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devadmin 2d85df0de0 Merge pull request 'Katan: open trade offers and counter-offers' (#6) from feature/catan-open-trades-counter into dev
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2026-10-15 14:32:57 -06:00
Claude d7d3c8a3ed Katan: open trade offers and counter-offers
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- Offers can go to the whole table (asked in seat order, empty hands skipped) or one seat.
- The asked seat may accept (trade happens at once), decline, or counter with new terms.
- If nobody accepts and there are counters, the offerer takes one or turns them all down (new TRADE_COUNTERS phase).
- AI: fixes an inverted accept test (it weighed what it gives against what it gets backwards), picks the best counter.
- UI: Everyone option in the offer dialog, Counter… in the reply dialog, a counter-choice dialog.
- Tests and docs updated.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_018njn2eMPAYqAoE49hGRg2X
2026-10-15 20:24:45 +00:00
devadmin 12fec14034 Merge pull request 'Katan: rolled-hex highlight, compact Build menu, clearer harbours' (#5) from feature/catan-roll-highlight-build-menu-ports into dev
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2026-10-15 12:19:08 -06:00
11 changed files with 532 additions and 61 deletions
@@ -38,6 +38,8 @@ class CatanAi : GameAi<CatanState, CatanMove> {
CatanPhase.TRADE_PENDING -> chooseResponse(state, seat, legal)
CatanPhase.TRADE_COUNTERS -> chooseCounter(state, legal)
CatanPhase.PLAYING -> choosePlaying(state, seat, legal)
CatanPhase.GAME_OVER -> legal.firstOrNull()
@@ -260,17 +262,32 @@ class CatanAi : GameAi<CatanState, CatanMove> {
}
private fun chooseResponse(state: CatanState, seat: Int, legal: List<CatanMove>): CatanMove {
val accept = legal.filterIsInstance<AcceptTrade>().firstOrNull() ?: run {
return legal.first { it is DeclineTrade }
}
val offer = state.pendingTrade ?: return legal.first()
// Accept when what arrives is worth more than what leaves: a mild
// table, not a shark.
val incoming = offer.get.sumOf { want(it) }
val outgoing = offer.give.sumOf { want(it) }
val accept = legal.filterIsInstance<AcceptTrade>().firstOrNull()
val offer = state.pendingTrade
if (accept == null || offer == null) return legal.first { it is DeclineTrade }
// Accept when what arrives (the offerer's give) is worth more than what
// leaves (the offerer's get): a mild table, not a shark.
val incoming = offer.give.sumOf { want(it) }
val outgoing = offer.get.sumOf { want(it) }
return if (incoming > outgoing) accept else legal.first { it is DeclineTrade }
}
/**
* Picks the counter-offer that gains the most by the same valuation, or
* turns them all down. The AI never counters itself: it only answers.
*/
private fun chooseCounter(state: CatanState, legal: List<CatanMove>): CatanMove {
val offer = state.pendingTrade ?: return legal.first()
val best = legal.filterIsInstance<AcceptCounter>()
.map { choice -> choice to offer.counters.first { it.by == choice.seat } }
.maxByOrNull { (_, c) -> c.give.sumOf { want(it) } - c.get.sumOf { want(it) } }
if (best != null) {
val (choice, c) = best
if (c.give.sumOf { want(it) } > c.get.sumOf { want(it) }) return choice
}
return legal.first { it is DismissCounters }
}
// -----------------------------------------------------------------------
// Valuations
// -----------------------------------------------------------------------
@@ -74,17 +74,34 @@ enum class DevCardType { KNIGHT, ROAD_BUILDING, MONOPOLY, YEAR_OF_PLENTY, VICTOR
data class DevCard(val id: Int, val type: DevCardType, val boughtTurn: Int = 0)
/**
* A domestic trade offer on the table. [by] is the offering seat and [to]
* the only seat that may respond — v1 has no counter-offers and no open
* auctions, so an offer is always addressed to one player.
* A counter-proposal to a [TradeOffer]: seat [by] would [give] these cards to
* the offerer if the offerer would hand over [get].
*/
@Serializable
data class TradeOffer(val by: Int, val to: Int, val give: List<Resource>, val get: List<Resource>)
data class TradeCounter(val by: Int, val give: List<Resource>, val get: List<Resource>)
/**
* A domestic trade offer on the table. [by] is the offering seat. [to] is the
* one seat it is addressed to, or null for an open offer to the whole table.
* Seats are asked one at a time, in seat order after the offerer; [asking] is
* the seat that may answer now. Each may accept (the trade happens at once),
* decline, or counter; counters are kept in [counters] and, if nobody accepts,
* the offerer chooses among them in [CatanPhase.TRADE_COUNTERS].
*/
@Serializable
data class TradeOffer(
val by: Int,
val to: Int?,
val give: List<Resource>,
val get: List<Resource>,
val asking: Int = to ?: -1,
val counters: List<TradeCounter> = emptyList(),
)
/**
* Where the game stands. The phases that involve more than the player
* whose turn it is carry their own bookkeeping: [discardSeat] during
* [CatanPhase.DISCARDING], [pendingTrade] during [CatanPhase.TRADE_PENDING].
* [CatanPhase.DISCARDING], [pendingTrade] during [CatanPhase.TRADE_PENDING] and [CatanPhase.TRADE_COUNTERS].
*/
@Serializable
enum class CatanPhase {
@@ -109,9 +126,12 @@ enum class CatanPhase {
/** A played Road Building card: up to two roads remain to be placed. */
FREE_ROADS,
/** The offered seat must accept or decline. */
/** The [TradeOffer.asking] seat must accept, decline or counter. */
TRADE_PENDING,
/** Nobody accepted but some seats countered: the offerer picks one or none. */
TRADE_COUNTERS,
GAME_OVER,
}
@@ -278,7 +298,8 @@ data class PlayMonopoly(val card: Int, val resource: Resource) : CatanMove
data class PlayYearOfPlenty(val card: Int, val take: List<Resource>) : CatanMove
/**
* Offer a domestic trade to [to]: [give] of ours for [get] of theirs.
* Offer a domestic trade to [to] (null: everyone, asked in turn): [give] of
* ours for [get] of theirs.
*
* Like a forced dice roll this is a free-form intent rather than an
* enumerated move — the space of two card multisets is combinatorial — so
@@ -287,7 +308,7 @@ data class PlayYearOfPlenty(val card: Int, val take: List<Resource>) : CatanMove
*/
@Serializable
@SerialName("offer")
data class OfferTrade(val to: Int, val give: List<Resource>, val get: List<Resource>) : CatanMove
data class OfferTrade(val to: Int?, val give: List<Resource>, val get: List<Resource>) : CatanMove
@Serializable
@SerialName("accept")
@@ -297,6 +318,25 @@ data object AcceptTrade : CatanMove
@SerialName("decline")
data object DeclineTrade : CatanMove
/**
* Answer the offer on the table with different terms: we would [give] these
* cards if the offerer handed over [get]. Free-form like [OfferTrade], so
* validated by [CatanRules.isLegalMove] rather than listed.
*/
@Serializable
@SerialName("counter")
data class CounterTrade(val give: List<Resource>, val get: List<Resource>) : CatanMove
/** The offerer takes the counter-proposal made by [seat]. */
@Serializable
@SerialName("acceptCounter")
data class AcceptCounter(val seat: Int) : CatanMove
/** The offerer takes none of the counter-proposals. */
@Serializable
@SerialName("dismissCounters")
data object DismissCounters : CatanMove
/** Bank trade: [give] at the best ratio this seat can trade at for [get]. */
@Serializable
@SerialName("bank")
@@ -101,7 +101,8 @@ object CatanRules : GameRules<CatanState, CatanMove> {
CatanPhase.SETUP_FIRST -> state.setupIndex
CatanPhase.SETUP_SECOND -> 2 * state.playerCount - 1 - state.setupIndex
CatanPhase.DISCARDING -> state.discardSeat
CatanPhase.TRADE_PENDING -> state.pendingTrade?.to
CatanPhase.TRADE_PENDING -> state.pendingTrade?.asking?.takeIf { it >= 0 }
CatanPhase.TRADE_COUNTERS -> state.turn
CatanPhase.AWAIT_ROLL, CatanPhase.ROBBER,
CatanPhase.PLAYING, CatanPhase.FREE_ROADS,
-> state.turn
@@ -130,6 +131,8 @@ object CatanRules : GameRules<CatanState, CatanMove> {
is OfferTrade -> offerLegal(state, seat, move)
is CounterTrade -> counterLegal(state, seat, move)
else -> move in legalMoves(state, seat)
}
}
@@ -152,6 +155,8 @@ object CatanRules : GameRules<CatanState, CatanMove> {
CatanPhase.TRADE_PENDING -> tradeResponses(state, seat)
CatanPhase.TRADE_COUNTERS -> counterChoices(state)
CatanPhase.GAME_OVER -> emptyList()
}
}
@@ -324,6 +329,29 @@ object CatanRules : GameRules<CatanState, CatanMove> {
return responses
}
/** What the offerer may do with the counters: take one that is still affordable, or none. */
private fun counterChoices(state: CatanState): List<CatanMove> {
val offer = state.pendingTrade ?: return emptyList()
val moves = mutableListOf<CatanMove>()
for (counter in offer.counters) {
if (state.holdsAll(counter.by, counter.give) && state.holdsAll(offer.by, counter.get)) {
moves += AcceptCounter(counter.by)
}
}
moves += DismissCounters
return moves
}
private fun counterLegal(state: CatanState, seat: Int, move: CounterTrade): Boolean {
val offer = state.pendingTrade ?: return false
if (state.phase != CatanPhase.TRADE_PENDING || offer.asking != seat) return false
if (move.give.isEmpty() || move.get.isEmpty()) return false
if (countOf(move.give) == countOf(move.get)) return false
// Taking the offer as made is Accept, not a counter.
if (countOf(move.give) == countOf(offer.get) && countOf(move.get) == countOf(offer.give)) return false
return state.holdsAll(seat, move.give) && state.holdsAll(offer.by, move.get)
}
/** An empty vertex with no building on it or one edge away. */
private fun vertexOpenForSettlement(state: CatanState, v: Int): Boolean =
state.buildings[v] == null &&
@@ -352,7 +380,7 @@ object CatanRules : GameRules<CatanState, CatanMove> {
private fun offerLegal(state: CatanState, seat: Int, move: OfferTrade): Boolean {
if (state.phase != CatanPhase.PLAYING || state.turn != seat) return false
if (move.to !in 0 until state.playerCount || move.to == seat) return false
if (move.to != null && (move.to !in 0 until state.playerCount || move.to == seat)) return false
if (move.give.isEmpty() || move.get.isEmpty()) return false
// Like-for-like is not a trade; the published game rejects it too.
if (countOf(move.give) == countOf(move.get)) return false
@@ -384,6 +412,9 @@ object CatanRules : GameRules<CatanState, CatanMove> {
is OfferTrade -> applyOfferTrade(state, seat, move)
AcceptTrade -> applyAcceptTrade(state, seat)
DeclineTrade -> applyDeclineTrade(state, seat)
is CounterTrade -> applyCounterTrade(state, seat, move)
is AcceptCounter -> applyAcceptCounter(state, move)
DismissCounters -> applyDismissCounters(state)
is MaritimeTrade -> applyMaritimeTrade(state, seat, move)
EndTurn -> applyEndTurn(state, seat)
EndFreeRoads -> applyEndFreeRoads(state, seat)
@@ -633,33 +664,111 @@ object CatanRules : GameRules<CatanState, CatanMove> {
)
}
private fun applyOfferTrade(state: CatanState, seat: Int, move: OfferTrade): CatanState =
state.copy(
phase = CatanPhase.TRADE_PENDING,
pendingTrade = TradeOffer(by = seat, to = move.to, give = move.give, get = move.get),
private fun applyOfferTrade(state: CatanState, seat: Int, move: OfferTrade): CatanState {
val audience = if (move.to == null) "the table" else "seat ${move.to}"
val offered = state.copy(
log = state.log + "Seat $seat offers ${describe(countOf(move.give))} for " +
"${describe(countOf(move.get))} to seat ${move.to}.",
"${describe(countOf(move.get))} to $audience.",
)
val offer = TradeOffer(by = seat, to = move.to, give = move.give, get = move.get)
val first = nextAsker(offered, offer, seat)
?: return offered.copy(log = offered.log + "Nobody has any cards to trade.")
return offered.copy(
phase = CatanPhase.TRADE_PENDING,
pendingTrade = offer.copy(asking = first),
)
}
private fun applyAcceptTrade(state: CatanState, seat: Int): CatanState {
val offer = state.pendingTrade!!
var resources = withCards(state.resources, offer.to, offer.get, -1)
resources = withCards(resources, offer.by, offer.give, -1)
resources = withCards(resources, offer.by, offer.get, 1)
resources = withCards(resources, offer.to, offer.give, 1)
/**
* The next seat to ask after [after], or null when the round is over. An
* addressed offer asks only its addressee; an open one walks the table in
* seat order, skipping seats with no cards (they could neither pay nor counter).
*/
private fun nextAsker(state: CatanState, offer: TradeOffer, after: Int): Int? {
if (offer.to != null) return if (after == offer.by) offer.to else null
var s = (after + 1) % state.playerCount
while (s != offer.by) {
if (state.resourceCount(s) > 0) return s
s = (s + 1) % state.playerCount
}
return null
}
/** Moves the offer on to the next seat, or closes the round when everyone has answered. */
private fun advanceTrade(state: CatanState, offer: TradeOffer, after: Int, said: String): CatanState {
val next = nextAsker(state, offer, after)
val log = state.log + said
if (next != null) {
return state.copy(pendingTrade = offer.copy(asking = next), log = log)
}
if (offer.counters.isNotEmpty()) {
return state.copy(
phase = CatanPhase.TRADE_COUNTERS,
pendingTrade = offer.copy(asking = -1),
log = log,
)
}
return state.copy(
phase = CatanPhase.PLAYING,
pendingTrade = null,
resources = resources,
log = log + "Nobody takes the offer.",
)
}
/** Seat [a] hands [aGives] to seat [b] and gets [bGives] back. */
private fun swapCards(
resources: List<Map<Resource, Int>>,
a: Int,
aGives: List<Resource>,
b: Int,
bGives: List<Resource>,
): List<Map<Resource, Int>> {
var r = withCards(resources, a, aGives, -1)
r = withCards(r, b, bGives, -1)
r = withCards(r, b, aGives, 1)
return withCards(r, a, bGives, 1)
}
private fun applyAcceptTrade(state: CatanState, seat: Int): CatanState {
val offer = state.pendingTrade!!
return state.copy(
phase = CatanPhase.PLAYING,
pendingTrade = null,
resources = swapCards(state.resources, offer.by, offer.give, seat, offer.get),
log = state.log + "Seat $seat accepts — the cards cross the table.",
)
}
private fun applyDeclineTrade(state: CatanState, seat: Int): CatanState =
advanceTrade(state, state.pendingTrade!!, seat, "Seat $seat declines the offer.")
private fun applyCounterTrade(state: CatanState, seat: Int, move: CounterTrade): CatanState {
val offer = state.pendingTrade!!
val counter = TradeCounter(by = seat, give = move.give, get = move.get)
return advanceTrade(
state,
offer.copy(counters = offer.counters + counter),
seat,
"Seat $seat counters: ${describe(countOf(move.give))} for ${describe(countOf(move.get))}.",
)
}
private fun applyAcceptCounter(state: CatanState, move: AcceptCounter): CatanState {
val offer = state.pendingTrade!!
val counter = offer.counters.first { it.by == move.seat }
return state.copy(
phase = CatanPhase.PLAYING,
pendingTrade = null,
resources = swapCards(state.resources, offer.by, counter.get, counter.by, counter.give),
log = state.log + "Seat ${offer.by} takes seat ${counter.by}'s counter — the cards cross the table.",
)
}
private fun applyDismissCounters(state: CatanState): CatanState =
state.copy(
phase = CatanPhase.PLAYING,
pendingTrade = null,
log = state.log + "Seat $seat declines the offer.",
log = state.log + "Seat ${state.turn} turns the counter-offers down.",
)
private fun applyMaritimeTrade(state: CatanState, seat: Int, move: MaritimeTrade): CatanState {
@@ -35,6 +35,9 @@ import org.prolibertate.games.game.catan.DevCardType
import org.prolibertate.games.game.catan.Discard
import org.prolibertate.games.game.catan.MaritimeTrade
import org.prolibertate.games.game.catan.OfferTrade
import org.prolibertate.games.game.catan.TradeCounter
import org.prolibertate.games.game.catan.CounterTrade
import org.prolibertate.games.game.catan.AcceptCounter
import org.prolibertate.games.game.catan.PlayKnight
import org.prolibertate.games.game.catan.PlayRoadBuilding
import org.prolibertate.games.game.catan.Resource
@@ -312,6 +315,7 @@ fun CatanTradeDialog(
) {
var tab by remember { mutableStateOf(TradeTab.BANK) }
var bankGive by remember { mutableStateOf<Resource?>(null) }
var everyone by remember { mutableStateOf(true) }
var partner by remember { mutableStateOf<Int?>(null) }
var give by remember { mutableStateOf(emptyMap<Resource, Int>()) }
var get by remember { mutableStateOf(emptyMap<Resource, Int>()) }
@@ -371,9 +375,16 @@ fun CatanTradeDialog(
}
} else {
Text("Offer to:", fontWeight = FontWeight.Bold)
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
FlowRow(
horizontalArrangement = Arrangement.spacedBy(8.dp),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
TabButton(CatanText.EVERYONE, everyone) { everyone = true; partner = null }
(0 until state.playerCount).filter { it != seat }.forEach { other ->
TabButton(seats.label(other), partner == other) { partner = other }
TabButton(seats.label(other), !everyone && partner == other) {
everyone = false
partner = other
}
}
}
Text(CatanText.YOU_GIVE, fontWeight = FontWeight.Bold)
@@ -389,13 +400,13 @@ fun CatanTradeDialog(
},
confirmButton = {
if (tab == TradeTab.PLAYER) {
val to = partner
val to = if (everyone) null else partner
val giveCards = give.asCards()
val getCards = get.asCards()
val allowed = to != null &&
val allowed = (everyone || partner != null) &&
CatanInteraction.offerAllowed(state, seat, to, giveCards, getCards)
Button(
onClick = { if (to != null) onOffer(OfferTrade(to, giveCards, getCards)) },
onClick = { onOffer(OfferTrade(to, giveCards, getCards)) },
enabled = allowed,
) { Text(CatanText.SEND_OFFER) }
}
@@ -435,29 +446,57 @@ private fun TabButton(label: String, selected: Boolean, onClick: () -> Unit) {
}
}
/** Another player has offered the local player a trade. */
/**
* Another player has put an offer to the local player (alone, or as one of the
* table). Accept, decline, or — via a second step — answer with different terms.
*/
@OptIn(ExperimentalLayoutApi::class)
@Composable
fun CatanTradeResponseDialog(
state: CatanState,
seat: Int,
offer: TradeOffer,
seats: CatanSeats,
canAccept: Boolean,
onAccept: () -> Unit,
onDecline: () -> Unit,
onCounter: (CounterTrade) -> Unit,
) {
var countering by remember(offer) { mutableStateOf(false) }
// What we would give the offerer, and what we would ask of them.
var give by remember(offer) { mutableStateOf(offer.get.groupingBy { it }.eachCount()) }
var get by remember(offer) { mutableStateOf(offer.give.groupingBy { it }.eachCount()) }
AlertDialog(
onDismissRequest = {},
title = { Text("Trade offer") },
title = { Text(if (countering) "Counter-offer" else "Trade offer") },
text = {
Column(verticalArrangement = Arrangement.spacedBy(6.dp)) {
Column(
modifier = Modifier.heightIn(max = 460.dp).verticalScroll(rememberScrollState()),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
Text(
CatanText.tradeSummary(
by = seats.label(offer.by),
to = "you",
to = if (offer.to == null) "the table" else "you",
give = offer.give,
get = offer.get,
),
)
if (!canAccept) {
if (countering) {
Text(CatanText.YOU_GIVE, fontWeight = FontWeight.Bold)
CounterRow(
counts = give,
limit = { state.resources[seat][it] ?: 0 },
onChange = { give = it },
)
Text(CatanText.YOU_GET, fontWeight = FontWeight.Bold)
CounterRow(
counts = get,
limit = { state.resources[offer.by][it] ?: 0 },
onChange = { get = it },
)
} else if (!canAccept) {
Text(
"You cannot accept this: one side no longer holds the cards.",
style = MaterialTheme.typography.bodySmall,
@@ -465,8 +504,58 @@ fun CatanTradeResponseDialog(
}
}
},
confirmButton = { Button(onClick = onAccept, enabled = canAccept) { Text(CatanText.ACCEPT) } },
dismissButton = { TextButton(onClick = onDecline) { Text(CatanText.DECLINE) } },
confirmButton = {
if (countering) {
val move = CounterTrade(give.asCards(), get.asCards())
Button(
onClick = { onCounter(move) },
enabled = CatanInteraction.counterAllowed(state, seat, move.give, move.get),
) { Text(CatanText.SEND_COUNTER) }
} else {
Button(onClick = onAccept, enabled = canAccept) { Text(CatanText.ACCEPT) }
}
},
dismissButton = {
Row(horizontalArrangement = Arrangement.spacedBy(4.dp)) {
if (countering) {
TextButton(onClick = { countering = false }) { Text(CatanText.CANCEL) }
} else {
TextButton(onClick = { countering = true }) { Text(CatanText.COUNTER) }
}
TextButton(onClick = onDecline) { Text(CatanText.DECLINE) }
}
},
)
}
/** The offerer's choice once nobody accepted: take a counter-offer, or none. */
@Composable
fun CatanCounterChoiceDialog(
counters: List<TradeCounter>,
seats: CatanSeats,
onTake: (AcceptCounter) -> Unit,
onNoDeal: () -> Unit,
) {
AlertDialog(
onDismissRequest = {},
title = { Text("Counter-offers") },
text = {
Column(
modifier = Modifier.heightIn(max = 460.dp).verticalScroll(rememberScrollState()),
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
if (counters.isEmpty()) {
Text("None of the counter-offers can be met any more.")
}
counters.forEach { counter ->
Column(verticalArrangement = Arrangement.spacedBy(4.dp)) {
Text(CatanText.counterSummary(seats.label(counter.by), counter.give, counter.get))
Button(onClick = { onTake(AcceptCounter(counter.by)) }) { Text(CatanText.ACCEPT) }
}
}
}
},
confirmButton = { TextButton(onClick = onNoDeal) { Text(CatanText.NO_DEAL) } },
)
}
@@ -1,5 +1,6 @@
package org.prolibertate.games.ui.game.catan
import org.prolibertate.games.game.catan.AcceptCounter
import org.prolibertate.games.game.catan.AcceptTrade
import org.prolibertate.games.game.catan.BuildCity
import org.prolibertate.games.game.catan.BuildRoad
@@ -10,6 +11,7 @@ import org.prolibertate.games.game.catan.CatanMove
import org.prolibertate.games.game.catan.CatanPhase
import org.prolibertate.games.game.catan.CatanRules
import org.prolibertate.games.game.catan.CatanState
import org.prolibertate.games.game.catan.CounterTrade
import org.prolibertate.games.game.catan.DeclineTrade
import org.prolibertate.games.game.catan.DevCard
import org.prolibertate.games.game.catan.DevCardType
@@ -20,6 +22,7 @@ import org.prolibertate.games.game.catan.HexCoord
import org.prolibertate.games.game.catan.MaritimeTrade
import org.prolibertate.games.game.catan.MoveRobber
import org.prolibertate.games.game.catan.OfferTrade
import org.prolibertate.games.game.catan.TradeCounter
import org.prolibertate.games.game.catan.PlayKnight
import org.prolibertate.games.game.catan.PlayMonopoly
import org.prolibertate.games.game.catan.PlayRoadBuilding
@@ -284,9 +287,20 @@ object CatanInteraction {
fun offerAllowed(
state: CatanState,
seat: Int,
to: Int,
to: Int?,
give: List<Resource>,
get: List<Resource>,
): Boolean = give.isNotEmpty() && get.isNotEmpty() &&
CatanRules.isLegalMove(state, seat, OfferTrade(to, give, get))
/** Whether [seat] may answer the offer on the table with [give] for [get]. */
fun counterAllowed(state: CatanState, seat: Int, give: List<Resource>, get: List<Resource>): Boolean =
give.isNotEmpty() && get.isNotEmpty() &&
CatanRules.isLegalMove(state, seat, CounterTrade(give, get))
/** The counter-offers the offerer may take right now, in the order they came in. */
fun counterChoices(state: CatanState, legal: List<CatanMove>): List<TradeCounter> {
val takeable = legal.filterIsInstance<AcceptCounter>().map { it.seat }.toSet()
return state.pendingTrade?.counters.orEmpty().filter { it.by in takeable }
}
}
@@ -34,6 +34,7 @@ import org.prolibertate.games.game.catan.CatanPhase
import org.prolibertate.games.game.catan.CatanRules
import org.prolibertate.games.game.catan.CatanState
import org.prolibertate.games.game.catan.DeclineTrade
import org.prolibertate.games.game.catan.DismissCounters
import org.prolibertate.games.game.catan.EndFreeRoads
import org.prolibertate.games.game.catan.EndTurn
import org.prolibertate.games.game.catan.MoveRobber
@@ -363,13 +364,24 @@ private fun CatanDialogHost(
onSubmit = onSubmit,
)
state.phase == CatanPhase.TRADE_PENDING && offer != null && offer.to == localSeat ->
state.phase == CatanPhase.TRADE_PENDING && offer != null && offer.asking == localSeat ->
CatanTradeResponseDialog(
state = state,
seat = localSeat,
offer = offer,
seats = seats,
canAccept = CatanInteraction.tradeResponses(legal).first,
onAccept = { onSubmit(AcceptTrade) },
onDecline = { onSubmit(DeclineTrade) },
onCounter = onSubmit,
)
state.phase == CatanPhase.TRADE_COUNTERS && state.turn == localSeat && legal.isNotEmpty() ->
CatanCounterChoiceDialog(
counters = CatanInteraction.counterChoices(state, legal),
seats = seats,
onTake = onSubmit,
onNoDeal = { onSubmit(DismissCounters) },
)
victimChoice != null ->
@@ -103,6 +103,10 @@ object CatanText {
const val CONFIRM = "Confirm"
const val STOP_ROADS = "Done with roads"
const val BUILD = "Build"
const val COUNTER = "Counter…"
const val SEND_COUNTER = "Send counter"
const val EVERYONE = "Everyone"
const val NO_DEAL = "No deal"
/**
* The empty second line of a button that has no cost, so every button in the
@@ -194,11 +198,23 @@ object CatanText {
val offer = state.pendingTrade
when {
offer == null -> "Waiting for a reply…"
offer.to == me -> "${seats.label(offer.by)} offers you a trade."
offer.by == me -> "Waiting for ${seats.label(offer.to)} to answer your offer…"
else -> "${seats.label(offer.by)} has offered ${seats.label(offer.to)} a trade."
offer.asking == me -> if (offer.to == null) {
"${seats.label(offer.by)} offers the table a trade. Accept, decline or counter."
} else {
"${seats.label(offer.by)} offers you a trade. Accept, decline or counter."
}
offer.by == me -> "Waiting for ${seats.label(offer.asking)} to answer your offer…"
else -> "${seats.label(offer.by)}'s offer is with ${seats.label(offer.asking)}."
}
}
CatanPhase.TRADE_COUNTERS ->
if (mine) {
"Nobody accepted, but there are counter-offers. Take one or turn them down."
} else {
"$turn is weighing counter-offers…"
}
}
}
@@ -212,6 +228,10 @@ object CatanText {
fun tradeSummary(by: String, to: String, give: List<Resource>, get: List<Resource>): String =
"$by offers ${cards(give)} to $to for ${cards(get)}"
/** One counter-offer as the offerer sees it: what that seat gives and wants. */
fun counterSummary(by: String, give: List<Resource>, get: List<Resource>): String =
"$by gives ${cards(give)} for your ${cards(get)}"
fun winnerHeadline(state: CatanState, seats: CatanSeats): String {
val winner = state.winner ?: return "Game over"
return if (winner == seats.me) "You won!" else "${seats.label(winner)} won"
@@ -142,4 +142,50 @@ class CatanAiTest {
assertEquals(CatanPhase.PLAYING, after.phase)
assertNull(after.pendingTrade)
}
private fun tradeTable(offer: TradeOffer, vararg hands: Map<Resource, Int>): CatanState =
CatanRules.initialState(config(CatanOptions(), seed = 7L)).copy(
phase = CatanPhase.TRADE_PENDING,
turn = 0,
turnNumber = 1,
pendingTrade = offer,
resources = hands.toList(),
)
@Test
fun `the AI accepts an offer that gives it more than it costs, and declines the reverse`() {
val generous = tradeTable(
TradeOffer(by = 0, to = null, give = listOf(Resource.ORE, Resource.ORE), get = listOf(Resource.WOOL), asking = 1),
hand(Resource.ORE to 2), hand(Resource.WOOL to 2), hand(),
)
assertEquals(AcceptTrade, CatanAi().chooseMove(generous, 1, CatanRules.legalMoves(generous, 1)))
val stingy = tradeTable(
TradeOffer(by = 0, to = null, give = listOf(Resource.WOOL), get = listOf(Resource.ORE), asking = 1),
hand(Resource.WOOL to 1), hand(Resource.ORE to 2), hand(),
)
assertEquals(DeclineTrade, CatanAi().chooseMove(stingy, 1, CatanRules.legalMoves(stingy, 1)))
}
@Test
fun `an AI offerer takes the best counter and refuses a losing one`() {
val counters = listOf(
TradeCounter(by = 1, give = listOf(Resource.ORE), get = listOf(Resource.LUMBER)),
TradeCounter(by = 2, give = listOf(Resource.ORE, Resource.GRAIN), get = listOf(Resource.WOOL)),
)
val state = tradeTable(
TradeOffer(by = 0, to = null, give = listOf(Resource.WOOL), get = listOf(Resource.ORE), asking = -1, counters = counters),
hand(Resource.LUMBER to 1, Resource.WOOL to 1), hand(Resource.ORE to 1), hand(Resource.ORE to 1, Resource.GRAIN to 1),
).copy(phase = CatanPhase.TRADE_COUNTERS)
val legal = CatanRules.legalMoves(state, 0)
assertEquals(AcceptCounter(2), CatanAi().chooseMove(state, 0, legal))
val bad = state.copy(
pendingTrade = state.pendingTrade!!.copy(
counters = listOf(TradeCounter(by = 1, give = listOf(Resource.WOOL), get = listOf(Resource.LUMBER))),
),
resources = listOf(hand(Resource.LUMBER to 1), hand(Resource.WOOL to 1), hand()),
)
assertEquals(DismissCounters, CatanAi().chooseMove(bad, 0, CatanRules.legalMoves(bad, 0)))
}
}
@@ -520,6 +520,113 @@ class CatanRulesTest {
assertEquals(listOf<CatanMove>(DeclineTrade), CatanRules.legalMoves(offered, 1))
}
private val twoLumberForBrick =
OfferTrade(to = null, give = listOf(Resource.LUMBER, Resource.LUMBER), get = listOf(Resource.BRICK))
private fun openTable() = craft().copy(
resources = hands(
hand(Resource.LUMBER to 3),
hand(Resource.BRICK to 2),
hand(Resource.BRICK to 1, Resource.WOOL to 1),
),
)
@Test
fun `an open offer asks each other seat in turn until one accepts`() {
val state = openTable()
assertTrue(CatanRules.isLegalMove(state, 0, twoLumberForBrick))
val asked1 = CatanRules.applyMove(state, 0, twoLumberForBrick)
assertEquals(CatanPhase.TRADE_PENDING, asked1.phase)
assertEquals(1, CatanRules.currentSeat(asked1))
val asked2 = CatanRules.applyMove(asked1, 1, DeclineTrade)
assertEquals("a decline passes the offer on", 2, CatanRules.currentSeat(asked2))
assertEquals(CatanPhase.TRADE_PENDING, asked2.phase)
val done = CatanRules.applyMove(asked2, 2, AcceptTrade)
assertEquals(CatanPhase.PLAYING, done.phase)
assertNull(done.pendingTrade)
assertEquals(hand(Resource.LUMBER to 1, Resource.BRICK to 1), done.resources[0])
assertEquals(hand(Resource.LUMBER to 2, Resource.WOOL to 1), done.resources[2])
assertEquals("seat 1 never took part", state.resources[1], done.resources[1])
}
@Test
fun `an open offer nobody wants lapses back to the offerer`() {
var table = CatanRules.applyMove(openTable(), 0, twoLumberForBrick)
table = CatanRules.applyMove(table, 1, DeclineTrade)
table = CatanRules.applyMove(table, 2, DeclineTrade)
assertEquals(CatanPhase.PLAYING, table.phase)
assertNull(table.pendingTrade)
assertEquals(0, CatanRules.currentSeat(table))
}
@Test
fun `seats with no cards are not asked`() {
val state = openTable().copy(resources = hands(hand(Resource.LUMBER to 3), hand(), hand(Resource.BRICK to 1)))
val table = CatanRules.applyMove(state, 0, twoLumberForBrick)
assertEquals(2, CatanRules.currentSeat(table))
}
@Test
fun `a counter is kept and the offerer chooses once everyone has answered`() {
var table = CatanRules.applyMove(openTable(), 0, twoLumberForBrick)
// Seat 1 will not give a brick for two lumber but would for three.
val counter = CounterTrade(give = listOf(Resource.BRICK), get = listOf(Resource.LUMBER, Resource.LUMBER, Resource.LUMBER))
assertTrue(CatanRules.isLegalMove(table, 1, counter))
table = CatanRules.applyMove(table, 1, counter)
assertEquals(2, CatanRules.currentSeat(table))
table = CatanRules.applyMove(table, 2, DeclineTrade)
assertEquals(CatanPhase.TRADE_COUNTERS, table.phase)
assertEquals("the offerer chooses", 0, CatanRules.currentSeat(table))
assertEquals(
listOf<CatanMove>(AcceptCounter(1), DismissCounters),
CatanRules.legalMoves(table, 0),
)
val taken = CatanRules.applyMove(table, 0, AcceptCounter(1))
assertEquals(CatanPhase.PLAYING, taken.phase)
assertNull(taken.pendingTrade)
assertEquals(hand(Resource.BRICK to 1), taken.resources[0])
assertEquals(hand(Resource.LUMBER to 3, Resource.BRICK to 1), taken.resources[1])
}
@Test
fun `counters can all be turned down`() {
var table = CatanRules.applyMove(openTable(), 0, twoLumberForBrick)
table = CatanRules.applyMove(
table, 1,
CounterTrade(listOf(Resource.BRICK), listOf(Resource.LUMBER, Resource.LUMBER, Resource.LUMBER)),
)
table = CatanRules.applyMove(table, 2, DeclineTrade)
val after = CatanRules.applyMove(table, 0, DismissCounters)
assertEquals(CatanPhase.PLAYING, after.phase)
assertNull(after.pendingTrade)
assertEquals(openTable().resources, after.resources)
}
@Test
fun `a counter must differ from the offer and be affordable`() {
val table = CatanRules.applyMove(openTable(), 0, twoLumberForBrick)
assertFalse(
"the offer as made is an accept, not a counter",
CatanRules.isLegalMove(table, 1, CounterTrade(listOf(Resource.BRICK), listOf(Resource.LUMBER, Resource.LUMBER))),
)
assertFalse(
"cannot promise cards not held",
CatanRules.isLegalMove(table, 1, CounterTrade(listOf(Resource.ORE), listOf(Resource.LUMBER))),
)
assertFalse(
"cannot ask for cards the offerer lacks",
CatanRules.isLegalMove(table, 1, CounterTrade(listOf(Resource.BRICK), listOf(Resource.ORE))),
)
assertFalse(
"only the seat being asked may counter",
CatanRules.isLegalMove(table, 2, CounterTrade(listOf(Resource.WOOL), listOf(Resource.LUMBER))),
)
}
@Test
fun `the bank trades four for one and harbours do better`() {
val base = craft()
@@ -912,6 +1019,10 @@ class CatanRulesTest {
OfferTrade(1, listOf(Resource.LUMBER, Resource.LUMBER), listOf(Resource.ORE)),
AcceptTrade,
DeclineTrade,
OfferTrade(null, listOf(Resource.LUMBER), listOf(Resource.ORE)),
CounterTrade(listOf(Resource.WOOL), listOf(Resource.GRAIN, Resource.GRAIN)),
AcceptCounter(2),
DismissCounters,
MaritimeTrade(Resource.WOOL, Resource.GRAIN),
EndTurn,
EndFreeRoads,
+23 -11
View File
@@ -122,17 +122,32 @@ is the same code path.
### Domestic
An offer names **one** addressee and two card multisets: what the offerer gives,
what they want. There are no counter-offers and no open auctions in v1.
An offer is addressed to **one** seat or, with `to = null`, to **everyone**, and
names two card multisets: what the offerer gives, what they want.
Seats are asked **one at a time**, in seat order after the offerer (seats holding
no cards are skipped; an addressed offer asks only its addressee). The seat being
asked may:
- **accept** — the trade happens at once and the offer closes (first accept wins);
- **decline** — the offer moves on to the next seat;
- **counter** (`CounterTrade`) — propose different terms: what they would give and
what they want from the offerer. A counter must differ from the offer as made
(that is an accept), and both sides must hold the cards. The offer moves on.
When every seat has answered and nobody accepted: with no counters the offer
simply lapses; with counters the phase becomes `TRADE_COUNTERS` and the offerer
either **takes one** (`AcceptCounter(seat)`, still checked for affordability) or
**turns them all down** (`DismissCounters`).
An offer is legal only when the offerer's turn is in PLAYING, the addressee is
another seat, both legs are non-empty, the two legs are not the same multiset
(`countOf(give) != countOf(get)` — like-for-like is not a trade), and the
offerer actually holds the cards being offered.
The addressee may **accept** only if they hold what was asked and the offerer
still holds what was promised; otherwise only **decline** is offered. A decline
clears the table and leaves every card where it was.
A seat may **accept** only if it holds what was asked and the offerer still holds
what was promised; otherwise only decline (or counter) is offered. A refusal
leaves every card where it was.
Offers are free-form intents rather than enumerated moves (the space of card
multisets is combinatorial), so they are validated structurally by
@@ -292,15 +307,12 @@ timing rules; Longest Road and Largest Army worth five; victory at ten.
- **Year of Plenty two-of-a-kind needs the bank to hold both cards**, not one.
- **The robber must move.** Some printings allow staying put; this engine always
requires a different hex.
- **Offers are one-to-one, no auctions or counter-offers** in v1.
- **Offers may be open to the whole table** and can be countered; the first accept wins (see Trading).
## Known gaps
- **No domestic auction or counter-offer.** An offer is addressed to a single
seat. Open trading to the whole table, and counter-offers, are the obvious next
step and are not implemented.
- **No player-to-player trade over the wire beyond accept/decline.** The engine
supports it; whether the UI surfaces it is the screen task's concern.
- **No timer or cancel on offers.** An offer waits for each asked seat in turn; the offerer cannot withdraw it mid-round, and a player who never answers stalls the table.
- **The AI never counters.** It accepts, declines, and picks among counters it is sent, but does not propose them.
- **No trading away a development card.** Not part of the base game.
- **The screen is built, not yet verified on two devices.** The Katan screen and
setup options exist (see [UI-catan.md](UI-catan.md)); the catalogue entry is a
+3 -2
View File
@@ -89,7 +89,8 @@ screen's UI state. The legal-move list stays the gate.
| Seven | **Discard** dialog (forced); then taps a hex to move the robber; a victim dialog appears only if more than one player can be robbed |
| Main turn | arms **Road / Settlement / City** and taps a highlighted spot; **Buy card**; **Play card**; **Trade**; **End turn** |
| Road Building | taps highlighted edges, or **Done with roads** |
| Offered a trade | **Accept / Decline** dialog (forced) |
| Offered a trade | **Accept / Decline / Counter…** dialog (forced); *Counter…* opens a picker pre-filled with the mirror of the offer |
| Counter-offers received | **Counter-offers** dialog: *Accept* beside the one to take, or *No deal* |
| Game over | result dialog |
Trade offers are free-form (two card multisets), so they are validated with
@@ -137,6 +138,6 @@ Not done yet, in rough priority order:
it does not say which hexes paid out, so that needs either a diff of two states
or an engine addition.
3. Art: terrain textures, resource and harbour icons, a real robber pawn.
4. Open trade to the whole table and counter-offers (an engine limitation too).
4. A timer or cancel button on offers (the engine has neither).
5. A board that shows the *last* move (a faint highlight of what just changed).
6. Landscape polish on large tablets; the right-hand panel scrolls but is plain.