Count the ace low in Klondike
Rank.order puts the ace at fourteen, which is right for the games this deck was built for -- in Euchre, Kaiser and the rest it is the highest card there is. Patience counts it the other way: foundations run ace upwards and columns run down to an ace. Using the raw order meant a two could never follow an ace home and an ace could never be laid on a two, so no foundation could be built past its first card. Nothing about the deal or the moves would have looked wrong; the game would simply never have gone out. patienceOrder is local to this game rather than a change to Rank, because ace high is correct everywhere else in the app. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01Urn6eEBA6XzrnfoibL7faC
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@@ -112,6 +112,30 @@ class KlondikeRulesTest {
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// ---- building ----------------------------------------------------------
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@Test
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fun `the ace is low here, whatever the rest of the deck thinks`() {
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// Rank.order puts the ace at fourteen, because the deck was built for
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// trick-taking games where it is the highest card there is. Patience
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// counts it as one, and every comparison in this game has to agree —
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// otherwise a two can never follow an ace home and the game is
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// unwinnable in a way nothing else would show.
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assertEquals(14, Rank.ACE.order)
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assertEquals(1, Rank.ACE.patienceOrder)
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assertEquals(13, Rank.KING.patienceOrder)
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var foundation = emptyList<Card>()
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Rank.standard.sortedBy { it.patienceOrder }.forEach { rank ->
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val card = c(rank, Suit.SPADES)
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assertTrue("$rank should go home next", acceptsOnFoundation(foundation, card))
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foundation = foundation + card
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}
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assertEquals(13, foundation.size)
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// And a column runs the other way, down to an ace.
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assertTrue(buildsDown(c(Rank.ACE, Suit.HEARTS), c(Rank.TWO, Suit.SPADES)))
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assertTrue(buildsDown(c(Rank.QUEEN, Suit.HEARTS), c(Rank.KING, Suit.SPADES)))
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}
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@Test
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fun `foundations run ace upwards in one suit`() {
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assertTrue(acceptsOnFoundation(emptyList(), c(Rank.ACE, Suit.SPADES)))
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