Commit Graph
6 Commits
Author SHA1 Message Date
Claude ad30ab9dea Move CI to Gitea: run-number offset, Cloudflare-only publishing
- plgVersionRunOffset=1000: stamped build number is run number + offset, so
  Gitea's restarted run counter cannot produce a versionCode below an
  installed one (GitHub reached prod 30, dev ~172). Tags and versionName use
  the same number.
- Drop the GitHub release steps; plg.wallacenet.ca is the only channel.

Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01JdMNbY5hLR7FjtfEE712xG
2026-10-14 17:00:01 +00:00
James WallaceandClaude Sonnet 5.5 45bc16594e Bump version series to 1.4
Co-Authored-By: Claude Sonnet 5.5 <[email protected]>
2026-10-02 21:23:38 +00:00
Claude 7c839a9242 Model card play as cards landing on a table
Cards appeared and disappeared. A card was drawn at its resting place
the frame it was played, and a finished trick slid off in a straight
line at a constant speed with every card starting and stopping
together. Nothing about that reads as a hand putting a card down.

What a real card does is arrive from the side of the person who threw
it, carry past the spot it was aimed at and rock back, and finish a
little crooked and a little off the mark. That is the whole model. There
are no collisions and no ragdolls, because the difference between cards
on a table and cards thrown down a stairwell is entirely the size of the
numbers: the tilt is capped at four and a half degrees and the drift at
five per cent of a card width, and both are smaller than they want to
be.

The flight is one underdamped spring on a single 0-to-1 value, with
position, angle and height above the table all read off it. The
overshoot is the spring passing 1 and returning, so the card carries and
settles as one motion rather than as three animations that happen to
start together. Driving them apart was tried and looked like it.

The scatter is hashed out of the card's identity rather than drawn from
a generator. A generator would give a card a new angle on every
recomposition, which twitches; hashing the list position instead would
make a card jump whenever another landed beside it. Hashed this way a
card lies the same way for as long as it lies there, and no two cards in
a deck lie the same way as each other. The pure half of that — the
hash, the bounds, the sweep stagger — is unit tested, since it is not
something a screenshot would show.

The sweep now staggers and accelerates: cards break away over the first
third of it rather than in lockstep, each carrying out the same turn it
carried in. Piles are drawn as the last few cards of the heap and stocks
as a pack with depth, so a card played onto a discard pile lands on
something. Every card gains the shadow of a card lying on felt.

Applied to Euchre, Kaiser, Wizard and Hearts at the trick, and to
Crazy 8s, President and Golf at the pile; hands get a tilt small enough
that nobody sees it and large enough that a row of cards stops looking
printed. Motion follows the existing animation-speed setting through a
composition local, so the slider still governs all of it.

Series bumped to 1.3 for the dev channel.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_0132V9gE6DF9itz2z3Hn7BK9
2026-08-13 20:45:37 +00:00
Claude ee94d073dd Open the 1.2 series
The number after the series is the CI run number and climbs on its own, so
this is the only part of a version that is set by hand. Dev builds published
from dev now tag v1.2.<run>-dev.

The example in the comment above tracked the old value; a stale copy of the
number is the exact thing that comment warns about, so it moves too.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Urn6eEBA6XzrnfoibL7faC
2026-08-08 04:35:56 +00:00
Claude e8c7162bc0 Move to the 1.1 series, from one place rather than three
The series a build is named for was written out three times — in the
build file and in both workflows' tag lines — so bumping it meant
changing all three and a release could be tagged one thing and built as
another. It now lives in gradle.properties as plgVersionSeries, which
the build reads when it stamps the APK and both workflows read when they
name the tag.

Set to 1.1.

versionCode is deliberately left as the CI run number alone, which is
what makes the bump safe: the run number keeps climbing across a change
of series, so 1.1 never looks like a downgrade to Android and an OTA
update is not interrupted. The series is a name for people; the run
number is what the machines compare. The updater already read only the
trailing number, and its comments now say so rather than naming 1.0.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_019Pr6B8xDDtJJcb6WJMw7Ud
2026-08-07 15:50:30 +00:00
Claude 487c68419e Add app shell with Euchre and Sequence, LAN/Bluetooth play
First vertical slice: the whole shell plus two games playable end to end,
so every layer is exercised before the other nine games are built on it.

Games
- Euchre: bowers, ordering up, dealer discard, going alone, stick the
  dealer, and full scoring. Rule variants (deck size, points to win,
  stick the dealer, going alone) are toggles in game setup.
- Sequence: two-eyed and one-eyed jacks, free corners, locked sequences,
  the shared-chip limit, and dead-card exchange. Teams, players per team
  and the sequence target are toggles.
- The board layout in SequenceBoard is generated, not the commercial
  board — it holds every structural property the rules need, but does not
  match a physical board. Documented in docs/RULES-sequence.md.

Multiplayer
- One transport abstraction over newline-delimited JSON, implemented
  twice: LAN via NSD discovery and TCP, Bluetooth via Classic RFCOMM.
  A lobby advertises on both at once, so a table can mix them.
- Host-authoritative: clients send move intents, the host re-validates
  every one against the rules, and each client receives a state redacted
  for its own seat so hidden information never crosses the wire.
- Seats start as AI and are handed to people as they join, which is what
  makes any mix of humans and AI work without a separate code path.

Shell
- Main menu lists all eleven games; the nine without engines are marked
  coming soon and are driven entirely by GameCatalog.
- Settings: sound, animation speed (one multiplier drives card movement
  and AI thinking time), and OTA updates from the latest GitHub release.
- Layouts measure available space rather than assuming an orientation.

The game package is free of Android types, so the rules engines and AI
run under plain JUnit; 43 tests cover ranking, following suit, scoring,
sequence detection, redaction, wire round-trips and full random and AI
playthroughs.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
2026-08-05 22:37:05 +00:00