Hide unfinished games from production builds

A release listed all eleven games with nine of them marked "Coming
soon", so most of the menu was a dead end for anyone installing from the
production channel. Production now lists only what can be played; dev
builds still show everything, which is where seeing the roadmap is
useful.

The menu reads the installed APK's own version name, so this follows the
build rather than the update channel selected for the future — a dev
build shows the full list even if its owner has switched back to
production for updates.

CatalogTest pins both views, including that filtering never empties a
category and strands its heading.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
This commit is contained in:
Claude
2026-08-06 02:45:56 +00:00
parent 60ddcdf67f
commit ce83f7c2c4
4 changed files with 104 additions and 4 deletions
@@ -0,0 +1,65 @@
package org.prolibertate.games.game
import org.junit.Assert.assertEquals
import org.junit.Assert.assertFalse
import org.junit.Assert.assertTrue
import org.junit.Test
class CatalogTest {
@Test
fun `every game has a unique id`() {
val ids = GameCatalog.all.map { it.id }
assertEquals("ids must be unique", ids.size, ids.distinct().size)
ids.forEach { assertEquals(it, GameCatalog.byId(it)?.id) }
}
@Test
fun `a production build lists only games that can be played`() {
GameCategory.entries.forEach { category ->
val shown = GameCatalog.byCategory(category, includeComingSoon = false)
assertTrue(
"$category offers an unfinished game in a release build",
shown.all { it.available },
)
}
}
@Test
fun `a dev build lists everything including what is still coming`() {
val shown = GameCategory.entries.flatMap {
GameCatalog.byCategory(it, includeComingSoon = true)
}
assertEquals(GameCatalog.all.size, shown.size)
assertTrue("unfinished games are visible while developing", shown.any { !it.available })
}
@Test
fun `hiding unfinished games still leaves something to play in each category`() {
// A category filtered down to nothing would leave a stranded heading,
// and a menu with no playable game at all would be a broken release.
GameCategory.entries.forEach { category ->
assertFalse(
"$category has nothing playable in a release build",
GameCatalog.byCategory(category, includeComingSoon = false).isEmpty(),
)
}
assertTrue(GameCatalog.playable.isNotEmpty())
}
@Test
fun `playable games are the ones with engines wired up`() {
assertEquals(
setOf(GameCatalog.EUCHRE, GameCatalog.SEQUENCE),
GameCatalog.playable.map { it.id }.toSet(),
)
}
@Test
fun `player counts are sane`() {
GameCatalog.all.forEach { game ->
assertTrue("${game.id} min players", game.minPlayers >= 2)
assertTrue("${game.id} max >= min", game.maxPlayers >= game.minPlayers)
}
}
}