Katan: Cities & Knights docs, knight menu for any own knight, tidier player card
Co-Authored-By: Claude Sonnet 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_016eTor2tpxKb4dXbd8RqnvZ
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@@ -373,7 +373,9 @@ game:
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the game is out of print and the rulebook could not be obtained, so the
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document says which parts are attested and which were derived
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- [Katan](docs/RULES-catan.md) — the island game (catalogue id `catan`); the
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rules engine and AI are in place, the screen lands with its own task
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rules engine, AI and screen are in place
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- [Katan: Cities & Knights](docs/RULES-catan-ck.md) — the expansion rule set, chosen on
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the setup screen: commodities, knights, barbarians, city improvements and progress cards
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## Layout
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@@ -396,7 +398,7 @@ game/ rules engines and AI — pure Kotlin, no Android, unit-tested
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mastermind/ Mastermind codes, scoring, and a code breaker
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pirates/ Pirates and Bulgars — the cross board, the hunt, search
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tayu/ Ta Yü tile geometry, river rules, scoring, AI
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catan/ Katan island geometry, production, trade, dev cards, heuristic AI
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catan/ Katan island geometry, production, trade, dev cards, Cities & Knights, heuristic AI
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net/ wire protocol, LAN transport, lobby, match driver
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score/ scorekeeper sheet — pure Kotlin, unit-tested — and its store
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settings/ DataStore-backed preferences
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