Add dev/production update channels, clearer Euchre table, bolder Sequence highlight
Update channels - ci.yml now publishes each green push to dev as a prerelease tagged v1.0.<n>-dev, so the dev channel has something to install. Workflow artifacts could not serve this: downloading one needs authentication, which the app does not have. - Prereleases specifically, because GitHub's "latest release" endpoint skips them — a production install can never be handed a dev build. Pull requests build and check but never publish. - Settings gains a channel picker. The two channels are numbered by separate workflow run counters, so versions are only compared within a channel; the app reads the -dev suffix in its own versionName to know where it stands, and treats a channel change as an explicit switch. The screen warns that such a switch can be a downgrade Android will refuse. - PLG_RELEASE becomes PLG_CHANNEL, naming the channel rather than a flag. Euchre - Cards in a trick now sit on the side of the table belonging to whoever played them, rotated to face them, labelled You / Left / Partner / Right. Previously they were a flat row tagged with seat numbers, which made it hard to tell who had played what. - Bidding says what it will actually do. As dealer the button reads "Pick it up" rather than "Order up", since the turn card comes to your hand, and a line of explanatory text spells out the consequence either way. Sequence - Playable squares get a much heavier outline, scaled off cell size and in a fixed amber that reads against a white card, a green corner and a chip alike. The old 2dp theme-coloured border was hard to see. Co-Authored-By: Claude Opus 5 <[email protected]> Claude-Session: https://claude.ai/code/session_015qjfMiPUDshdKEUa6vxqzN
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@@ -2,8 +2,14 @@ name: CI
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# Pre-merge checks. Runs on the dev branch and on every pull request aimed at
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# dev or main, so breakage is caught before it reaches main and triggers a
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# release. Builds the same debug APK as the release pipeline, but publishes it
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# only as a workflow artifact — no tag, no GitHub Release.
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# release.
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#
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# On a push to dev it also publishes the build as a dev-channel prerelease, so
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# the in-app updater can offer it to anyone who has switched to that channel.
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# Prereleases are used deliberately: GitHub's "latest release" endpoint skips
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# them, so a production-channel user never sees a dev build. Pull requests only
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# build and check — they never publish, which keeps a PR from a fork from
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# shipping anything.
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on:
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push:
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branches: [ dev ]
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@@ -11,8 +17,9 @@ on:
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branches: [ main, dev ]
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workflow_dispatch:
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# Needed to publish the dev-channel prerelease below.
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permissions:
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contents: read
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contents: write
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# A newer push to the same branch or PR makes the in-flight run obsolete.
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concurrency:
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@@ -23,6 +30,11 @@ jobs:
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build:
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name: Build and check
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runs-on: ubuntu-latest
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env:
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# Stamp the APK as a dev-channel build only when this is a real push to
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# dev. Pull request builds stay unstamped at 1.0.0-dev, since they are
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# never published and must not claim a channel version.
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PLG_CHANNEL: ${{ (github.event_name == 'push' && github.ref == 'refs/heads/dev') && 'dev' || '' }}
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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@@ -64,3 +76,35 @@ jobs:
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app/build/reports/
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if-no-files-found: ignore
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retention-days: 14
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# Everything below publishes the dev channel, and only ever from a push
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# to dev that has already built, tested and linted clean above.
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- name: Stage dev APK
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id: stage
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if: github.event_name == 'push' && github.ref == 'refs/heads/dev'
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run: |
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set -euo pipefail
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version="v1.0.${{ github.run_number }}-dev"
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src="app/build/outputs/apk/debug/app-debug.apk"
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dest="ProLibertateGames-${version}.apk"
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cp "$src" "$dest"
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echo "version=$version" >> "$GITHUB_OUTPUT"
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echo "apk=$dest" >> "$GITHUB_OUTPUT"
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- name: Publish dev channel prerelease
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if: github.event_name == 'push' && github.ref == 'refs/heads/dev'
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env:
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GH_TOKEN: ${{ github.token }}
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run: |
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set -euo pipefail
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gh release create "${{ steps.stage.outputs.version }}" \
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"${{ steps.stage.outputs.apk }}" \
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--repo "${{ github.repository }}" \
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--target "${{ github.sha }}" \
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--title "ProLibertateGames ${{ steps.stage.outputs.version }}" \
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--prerelease \
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--notes "Automated **dev channel** build from \`${{ github.sha }}\` on \`dev\`.
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Preview build: newer than production, and less tested. Switch to the
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Dev update channel in Settings to be offered these. Marked as a
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prerelease so production-channel installs never see it."
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