`() {
|
||||||
|
val state = craft().copy(
|
||||||
|
resources = hands(
|
||||||
|
hand(Resource.WOOL to 2, Resource.GRAIN to 1),
|
||||||
|
hand(Resource.WOOL to 3, Resource.BRICK to 1),
|
||||||
|
hand(Resource.WOOL to 1),
|
||||||
|
),
|
||||||
|
devHands = listOf(listOf(DevCard(94, DevCardType.MONOPOLY, 0)), emptyList(), emptyList()),
|
||||||
|
devHandCounts = listOf(1, 0, 0),
|
||||||
|
)
|
||||||
|
val after = CatanRules.applyMove(state, 0, PlayMonopoly(94, Resource.WOOL))
|
||||||
|
assertEquals(hand(Resource.WOOL to 6, Resource.GRAIN to 1), after.resources[0])
|
||||||
|
assertEquals(hand(Resource.BRICK to 1), after.resources[1])
|
||||||
|
assertEquals(hand(), after.resources[2])
|
||||||
|
assertTrue(after.devHands[0].isEmpty())
|
||||||
|
assertTrue(after.devCardPlayedThisTurn)
|
||||||
|
assertEquals(CatanPhase.PLAYING, after.phase)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `Year of Plenty takes two cards the bank can pay`() {
|
||||||
|
val base = craft().copy(
|
||||||
|
devHands = listOf(listOf(DevCard(95, DevCardType.YEAR_OF_PLENTY, 0)), emptyList(), emptyList()),
|
||||||
|
devHandCounts = listOf(1, 0, 0),
|
||||||
|
)
|
||||||
|
val took = CatanRules.applyMove(base, 0, PlayYearOfPlenty(95, listOf(Resource.GRAIN, Resource.ORE)))
|
||||||
|
assertEquals(hand(Resource.GRAIN to 1, Resource.ORE to 1), took.resources[0])
|
||||||
|
|
||||||
|
// The bank holds a single grain, seat 1 keeping the other eighteen:
|
||||||
|
// two grain cannot be taken.
|
||||||
|
val shortBank = base.copy(resources = hands(hand(), hand(Resource.GRAIN to 18), hand()))
|
||||||
|
assertTrue(
|
||||||
|
"two of a kind needs a bank that can pay both",
|
||||||
|
PlayYearOfPlenty(95, listOf(Resource.GRAIN, Resource.GRAIN)) !in CatanRules.legalMoves(shortBank, 0),
|
||||||
|
)
|
||||||
|
assertTrue(
|
||||||
|
PlayYearOfPlenty(95, listOf(Resource.GRAIN, Resource.ORE)) in CatanRules.legalMoves(shortBank, 0),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Longest Road --------------------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a closed ring counts as a simple path, not as two loops`() {
|
||||||
|
val centre = CatanBoard.hexIndex.getValue(HexCoord(0, 0))
|
||||||
|
val ring = hexRing(centre)
|
||||||
|
var state = craft()
|
||||||
|
ring.forEach { state = state.withRoad(it, 0) }
|
||||||
|
assertEquals("six segments around one hex count five", 5, CatanRules.longestRoadFor(state, 0))
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `five segments take Longest Road, a tie keeps it, a settlement breaks it`() {
|
||||||
|
val centre = CatanBoard.hexIndex.getValue(HexCoord(0, 0))
|
||||||
|
val ring = hexRing(centre)
|
||||||
|
// A challenger's path on a hex that touches neither the centre nor its ring.
|
||||||
|
val far = (0 until CatanBoard.HEX_COUNT).first { h ->
|
||||||
|
h != centre && CatanBoard.HEX_NEIGHBORS[h].none { it == centre }
|
||||||
|
}.let { hexRing(it) }
|
||||||
|
|
||||||
|
var state = craft().copy(resources = hands(hand(Resource.LUMBER to 1, Resource.BRICK to 1)))
|
||||||
|
ring.take(4).forEach { state = state.withRoad(it, 0) }
|
||||||
|
state = CatanRules.applyMove(state, 0, BuildRoad(ring[4]))
|
||||||
|
assertEquals("the fifth segment takes the award", 0, state.longestRoadOwner)
|
||||||
|
assertEquals(5, CatanRules.longestRoadFor(state, 0))
|
||||||
|
|
||||||
|
// An equal five does not steal it.
|
||||||
|
var challenger = state.copy(turn = 1, resources = hands(hand(), hand(Resource.LUMBER to 1, Resource.BRICK to 1)))
|
||||||
|
far.take(4).forEach { challenger = challenger.withRoad(it, 1) }
|
||||||
|
challenger = CatanRules.applyMove(challenger, 1, BuildRoad(far[4]))
|
||||||
|
assertEquals("the incumbent keeps a tie", 0, challenger.longestRoadOwner)
|
||||||
|
assertEquals(5, CatanRules.longestRoadFor(challenger, 1))
|
||||||
|
|
||||||
|
// An opponent's settlement in the middle breaks the holder's road in
|
||||||
|
// two, and the award falls to the challenger.
|
||||||
|
val breakAt = sharedVertex(ring[2], ring[3])
|
||||||
|
val spoke = CatanBoard.VERTEX_EDGES[breakAt].first { it != ring[2] && it != ring[3] }
|
||||||
|
val breaker = challenger
|
||||||
|
.copy(
|
||||||
|
resources = hands(
|
||||||
|
hand(),
|
||||||
|
hand(Resource.LUMBER to 1, Resource.BRICK to 1, Resource.WOOL to 1, Resource.GRAIN to 1),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
.withRoad(spoke, 1)
|
||||||
|
val broken = CatanRules.applyMove(breaker, 1, BuildSettlement(breakAt))
|
||||||
|
assertEquals("the broken road loses the award", 1, broken.longestRoadOwner)
|
||||||
|
assertEquals(3, CatanRules.longestRoadFor(broken, 0))
|
||||||
|
assertEquals(5, CatanRules.longestRoadFor(broken, 1))
|
||||||
|
assertEquals(6, CatanRules.publicVictoryPoints(broken)[1])
|
||||||
|
assertEquals(0, CatanRules.publicVictoryPoints(broken)[0])
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Winning -------------------------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a tenth point on the builder's own move wins`() {
|
||||||
|
val homes = scattered(7)
|
||||||
|
var state = craft()
|
||||||
|
.withBuilding(homes[0], BuildingType.CITY, 0)
|
||||||
|
.withBuilding(homes[1], BuildingType.CITY, 0)
|
||||||
|
homes.drop(2).forEach { state = state.withBuilding(it, BuildingType.SETTLEMENT, 0) }
|
||||||
|
state = state.copy(resources = hands(hand(Resource.GRAIN to 2, Resource.ORE to 3)))
|
||||||
|
|
||||||
|
val won = CatanRules.applyMove(state, 0, BuildCity(homes[2]))
|
||||||
|
assertEquals(CatanPhase.GAME_OVER, won.phase)
|
||||||
|
assertEquals(0, won.winner)
|
||||||
|
assertTrue(won.log.any { it.contains("Seat 0 reveals 10 victory points and wins") })
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `hidden victory-point cards count and are revealed by winning`() {
|
||||||
|
val homes = scattered(7)
|
||||||
|
var state = craft()
|
||||||
|
.withBuilding(homes[0], BuildingType.CITY, 0)
|
||||||
|
.withBuilding(homes[1], BuildingType.CITY, 0)
|
||||||
|
homes.drop(2).forEach { state = state.withBuilding(it, BuildingType.SETTLEMENT, 0) }
|
||||||
|
state = state.copy(
|
||||||
|
devHands = listOf(listOf(DevCard(96, DevCardType.VICTORY_POINT, 0)), emptyList(), emptyList()),
|
||||||
|
devHandCounts = listOf(1, 0, 0),
|
||||||
|
)
|
||||||
|
|
||||||
|
// Nine points stand in public, the tenth hides in hand: ending the
|
||||||
|
// turn wins before the turn passes.
|
||||||
|
val won = CatanRules.applyMove(state, 0, EndTurn)
|
||||||
|
assertEquals(CatanPhase.GAME_OVER, won.phase)
|
||||||
|
assertEquals(0, won.winner)
|
||||||
|
assertTrue(won.log.any { it.contains("Seat 0 reveals 10 victory points and wins") })
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a seat already at the target wins when its own turn arrives`() {
|
||||||
|
val homes = scattered(5)
|
||||||
|
// Seat 2 ends its turn, so seat 0 is next in the three-seat rotation.
|
||||||
|
var state = craft(turn = 2)
|
||||||
|
homes.forEach { state = state.withBuilding(it, BuildingType.CITY, 0) }
|
||||||
|
|
||||||
|
val won = CatanRules.applyMove(state, 2, EndTurn)
|
||||||
|
assertEquals(CatanPhase.GAME_OVER, won.phase)
|
||||||
|
assertEquals(0, won.winner)
|
||||||
|
assertTrue("seat 0 never had to roll", won.log.none { it.startsWith("Seat 0 rolls") })
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Redaction and wire format -------------------------------------------
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `a seat view hides the deck and other hands but not the counts`() {
|
||||||
|
val state = craft().copy(
|
||||||
|
devDeck = listOf(
|
||||||
|
DevCard(1, DevCardType.KNIGHT),
|
||||||
|
DevCard(2, DevCardType.VICTORY_POINT),
|
||||||
|
),
|
||||||
|
devHands = listOf(
|
||||||
|
listOf(DevCard(3, DevCardType.KNIGHT, 1)),
|
||||||
|
listOf(DevCard(4, DevCardType.MONOPOLY, 1)),
|
||||||
|
listOf(DevCard(5, DevCardType.YEAR_OF_PLENTY, 1)),
|
||||||
|
),
|
||||||
|
devHandCounts = listOf(1, 1, 1),
|
||||||
|
)
|
||||||
|
val view = CatanRules.viewFor(state, seat = 1)
|
||||||
|
assertTrue("the deck order is hidden", view.devDeck.isEmpty())
|
||||||
|
assertEquals(state.devHands[1], view.devHands[1])
|
||||||
|
assertTrue(view.devHands.filterIndexed { i, _ -> i != 1 }.all { it.isEmpty() })
|
||||||
|
assertEquals(state.devHandCounts, view.devHandCounts)
|
||||||
|
// Public information travels whole.
|
||||||
|
assertEquals(state.resources, view.resources)
|
||||||
|
assertEquals(state.buildings, view.buildings)
|
||||||
|
assertEquals(state.log, view.log)
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `state and every move survive a wire round trip`() {
|
||||||
|
val homes = scattered(3)
|
||||||
|
val state = craft(
|
||||||
|
options = CatanOptions(playerCount = 4),
|
||||||
|
seed = 99L,
|
||||||
|
)
|
||||||
|
.withBuilding(homes[0], BuildingType.CITY, 2)
|
||||||
|
.withRoad(CatanBoard.VERTEX_EDGES[homes[1]][0], 3)
|
||||||
|
.copy(
|
||||||
|
resources = hands(
|
||||||
|
hand(Resource.LUMBER to 2),
|
||||||
|
hand(Resource.BRICK to 1),
|
||||||
|
hand(Resource.WOOL to 1, Resource.GRAIN to 1),
|
||||||
|
hand(Resource.ORE to 4),
|
||||||
|
players = 4,
|
||||||
|
),
|
||||||
|
pendingTrade = TradeOffer(
|
||||||
|
by = 0, to = 1,
|
||||||
|
give = listOf(Resource.LUMBER),
|
||||||
|
get = listOf(Resource.BRICK, Resource.WOOL),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
assertEquals(state, CatanRules.decodeState(CatanRules.encodeState(state)))
|
||||||
|
|
||||||
|
val moves = listOf<CatanMove>(
|
||||||
|
SetupPlace(3, 5),
|
||||||
|
RollDice(),
|
||||||
|
RollDice(listOf(3, 4)),
|
||||||
|
Discard(listOf(Resource.LUMBER, Resource.LUMBER, Resource.BRICK)),
|
||||||
|
MoveRobber(HexCoord(1, -1), 2),
|
||||||
|
MoveRobber(HexCoord(-2, 0)),
|
||||||
|
BuildRoad(11),
|
||||||
|
BuildSettlement(13),
|
||||||
|
BuildCity(13),
|
||||||
|
BuyDevCard,
|
||||||
|
PlayKnight(21),
|
||||||
|
PlayRoadBuilding(22),
|
||||||
|
PlayMonopoly(23, Resource.ORE),
|
||||||
|
PlayYearOfPlenty(24, listOf(Resource.GRAIN, Resource.GRAIN)),
|
||||||
|
OfferTrade(1, listOf(Resource.LUMBER, Resource.LUMBER), listOf(Resource.ORE)),
|
||||||
|
AcceptTrade,
|
||||||
|
DeclineTrade,
|
||||||
|
MaritimeTrade(Resource.WOOL, Resource.GRAIN),
|
||||||
|
EndTurn,
|
||||||
|
EndFreeRoads,
|
||||||
|
)
|
||||||
|
moves.forEach { assertEquals(it, CatanRules.decodeMove(CatanRules.encodeMove(it))) }
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun `summary reports the standing points until somebody wins`() {
|
||||||
|
val state = craft()
|
||||||
|
assertTrue(CatanRules.summary(state).contains("S0 0"))
|
||||||
|
val homes = scattered(5)
|
||||||
|
// Seat 2 ends, seat 0 is next and wins on arrival.
|
||||||
|
var won = craft(turn = 2)
|
||||||
|
homes.forEach { won = won.withBuilding(it, BuildingType.CITY, 0) }
|
||||||
|
won = CatanRules.applyMove(won, 2, EndTurn)
|
||||||
|
assertEquals("Seat 0 wins", CatanRules.summary(won))
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Helpers -------------------------------------------------------------
|
||||||
|
|
||||||
|
private fun assertThrows(block: () -> Unit) {
|
||||||
|
try {
|
||||||
|
block()
|
||||||
|
throw AssertionError("expected the rules to reject that")
|
||||||
|
} catch (expected: IllegalArgumentException) {
|
||||||
|
// Rejected, which is the point.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -24,6 +24,7 @@ Naming: the catalogue id, lowercase, e.g. `crazy8s` → `RULES-crazy8s.md`.
|
|||||||
| Golf | [RULES-golf.md](RULES-golf.md) |
|
| Golf | [RULES-golf.md](RULES-golf.md) |
|
||||||
| Hearts | — (TODO) |
|
| Hearts | — (TODO) |
|
||||||
| Kaiser | [RULES-kaiser.md](RULES-kaiser.md) |
|
| Kaiser | [RULES-kaiser.md](RULES-kaiser.md) |
|
||||||
|
| Katan (catalogue id `catan`) | [RULES-catan.md](RULES-catan.md) |
|
||||||
| Klondike | — (TODO) |
|
| Klondike | — (TODO) |
|
||||||
| Mastermind | [RULES-mastermind.md](RULES-mastermind.md) |
|
| Mastermind | [RULES-mastermind.md](RULES-mastermind.md) |
|
||||||
| Morris | [RULES-morris.md](RULES-morris.md) |
|
| Morris | [RULES-morris.md](RULES-morris.md) |
|
||||||
|
|||||||
@@ -0,0 +1,304 @@
|
|||||||
|
# Katan — implemented rules
|
||||||
|
|
||||||
|
This is the ruleset the engine enforces. Anything marked **toggle** is exposed
|
||||||
|
in the game setup screen.
|
||||||
|
|
||||||
|
Katan is this app's name for the island game the collection is built around.
|
||||||
|
The catalogue id is `catan` (so this file is `RULES-catan.md` and the code lives
|
||||||
|
in `game/catan/`), but the printed name is trademarked, so the game is listed
|
||||||
|
and titled **Katan**. The rules themselves are the base game for three to four
|
||||||
|
players, as published.
|
||||||
|
|
||||||
|
The engine is a pure state machine (`CatanRules`) with no Android types, and its
|
||||||
|
behaviour is pinned by `CatanBoardTest`, `CatanRulesTest` and `CatanAiTest`.
|
||||||
|
|
||||||
|
## Table
|
||||||
|
|
||||||
|
- **Players — *toggle*.** Three or four. `CatanOptions.playerCount`; the engine
|
||||||
|
refuses anything else.
|
||||||
|
- **Points to win — *toggle*.** Defaults to 10. `CatanOptions.pointsToWin`, at
|
||||||
|
least 2. A lower target makes a test game short.
|
||||||
|
|
||||||
|
The setup screen that exposes these lands with the screen task; the engine reads
|
||||||
|
them from the table configuration today.
|
||||||
|
|
||||||
|
## Board
|
||||||
|
|
||||||
|
The island is the standard layout, derived once from axial hex coordinates in
|
||||||
|
`CatanBoard` and checked at class-init:
|
||||||
|
|
||||||
|
- **19 hexes**, the hexes within distance 2 of the centre.
|
||||||
|
- **54 vertices** and **72 edges**, shared between neighbouring hexes by exact
|
||||||
|
integer position, not floating point. `HEX_CORNERS`, `EDGE_VERTICES`,
|
||||||
|
`VERTEX_EDGES`, `VERTEX_HEXES` and `EDGE_HEXES` are the shared graph.
|
||||||
|
- **30 coastal edges**, one closed ring.
|
||||||
|
- **9 harbours**, on fixed positions around the coast.
|
||||||
|
|
||||||
|
Terrain is dealt from the physical mix and shuffled: **4 forest, 4 pasture,
|
||||||
|
4 fields, 3 hills, 3 mountains, 1 desert**.
|
||||||
|
|
||||||
|
Number tokens are the 18 the game ships, shuffled over the land hexes: four red
|
||||||
|
tokens (**6, 6, 8, 8**) and fourteen others
|
||||||
|
(**2, 3, 3, 4, 4, 5, 5, 9, 9, 10, 10, 11, 11, 12**). Seven never appears. The
|
||||||
|
desert bears no token and the robber starts on it.
|
||||||
|
|
||||||
|
### Keeping 6s and 8s apart
|
||||||
|
|
||||||
|
The published game asks that the two red numbers not sit on adjacent hexes, and
|
||||||
|
`generate` guarantees it rather than hoping for it:
|
||||||
|
|
||||||
|
1. Shuffle the land and take four hexes; accept the draw if none of the four
|
||||||
|
touch each other. Retry up to 60 times.
|
||||||
|
2. If no draw separates them, fall back to four of the six board-corner hexes,
|
||||||
|
which are pairwise non-adjacent by construction and at most one of which can
|
||||||
|
be the desert.
|
||||||
|
|
||||||
|
`no seed puts two red tokens on adjacent hexes` runs the whole thing over seeds
|
||||||
|
1..500.
|
||||||
|
|
||||||
|
Harbours: the nine **positions** are fixed (the physical frame is not shuffled),
|
||||||
|
but the nine **types** are shuffled onto them — **five 2:1 resource harbours**
|
||||||
|
(one per resource) and **four generic 3:1 harbours**. The frame positions are
|
||||||
|
chosen so no two harbours sit closer than three coastal edges apart.
|
||||||
|
|
||||||
|
## Setup
|
||||||
|
|
||||||
|
Placement runs in snake order: seats `0, 1, …, n-1` then `n-1, …, 1, 0`, each
|
||||||
|
placing one settlement and one road. During setup the distance rule still holds
|
||||||
|
(a settlement may not sit one edge from any other building) but the road need
|
||||||
|
not connect to anything already placed.
|
||||||
|
|
||||||
|
A player's **second** settlement earns one resource card for each adjacent
|
||||||
|
producing hex, supply permitting — duplicates counted, so a second settlement on
|
||||||
|
two forests earns two lumber. The first pass earns nothing.
|
||||||
|
|
||||||
|
After the last placement, seat 0 leads and the first real turn begins.
|
||||||
|
|
||||||
|
## Turn
|
||||||
|
|
||||||
|
A turn runs through the phases in `CatanPhase`:
|
||||||
|
|
||||||
|
1. **AWAIT_ROLL** — the player on the clock rolls.
|
||||||
|
2. A seven goes to **DISCARDING** and then **ROBBER**; anything else produces and
|
||||||
|
goes straight to **PLAYING**.
|
||||||
|
3. **PLAYING** — build, trade, buy and play development cards, then end the turn.
|
||||||
|
4. **FREE_ROADS** is a detour inside PLAYING while a Road Building card is being
|
||||||
|
spent.
|
||||||
|
|
||||||
|
### Rolling
|
||||||
|
|
||||||
|
The dice are derived from the game seed and a monotonic counter (`rngStep`), not
|
||||||
|
from a random generator stored in the state: the same seed and the same moves
|
||||||
|
replay identically. `RollDice(forced = …)` exists so tests can stage a number;
|
||||||
|
it is deliberately **not** a member of the enumerated move list, so a client
|
||||||
|
cannot send one over the network — only code holding the state directly can use
|
||||||
|
it.
|
||||||
|
|
||||||
|
### Production
|
||||||
|
|
||||||
|
For a non-seven total, each hex whose number matches pays its producing terrain:
|
||||||
|
a settlement takes **1**, a city takes **2**. The robber's hex pays nothing.
|
||||||
|
|
||||||
|
**When the bank cannot meet the demand for a resource, nobody receives that
|
||||||
|
resource this roll.** This is the official ruling, implemented per-resource:
|
||||||
|
demand is totalled first and, if it exceeds the bank's supply, every gain of
|
||||||
|
that resource is dropped.
|
||||||
|
|
||||||
|
## The robber
|
||||||
|
|
||||||
|
A **seven** sends the robber: first every player holding **more than seven**
|
||||||
|
resource cards discards half their hand (rounded down, so nine cards means four
|
||||||
|
gone), in seat order starting from the lowest overfull seat; then the roller
|
||||||
|
moves the robber and may steal.
|
||||||
|
|
||||||
|
The robber **must move to a different hex**. Moving onto a hex lets the roller
|
||||||
|
steal one card from one opponent who has a building on that hex and at least one
|
||||||
|
card in hand. The card stolen is chosen at random, derived like the dice. A
|
||||||
|
hex with no opponent holding cards offers only the move, no steal.
|
||||||
|
|
||||||
|
A played Knight enters the same ROBBER phase, so the robber move after a Knight
|
||||||
|
is the same code path.
|
||||||
|
|
||||||
|
## Trading
|
||||||
|
|
||||||
|
### Domestic
|
||||||
|
|
||||||
|
An offer names **one** addressee and two card multisets: what the offerer gives,
|
||||||
|
what they want. There are no counter-offers and no open auctions in v1.
|
||||||
|
|
||||||
|
An offer is legal only when the offerer's turn is in PLAYING, the addressee is
|
||||||
|
another seat, both legs are non-empty, the two legs are not the same multiset
|
||||||
|
(`countOf(give) != countOf(get)` — like-for-like is not a trade), and the
|
||||||
|
offerer actually holds the cards being offered.
|
||||||
|
|
||||||
|
The addressee may **accept** only if they hold what was asked and the offerer
|
||||||
|
still holds what was promised; otherwise only **decline** is offered. A decline
|
||||||
|
clears the table and leaves every card where it was.
|
||||||
|
|
||||||
|
Offers are free-form intents rather than enumerated moves (the space of card
|
||||||
|
multisets is combinatorial), so they are validated structurally by
|
||||||
|
`CatanRules.isLegalMove` and checked by the network driver's gate like any other
|
||||||
|
move.
|
||||||
|
|
||||||
|
### Maritime
|
||||||
|
|
||||||
|
Bank trade gives `ratio` of one resource for one of another, where the ratio is
|
||||||
|
the best the seat can get: **4:1** through the bank, **3:1** through a generic
|
||||||
|
harbour, **2:1** through a harbour matching the resource being given. A harbour
|
||||||
|
counts when the seat owns a settlement or city on **either** endpoint vertex of
|
||||||
|
its edge.
|
||||||
|
|
||||||
|
## Building and development cards
|
||||||
|
|
||||||
|
| Build | Cost |
|
||||||
|
| --- | --- |
|
||||||
|
| Road | 1 lumber + 1 brick |
|
||||||
|
| Settlement | 1 lumber + 1 brick + 1 wool + 1 grain |
|
||||||
|
| City | 2 grain + 3 ore |
|
||||||
|
| Development card | 1 wool + 1 grain + 1 ore |
|
||||||
|
|
||||||
|
A settlement goes on an **empty vertex** at least two edges from every standing
|
||||||
|
building and connected to the seat's own road network. A city upgrades one of
|
||||||
|
the seat's own settlements. A road goes on an empty edge that connects to the
|
||||||
|
seat's network (a road or a building at one of its ends).
|
||||||
|
|
||||||
|
The development deck is the published 25 cards: **14 Knights, 2 Road Building,
|
||||||
|
2 Monopoly, 2 Year of Plenty, 5 Victory Point**. Cards are bought blind from the
|
||||||
|
top of the deck.
|
||||||
|
|
||||||
|
Timing rules the engine enforces:
|
||||||
|
|
||||||
|
- **One development card per turn.** `devCardPlayedThisTurn` gates every play.
|
||||||
|
- **A card cannot be played the turn it was bought.** Each card records
|
||||||
|
`boughtTurn` and is skipped while that equals the current turn.
|
||||||
|
- **Victory Point cards are never played.** They are counted straight from the
|
||||||
|
hand by `victoryPoints`, and are only revealed by winning.
|
||||||
|
- **Knight** → the robber phase, and counts toward Largest Army.
|
||||||
|
- **Road Building** → two free road placements (FREE_ROADS); the player may
|
||||||
|
forfeit any that remain.
|
||||||
|
- **Monopoly** → seizes every card of the named resource from the other seats.
|
||||||
|
- **Year of Plenty** → takes up to two cards from the bank; taking two of a kind
|
||||||
|
requires the bank to hold both.
|
||||||
|
|
||||||
|
## Scoring and winning
|
||||||
|
|
||||||
|
Victory points are:
|
||||||
|
|
||||||
|
- **Settlement 1, city 2.**
|
||||||
|
- **Longest Road 5** — the longest single road of **five or more** segments.
|
||||||
|
- **Largest Army 5** — first to **three** played knights.
|
||||||
|
- **Victory Point cards**, one each.
|
||||||
|
|
||||||
|
A seat wins on reaching **points to win** (default 10). The win is checked after
|
||||||
|
every build, when a turn ends, and when a seat's turn arrives — the last covers
|
||||||
|
points that changed on someone else's turn, such as a broken Longest Road being
|
||||||
|
re-awarded. A seat already at the target therefore wins at the start of its own
|
||||||
|
turn rather than having to act.
|
||||||
|
|
||||||
|
### Longest Road
|
||||||
|
|
||||||
|
The award goes to the longest **simple path** over a seat's own roads. The path
|
||||||
|
never passes *through* an opponent's building (it may run up to one) and never
|
||||||
|
revisits a vertex — so a figure of two loops sharing an intersection counts as
|
||||||
|
one road of five, not two roads, because the intersection is a branch.
|
||||||
|
|
||||||
|
Once held, the award is kept until another seat builds a **strictly longer**
|
||||||
|
road; an equal length leaves it where it is. If the holder's road falls below
|
||||||
|
five segments the award reopens to the longest road of five or more, lowest seat
|
||||||
|
first on a tie. A settlement placed across an opponent's road breaks it, and the
|
||||||
|
award is recomputed for everyone after any settlement.
|
||||||
|
|
||||||
|
### Largest Army
|
||||||
|
|
||||||
|
First to three knights takes it. It is stolen only by a **strictly larger** army:
|
||||||
|
a tie leaves the incumbent ahead, exactly as Longest Road does.
|
||||||
|
|
||||||
|
## The computer opponent
|
||||||
|
|
||||||
|
`CatanAi` plays a legal, mildly strategic game so a solo player can host against
|
||||||
|
computers, with the lobby filling empty seats.
|
||||||
|
|
||||||
|
It reads **only public information** — terrain, numbers, buildings, roads,
|
||||||
|
resource counts, development-card counts and knights played — plus its own hand.
|
||||||
|
It never looks into the deck, another seat's development cards, or the seed
|
||||||
|
beyond the roll the rules derive from it. That is a design constraint, not an
|
||||||
|
accident: it runs on the host, where the authoritative state is fully visible.
|
||||||
|
|
||||||
|
What it does:
|
||||||
|
|
||||||
|
- **Setup.** Rates a settlement by the production its three hexes give (weighted
|
||||||
|
by the token odds and by how much it wants each resource), plus a bonus for
|
||||||
|
resource variety and for sitting on a harbour, plus a small term for where the
|
||||||
|
accompanying road points.
|
||||||
|
- **Main phase**, in priority order: raise a city, build a settlement, play a
|
||||||
|
knight, play Year of Plenty or Monopoly when it closes a gap, play Road
|
||||||
|
Building when two segments are useful, buy a development card, build a road
|
||||||
|
that reaches a spot worth settling, trade at the bank only when the trade
|
||||||
|
completes a build this turn, make one domestic offer that closes a build, else
|
||||||
|
end the turn.
|
||||||
|
- **The robber.** Moves onto the hex where it blocks the most opposing
|
||||||
|
production (weighted by token odds), preferring to rob whoever is holding the
|
||||||
|
most cards and the most points.
|
||||||
|
- **Trades.** Accepts an offer when what arrives is worth more than what leaves
|
||||||
|
by its own resource valuations; a mild table, not a shark.
|
||||||
|
- **Discards.** Throws away what it values least (wool, then brick, then lumber,
|
||||||
|
before grain and ore).
|
||||||
|
|
||||||
|
It makes **at most one domestic offer a turn**. A declined offer changes nothing,
|
||||||
|
so re-offering the same thing would only bounce between two seats forever; the
|
||||||
|
engine allows more offers, the AI chooses not to.
|
||||||
|
|
||||||
|
`CatanAiTest` plays three- and four-seat tables of engines out to a result from
|
||||||
|
several seeds, refusing any illegal move the AI chooses, and checks the winner
|
||||||
|
reached the target.
|
||||||
|
|
||||||
|
## Provenance and rule choices
|
||||||
|
|
||||||
|
The rules are the published base game. Where the published rules leave room, the
|
||||||
|
engine picks one reading and records it here.
|
||||||
|
|
||||||
|
**Followed from the published rules:** the board and its component mix; the
|
||||||
|
number tokens; 6s and 8s not adjacent; snake-order setup and second-settlement
|
||||||
|
income; production weighting; the robber on a seven; discard half over seven;
|
||||||
|
domestic and maritime trade; build costs; the 25-card development deck and its
|
||||||
|
timing rules; Longest Road and Largest Army worth five; victory at ten.
|
||||||
|
|
||||||
|
**Choices made here, and why:**
|
||||||
|
|
||||||
|
- **A bank short of a resource pays nobody that roll.** This is the official
|
||||||
|
ruling, and it is implemented per-resource rather than per-player.
|
||||||
|
- **Longest Road and Largest Army are kept on a tie**, and stolen only by a
|
||||||
|
strictly longer road or a strictly larger army. The alternative reading lets a
|
||||||
|
tie steal the award; "strictly better" is the common tournament reading and
|
||||||
|
keeps the award from flickering.
|
||||||
|
- **A ring road counts as a simple path.** No vertex is revisited, so six
|
||||||
|
segments around one hex are worth five, not six.
|
||||||
|
- **The win is checked when a seat's turn arrives**, not only on that seat's own
|
||||||
|
action, so points that move on another player's turn still win.
|
||||||
|
- **A bought Victory Point card does not win immediately.** It is counted when
|
||||||
|
the win is next checked (a build or the end of the turn), which is when the
|
||||||
|
holder would reveal it.
|
||||||
|
- **Year of Plenty two-of-a-kind needs the bank to hold both cards**, not one.
|
||||||
|
- **The robber must move.** Some printings allow staying put; this engine always
|
||||||
|
requires a different hex.
|
||||||
|
- **Offers are one-to-one, no auctions or counter-offers** in v1.
|
||||||
|
|
||||||
|
## Known gaps
|
||||||
|
|
||||||
|
- **No domestic auction or counter-offer.** An offer is addressed to a single
|
||||||
|
seat. Open trading to the whole table, and counter-offers, are the obvious next
|
||||||
|
step and are not implemented.
|
||||||
|
- **No player-to-player trade over the wire beyond accept/decline.** The engine
|
||||||
|
supports it; whether the UI surfaces it is the screen task's concern.
|
||||||
|
- **No trading away a development card.** Not part of the base game.
|
||||||
|
- **The setup screen is not part of this task.** `CatanOptions` (players, target
|
||||||
|
points) is read from the table configuration; the screen that sets it, and the
|
||||||
|
catalogue descriptor's `available` flag, land with the screen and verification
|
||||||
|
tasks.
|
||||||
|
- **The AI does not look ahead.** It scores one move deep with a fixed resource
|
||||||
|
valuation. It plays legally and plausibly; it is not a strong opponent, and no
|
||||||
|
strength claim is made.
|
||||||
|
- **The board is the standard published layout, generated.** Unlike the Sequence
|
||||||
|
board there is no unverified substitute here — the geometry is the real one —
|
||||||
|
but the *island* (terrain and token placement) is freshly generated each game,
|
||||||
|
so it will not match any particular physical set-up. That is the intent.
|
||||||
Reference in New Issue
Block a user